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[Module] Chaos | Potential stats
#1
 Before

 After
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#2
seems to be a way to balance potentials?

Did they just add weight to the potential stats? Or am i mising someething?
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#3
Worthyness Wrote:seems to be a way to balance potentials?

Did they just add weight to the potential stats? Or am i mising someething?

They also made it so that the 4th phase of potential items (120+) all give the same stats regardless of levels. It used to be that 150+ or so got better stats than 120.
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#4
So what were the main changes?
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#5
Combattente Wrote:So what were the main changes?

Changes were made to reflect the changes in 'the Restructuring' from last week; DEF and other things were buffed.
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#6
Jon Wrote:Changes were made to reflect the changes in 'the Restructuring' from last week; DEF and other things were buffed.

Also there's no better bonuses for 121+ equips, everything past lvl 71 gets the same bonuses.
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#7
Any chance Weight would refer to the chance of getting that particular bonus? Just a thought.


On the plus side, this means my level 80-100 gear is the best possible and I might as well invest in it.

On the minus side, so much for making higher level gear appealing in any way. Untradeable, same potential, harder to obtain.. no thanks.
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#8
Anyone else notice incINTr and whatnot went from 12 -> 3?
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#9
Cactuar Wrote:Anyone else notice incINTr and whatnot went from 12 -> 3?

?
 Spoiler

Past lvl 71 it's 9% on unique, same with the other rates.
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#10
Oh, I guess I missed that. Har, never mind.
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#11
L> cmp before after
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#12
Does this mean existing lvl 121+ items with 12/8/8 bonuses will be changed to 9/6/6 ? Or will those items remain 12/8/8 until you recube them?
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#13
What we're all going to be wondering is what happens to currently potentialed equips that are over 121? I don't believe KMS had alien pq to worry about when doing this change. How will this effect GMS?
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#14
CrossMyHeart Wrote:What we're all going to be wondering is what happens to currently potentialed equips that are over 121? I don't believe KMS had alien pq to worry about when doing this change. How will this effect GMS?

Put it this way. Let's hope this particular adjustment arrives in 2015.
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#15
Yeah thats REEEEAAALY awful if they change 121+ potentials to be 9/6/6 instead of 12/8/8. Like quit the game awful.

My only hope is that because they didn't have alien PQ GMS won't get the massive potential nerf. A bait and switch like this would destroy the game for a lot of people.
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#16
Fenne Wrote:Yeah thats REEEEAAALY awful if they change 121+ potentials to be 9/6/6 instead of 12/8/8. Like quit the game awful.

My only hope is that because they didn't have alien PQ GMS won't get the massive potential nerf. A bait and switch like this would destroy the game for a lot of people.

Number of people that have access to 121+ gear, and number of pieces of 121+ gear equipped = ?

This change will affect 2 pieces of gear tops in GMS and none at all in KMS.
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#17
Fenne Wrote:Yeah thats REEEEAAALY awful if they change 121+ potentials to be 9/6/6 instead of 12/8/8. Like quit the game awful.

My only hope is that because they didn't have alien PQ GMS won't get the massive potential nerf. A bait and switch like this would destroy the game for a lot of people.

OH pomegranate GUYS

WE CANT BE AS OVERPOWERED NOW

WE CANT ONE HIT MOBS OUR LEVEL 5 TIMES OVER

pineapple THIS IM QUITTING
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#18
Lol....I can think of a handful of people who've spent large amounts of meso/nx on cubing VIP weapons that might be pissed.
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#19
Phoenix Wrote:Lol....I can think of a handful of people who've spent large amounts of meso/nx on cubing VIP weapons that might be pissed.

Luckly I never bought any.

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Does this mean lv 50 equips can get boss 30%?
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#20
Random_Overlord Wrote:Luckly I never bought any.

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Does this mean lv 50 equips can get boss 30%?

They still can curently.
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