2008-08-15, 09:08 AM (This post was last modified: 2008-08-15, 02:30 PM by SeiiShir0u.)
Sub Class : Infighter
AP Build : Dexless lvl 100 wapon
Any notes : gonna try it with FS and STR overall got lvl 29 with 98% already
Build: The build is kinda hard but im gonna do the same as most other ppl only i wont do Recovery
i will do strike and backspin hit at first job
and will do less quick motion and i will add more quick motion instaid of recovery
(i think i need the accy cus i will have str overall )
and for 4thjob guild im gonna do this
4th job
120= 1 Dragon Strike 1 Fist 1 wind booster
121= 1 Super Transform 1 Demolition 1 Time Leap
125= 11 wind booster 2 left
134= 30 Fist 0 left
144= 30 Dragon Strike 0left
151= 20 Super Transform 2left
160= 30 Demolition
163= 9mw
im still thinking about about lvl 144+ to mabby do 2 Demolition 1 insanity till 160
or mabby leviathan after blind and Super Transform but ill need to see
i will do MW late cus i will always train with other ppl with mw and mostly mw20
after 163 i will max mw to 19 and then i need to see what skill is good to use
SeiiShir0u Wrote:Sub Class : Infighter
AP Build : Dexless lvl 100 wapon
Any notes : gonna try it with FS and STR overall got lvl 29 with 98% already
Build: The build is kinda hard but im gonna do the same as most other ppl only i wont do Recovery
i will do strike and backspin hit at first job
and will do less quick motion and i will add more quick motion instaid of recovery
(i think i need the accy cus i will have str overall )
im still thinking about about lvl 144+ to mabby do 2 blind strike 1 insanity till 160
or mabby leviathan after blind and insanity but ill need to see
i will do MW late cus i will always train with other ppl with mw and mostly mw20
after 163 i will max mw to 19 and then i need to see what skill is good to use
Sub Class: Infighter
Build: Dexless Timeless User
Notes: going for one of the strongest bucc/viper in windia, as well as solo pap at 80
Skill Build: 11 QM
20 somersault kick
20 straight
10 dash
(in second job i do the normal build, but where i do mp recovery i put QM instead so by the end of second job i have maxed QM)
yeah as with what xDae said............................................^
im doing the build that i mentioned...................................^^
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Short Version End of 1st Job:
20 Quick Motion
20 Straight
20 Somersault Kick
1 Double Fire
End of 2nd Job:
10 Improving Max HP Increase
20 Knucke Mastery
20 Knuckle Booster
20 Backspin Blow
20 Double Upper
20 Screw Punch
10 MP Recovery
1 Oak Barrel
End of 3rd Job:
20 Stun Mastery
40 Energy Charge
12 Energy Buster
20 Energy Drain
20 Transform
30 Shockwave
10 Oak Barrel
End of 4th Job:
Max everything. (Except Dash and Energy Buster).
i changed a few things in 1st job, i rather do 1vs1 than mobs, people always say mobs is better however i never found a good place where "mobs" cn be found in large groups. magicians lv the fastest in 1st job with a 1vs1 skill and i guess i am used to bowman cuz i feel 1 vs 1 is the way to go.
Second job, i see backspin blow and screw punch as skills used to make mobs and kil them, lv 1 is enough for them. Rather work on double upper for damage since they all have delay and cant be spammed. I also got some booster early because i cant live witout it.
Only noticeable change in 3rd job is level 1 energy drain, passive skill that steals hp and adds dmg? giv nao!! also left energy buster at 0 till the end since i dont see myself trowing orbs for lulz dmg.
Fourth job is pretty much unchanged i need to study it more before i decide.
Credits: KaidaTan for making the basic build, hope you dont mind my changes, i think this way it be more efective, at least for me.
2008-09-03, 01:37 PM (This post was last modified: 2008-09-03, 01:40 PM by Beaner.)
0mgP1r4tes Wrote:Its an active skill I believe
it doesnt have an mp consuption so i figured its passive. would need confirmation on this i guess.
skill
Energy Drain
Description: By using energy, changes a part of the enemy's HP into your HP. It can only be used while the energy is completely charged.
Pre-requisite: Energy Charge Level 1
Max Level: 20
Level 01: Damage 265% / 11% of damage converted to HP / 200% Range
buster suffers from the chain lightning sindrome, halved damage after every monster hit. infighters have plenty of strong mob skills, no need for a weak one. (weak compared to the others)
XBish Wrote:it doesnt have an mp consuption so i figured its passive. would need confirmation on this i guess.
skill
Energy Drain
Description: By using energy, changes a part of the enemy's HP into your HP. It can only be used while the energy is completely charged.
Pre-requisite: Energy Charge Level 1
Max Level: 20
Level 01: Damage 265% / 11% of damage converted to HP / 200% Range
buster suffers from the chain lightning sindrome, halved damage after every monster hit. infighters have plenty of strong mob skills, no need for a weak one. (weak compared to the others)
MP Recovery has no mp cost, but it is also active
Also, Energy Buster does not halve its damage, Energy Orb does.
Why not just max Dash over Quick Motion in the first job, and pull a Thief in second job and finish maxing Quick Motion at the end of second job rather than MP Recovery, which seems like a complete waste of points?
10% of your HP will probably end up being more than enough to restore your MP, sure, but with pot costs as cheap as they are with NLC, it seems rather pointless maxing it over Dash, especially because (unless they changed it) if you accidentely use Dash, you can simply turn around and disable it, while the extra speed could be incredibly useful in training, especially on flat maps such as STDs, or the bottom at Skelegons.
Dervish Wrote:Why not just max Dash over Quick Motion in the first job, and pull a Thief in second job and finish maxing Quick Motion at the end of second job rather than MP Recovery, which seems like a complete waste of points?
10% of your HP will probably end up being more than enough to restore your MP, sure, but with pot costs as cheap as they are with NLC, it seems rather pointless maxing it over Dash, especially because (unless they changed it) if you accidentely use Dash, you can simply turn around and disable it, while the extra speed could be incredibly useful in training, especially on flat maps such as STDs, or the bottom at Skelegons.