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Q&A with NxProse
#61
I'm really excited now. Sounds rather promising with good interesting stuff.

And nice job with that image Tamekii. o.O I had never seen it before, and that really brings my curiosity up even more. XD
#62
Thanks Dark,
Yes,you have never seen it before,because i made it Cool
#63
Quote:When is the next Content Test Server sign up going to be?

For Masteria, there isn't going to be one. Everyone is going to experience the update at the same time. =)
[SIZE="1"]
This worries me. >_>

*stares at amount of glitches present in both Test server AND global for the last patch*
[/SIZE]
#64
Zaotsu Wrote:
[SIZE="1"]
This worries me. >_>

*stares at amount of glitches present in both Test server AND global for the last patch*
[/SIZE]

Most of those were from Translation errors, which should be fixed by now.

Wait, why am I defending Nexon? :f6:
Yep, we're screwed.
#65
Oh, and given that the Q&A sessions aren't daily, I would like to ask that if I can't make the next one, someone will post my new questions. They are:
1. I've seen that JMS and MSEA have made new mounts for events, is there any chance that we might see new mounts in the Masteria Expansion? I, for one, would love a Headless Horseman's horse mount...
2. I'm a little disappointed to hear there won't be a test server, because as I undertsand it the glitches in NLC (like Boomers) were one of the main motivators for the test server's establishment. Even if I can't be a tester it would still be nice to make sure all the bugs get ironed out in there. Still, I understand why you would want to do this as it sort of ruins the wonder and surprise of exploring a brand new area when testers are telling us about it.
3.I know that KoreaMS had a different version of the Mansion for their halloween event, and it sported a short little PQ. I had an opportunity to do that and it was pretty fun, though i never understood its purpose. Might there be a chance of merging this PQ into our own version of the mansion?
4. While Crimsonwood Keep always has been my most favorite of the hinted expansions, (I suppose mostly because of the veil of mystery that has slowly been lifted since the TCG came out.) I remain curious if some of the other areas we've heard of might also be packed in to this expansion, such as the Yetinx, Affluent Tower, or Krakia? (A simple "yes" or "No" will suffice for this question, I know you can't give details.)
5. With the Amoria map laid out, there doesn't seem to be much room there for anything else. Would you say that, more or less, Amoria is in a finalized state? (Additionally, I want to alert you to the fact that if a player dies at Purplewood Forest, he respawns in the exact same map with 50 HP, making it all too easy to die again. I watched a low level die 12 times in a row before he was able to get through the clearing I made for him.)
#66
Hazzy Wrote:Most of those were from Translation errors, which should be fixed by now.

Wait, why am I defending Nexon? :f6:
Yep, we're screwed.
[SIZE="1"]To quote... (Bolded have to do with text / translation)[/SIZE]

 Spoiler
#67
IsaacGS Wrote:2. I'm a little disappointed to hear there won't be a test server, because as I undertsand it the glitches in NLC (like Boomers) were one of the main motivators for the test server's establishment. Even if I can't be a tester it would still be nice to make sure all the bugs get ironed out in there. Still, I understand why you would want to do this as it sort of ruins the wonder and surprise of exploring a brand new area when testers are telling us about it.

Other then the encryption error, what bug have they ever exactly fixed from Tespia to gMS?
#68
Zaotsu Wrote:
[SIZE="1"]To quote... (Bolded have to do with text / translation)[/SIZE]

 Spoiler

Well, I was referring to the First Tespia Round 3 where we DCed every thirty seconds. Redface

Dang that's a long list, though. D:

Remember it was transfered from kMST, so many of those bugs might have been from it. How many have been un-fixed? o.0
#69
Gamble Wrote:Other then the encryption error, what bug have they ever exactly fixed from Tespia to gMS?
Showa Sauna not being opened is probably the biggest. I reported that fake bosses were still spawning, and 90% of them were removed in the real patch (and the patch after that 9% more were removed, there's only one or two still spawning right now.) Also the bot-catching monster in El Nath was taken out because it couldn't be killed. There's a few more really big bugs that I can't think of at the moment (I had a list of at least 6 major bugs which were fixed, I can't find it now). I also reported a dozen or more spelling and grammar mistakes, at least 10 of which were fixed in the last patch.

At the very least, the test server gives them one more week to work on fixing big problems, so if it would have taken 2 weeks to fix, the bug will only plague the real version for half as long.
#70
IsaacGS Wrote:Showa Sauna not being opened is probably the biggest. I reported that fake bosses were still spawning, and 90% of them were removed in the real patch (and the patch after that 9% more were removed, there's only one or two still spawning right now.) Also the bot-catching monster in El Nath was taken out because it couldn't be killed. There's a few more really big bugs that I can't think of at the moment (I had a list of at least 6 major bugs which were fixed, I can't find it now). I also reported a dozen or more spelling and grammar mistakes, at least 10 of which were fixed in the last patch.

At the very least, the test server gives them one more weak to work on fixing big problems, so if it would have taken 2 weeks to fix, the bug will only plague the real version for half as long.

weeks Isaac, not weak xD

Ive been in all 3 Tespia rounds so I'll say this:

Tespia 1: Pets were glitched, reported and... still glitched.
Tespia 2: Pets were still unfixed along with a few other glitches (oh gosh, I really dont remember them but I do remember the version of Tespia we got being transported directly to GMS)
and Tespia 3 is already listed above.

Ive personally found Tespia pretty "misused" as though we reported bugs, they werent fixed and Official just got the exact same thing that we had in Tespia.

