Test Mushroom
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Yeah, this is a new variable in Skill.wz that I'm trying to figure out. There is a variable called "psd" which is only associated with some skills. My first instinct was that this was related to photoshop, but there doesn't seem to be anything else that would point toward this conclusion. The following skills have a psd modifier. I'd love it if one of you could figure out why these skills have this modifier.
The psd variable is a boolean - so it's 1 or 0. All of the following skills have psd listed as "1".
| Swordman | HP Increase | | Hero | Combat Mastery | | Paladin | Guardian Spirit | | Paladin | Blast | | Dragon Knight | Judgement Dragon | | Magician | MP Increase | | F/P Archmage | Magic Mastery | | I/L Archmage | Magic Mastery | | I/L Archmage | Chain Lightning | | Priest | Holy Attraction | | Bishop | Magic Mastery | | Bishop | Holy Shield | | Bishop | Genesis | | Ranger | Dodge | | Bowmaster | Marksmanship | | Bowmaster | Bow Expert | | Sniper | Dodge | | Crossbow Master | Marksman Boost | | Crossbow Master | Marksmanship | | Assassin | Shadow Resistance | | Night Lord | Triple Throw | | Night Lord | Experienced pyochangsul | | Bandit | Shadow Resistance | | Shadower | Boomerang Step | | Shadower | Greed | | Dualer (30-54) | Shadow Resistance | | Dual Blader (120+) | Final Cut | | Dual Blader (120+) | Chains of Hell | | Dual Blader (120+) | Stack Effect | | Brawler | HP Increase | | Brawler | Critical Punch | | Buccanneer | Demolition | | Gunslinger | Critical Shot | | Corsair | Battleship Cannon | | Dawn Warrior (I) | HP Increase | | Blaze Wizard (I) | MP Increase | | Wind Archer (III) | Bow Expert | | Night Walker (III) | Triple Throw | | Thunder Breaker (II) | HP Increase | | Aran (III) | Combo Critical | | Aran (IV) | High Mastery | | Evan (IX) | Magic Mastery | | Evan (X) | Dark Fog | | Battlemage (I) | Finish Attack | | Battlemage (II) | Staff Mastery | | Battlemage (III) | Battlestar Mastery | | Battlemage (III) | Advanced Blue Aura | | Battlemage (III) | Dark Lightning | | Battlemage (IV) | Energy Charge | | Battlemage (IV) | Advanced Dark Aura | | Battlemage (IV) | Advanced Yellow Aura | | Battlemage (IV) | Dark Genesis | | Wild Hunter (IV) | Wild Instinct | | Wild Hunter (IV) | Crossbow Expert |
Posting Freak
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I'm not entirely familiar with how the game works: If someone changed their file's 1s to 0s or vise-verse, would any difference in what it does be noticed?
Just glancing at the list, it might be an indicator as to what skills were modified. Then again, where any skills not?
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Maybe it's for the skills that give a boost at a % rate?
Posting Freak
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Do all of these skills have prerequisites? Probably wrong but just throwing out a guess.
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Cyanne Wrote:Do all of these skills have prerequisites? Probably wrong but just throwing out a guess.
HP boosting skills do not.
Test Mushroom
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I think solarboy was close. I think these are skills which stack with other skills.
HP Increase needs to stack for Hyperbody
MP Increase needs to stack for Hyperbody
Boomerang Step needs to stack for the next attack
All crit skills need to stack
Posting Freak
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That makes sense. I'm curious though; where did PSD come from? Programmers don't give variables random names, do they?
If this does determine stackage, would changing 1s to 0s have any effect on the client's side?
Test Mushroom
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It might.
Turn off PSD for Blast and calculate your own crit rate.
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How would Genesis be able to stack, though?
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i think it's just an indication of a % used in the skill
ex:HP increase has 20%, TT has some % to ignore defense
otherwise what would demolition have to stack with that barrage can't?
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WayOfTime Wrote:How would Genesis be able to stack, though? Genesis has a 20% Critical Rate boost, though I'm not sure if it applies on all attacks or just Genesis...
@66alex66, % boosts are listed with an "-R" suffix I believe. Like Increase HP % would be mhpR
Barrage doesn't have a default "ignore target's defense" variable, Demolition however does. IIRC you could get "ignore target's def by %" from item reinforcement(% stats on equips thingy)
Test Mushroom
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Something else to note:
In the same patch in which BStep gave a +20% damage rate to the next shadow skill, the PSD variable was added to it.
Posting Freak
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It's likely to be a flag that tells the program to treat a specific number as a whole number or as a % multiplier.
I would look at the changed Evan skill dragon fury. The primary number changed from 110 to 30 . 110 was a damage multiplier (110%). The 30 appears to be a MA bonus now. I would look to see what the PSD value of this was...
EDIT: The PSD for Dragon Fury is currently 0 since it isn;t on the list above. This would coincide with the change to the skill. If the skill in KMST 327 or 326 has a PSD of 1, then it's a sure indicator.
Test Mushroom
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Here's Magic Mastery for Evans as of 327:
Code: skill.22170001.common.maxLevel 30
skill.22170001.common.mastery 55+u(x/2)
skill.22170001.common.x x
skill.22170001.combatOrders 1
Here's Magic Mastery for Evans as of 328:
Code: skill.22170001.common.maxLevel 30
skill.22170001.common.mastery 55+u(x/2)
skill.22170001.common.x x
[b]skill.22170001.common.criticaldamageMin u(x/2)[/b]
skill.22170001.combatOrders 1
[b]skill.22170001.psd 1[/b]
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Fiel Wrote:Here's Magic Mastery for Evans as of 327:
Code: skill.22170001.common.maxLevel 30
skill.22170001.common.mastery 55+u(x/2)
skill.22170001.common.x x
skill.22170001.combatOrders 1
Here's Magic Mastery for Evans as of 328:
Code: skill.22170001.common.maxLevel 30
skill.22170001.common.mastery 55+u(x/2)
skill.22170001.common.x x
[b]skill.22170001.common.criticaldamageMin u(x/2)[/b]
skill.22170001.combatOrders 1
[b]skill.22170001.psd 1[/b]
For what I see, it most likely has to do with something that may come next so that it gives it said efect.
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That has my mind working, but I would still like to see Dragon Fury. It's obviously a flag, we just gotta figure out what for.
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I don't save stuff from previous extractions, so 326 --> 327 is gone.
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Maybe my reply would be right!
PSD means the skill's effects only affects this skill itself or specified skills and do not affects other skills.
For example,Chain Lightning has extra critical rate,and this skill has PSD,so the critical rate only affect Chain Lightning itself,do not work with other skills.Advanced charge blow do not have PSD,so its mastery works with every skills~
Also,it sometimes means the skill only works with specified weapon.
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PS......you said "epad" means smart casted...But in fact it means "extra pad"...
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chlqss Wrote:PS......you said "epad" means smart casted...But in fact it means "extra pad"...
I sure hope you are kidding. EPAD means Enhanced Physical Attack Damage . In other words, a smart buff to your WA.
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