That being said, if they actually did take the info given to them from tespia users and implemented the necessary changes, then it would be well worth it.
#71
yet they fail to fix problems that affect whole classes of players. given its a class few play and most consider useless, but still we are one of the original classes and id be dammed if they introduce more new content and classes before they all work correctly. i know you are all exited about masteria and whatnot, but for some of us there are more important issues. personally i wouldnt mind waiting till next year for new masteria content if they fix my pierce instead.

who am i kidding right? fucking nightlords had their name wrong when 4th job came out, big pomegranate, yet that got fixed 20 minutes after the dam patch.i still cant use my ONLY new attack in 4th job. thanks nexon, you rock. at least he accepts there is a problem now,they used to say thats a new problem thatwe werent aware off.

well, back to dcing every time i try to mob. lolmarksmenTongue

IsaacGS Wrote:Showa Sauna not being opened is probably the biggest. I reported that fake bosses were still spawning, and 90% of them were removed in the real patch (and the patch after that 9% more were removed, there's only one or two still spawning right now.) Also the bot-catching monster in El Nath was taken out because it couldn't be killed. There's a few more really big bugs that I can't think of at the moment (I had a list of at least 6 major bugs which were fixed, I can't find it now). I also reported a dozen or more spelling and grammar mistakes, at least 10 of which were fixed in the last patch.

At the very least, the test server gives them one more weak to work on fixing big problems, so if it would have taken 2 weeks to fix, the bug will only plague the real version for half as long.
#72
IsaacGS Wrote:Showa Sauna not being opened is probably the biggest. I reported that fake bosses were still spawning, and 90% of them were removed in the real patch (and the patch after that 9% more were removed, there's only one or two still spawning right now.) Also the bot-catching monster in El Nath was taken out because it couldn't be killed. There's a few more really big bugs that I can't think of at the moment (I had a list of at least 6 major bugs which were fixed, I can't find it now). I also reported a dozen or more spelling and grammar mistakes, at least 10 of which were fixed in the last patch.

At the very least, the test server gives them one more weak to work on fixing big problems, so if it would have taken 2 weeks to fix, the bug will only plague the real version for half as long.

o.o I'm pretty damn sure I saw the El Nath bot catching monster in the real version, didn't .57 get in place to fix it? That was after Tespia was over. I don't think Sauna being opened was a glitch, it's Nexon , they forget stuff ( NPCs in this case I think? ) I'm sure they knew what they had to do before reports. The problem with Tespia is that their really ignoring some of the big things.. some of the obvious things.. that make you honestly wonder if they are paying any attention at all. ( Extra D, BodyGuard B ) In Test 3, we didn't have working Guild Notice, Buddy List was frozen , and non of that got fixed until an emergency patch got released.

I honestly think Tespia is there to avoid major chaos like the encryption error, where Nexon will have a delay of their Cash Shop being opened to the public.
#73
Gamble Wrote:o.o I'm pretty damn sure I saw the El Nath bot catching monster in the real version, didn't .57 get in place to fix it? That was after Tespia was over. I don't think Sauna being opened was a glitch, it's Nexon , they forget stuff ( NPCs in this case I think? ) I'm sure they knew what they had to do before reports. The problem with Tespia is that their really ignoring some of the big things.. some of the obvious things.. that make you honestly wonder if they are paying any attention at all. ( Extra D, BodyGuard B ) In Test 3, we didn't have working Guild Notice, Buddy List was frozen , and non of that got fixed until an emergency patch got released.

I honestly think Tespia is there to avoid major chaos like the encryption error, where Nexon will have a delay of their Cash Shop being opened to the public.
Yes, Tespia could be put to more use than it is now. Still, it has been helping. Imagine if the real servers were down for 4 days while they scrambled to fix the encryption problem. Maybe they "forgot" the Sauna, but the point is it was missing in Tespia, reported, and fixed in the final version. Granted that was one of the only things fixed in the real patch over the Tespia one, it still was fixed.

I think what's going on here is that they don't have enough time to read the Tespia problems and fix them before the full patch. Since they can't possibly have been fixing bugs which were reported 20 minutes before the patch was scheduled to start (and i did report at least 6 bugs directly before our 24 hour patch began), I think what they do is get all the bug reports, patch up the real version catching anything major (though this doesn't always happen.) and then go over the bug reports from Tespia, fixing things in minor patches along the way between Content patches.

It's dumb, yeah, but that seems to be what's going on. The fact is 2 bug fixes after tespia, almost everything on the list there has been repaired. Bob the Snail is back, cathedral weddings can be performed, Showa sauna is available... They do get around to fixing things even if it may not be as fast as we like.
#74
XBish Wrote:i fucking called it

They have had plenty of time to look into it...I want them to take action! Tongue

Some slightly more insightful answers this time but nothing major.
#75
Takebacker Wrote:It's christopher crimsonheart. xD

I saw that post, i thought it was pretty clever along with that "coke or pepsi" one. Clearly a prod at "coke town plis? D:".

D: Stop looking too deeply into my question. I just wanted his preference in carbonated beverages.

Tropical punch is pretty nice actually.
#76
Wani Wrote:D: Stop looking too deeply into my question. I just wanted his preference in carbonated beverages.

Tropical punch is pretty nice actually.

Does that mean we're getting a Florina Bleach Expansion before Coke Town? Cool
#77
lol, maybe, I just hope NxProse didn't read too deeply into my question :O
#78
In the logo Prose kept mentioning, is that a knuckle in the middle? Are those spikes just there for some kind of decoration, or is that a knuckle?
#79
if it is a knuckle, then there are no thief weapons. it make more sense if it were a claw because it is supposed to represent the 4 classes we have
#80
What does the logo look like?


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