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I would like PVP if:
1. There would be a designated area for PVP, and nowhere else.
2. You would not lose exp/money/items upon death (Maybe lose battle points?).
3. PVP was somehow fair between all classes.
4. A level limit on who can challenge you, and vise versa.
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Kranzorbaken Wrote:PvP would be stupid as hell in ms IMO.
Oh and why the hell is the dingleberry: thing in your rpofile dingleberry now?
do you know what a dingleberry is?
wtp why did you put a filter on s'erver
Maybe to keep SP from being too connected to private dingleberries.
I personally like the word filter.
Pineapples and Dingleberries.
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Hell no.
Imagine all the complaining, huge egos, and general unbalances.
Teleport + Poison mist?
Also how the heck can a warrior hit a hermit with flash jump
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In my humble opinion it would be boring. Should there be a PvP, I see it as two sides with obstacles and each player having 1,000,000 or so HP. Tactics would be so dull it would only be jumping around obstacles and pressing your one attack button. There could be more to my idea, but I'm just thinking basics now.
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I do want the idea of PvP but then I reckon some classes would be inferior compared to others like magicians for example, they'd die too easily whereas warriors have a very unlikely chance to die (unless they're lagging bad or they're nub).
So in short PvP would be cheap for some classes but however despite this, I do want PvP in maplestory.
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I personaly would like to see it but it just wouldn't work in ms..sorri
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I tried it *cough*, It's really not that fun :|
It's not what you guys are expecting it to be.
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GMSInfighter Wrote:I tried it *cough*, It's really not that fun :|
It's not what you guys are expecting it to be.
I think the discussion was about if a "real" PvP system was created.
It sounds interesting, but there are potential problems. You got area damage skills such as the ultimates, teleport, flashjump, panic and a few other skills that would make the competition unfair.
It would be funny though to see a marksman fight off against a de-ultimated mage.
Frozed by frostprey, it would leave too much time for the mm to charge pierce fully. The MM releases said arrow, instantly killing the mage, but setting off a disconnect via the damage cap.
Who wins?
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Gearfree Wrote:I think the discussion was about if a "real" PvP system was created.
It sounds interesting, but there are potential problems. You got area damage skills such as the ultimates, teleport, flashjump, panic and a few other skills that would make the competition unfair.
It would be funny though to see a marksman fight off against a de-ultimated mage.
Frozed by frostprey, it would leave too much time for the mm to charge pierce fully. The MM releases said arrow, instantly killing the mage, but setting off a disconnect via the damage cap.
Who wins?
who wins? i'd say no one cause by that time the d/c glitch is fixed by then....
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Retalion Wrote:I'd say just leave the PVP to the private servers. I think MS is fine as it is now and that we dont need PVP. Its kinda what makes Maple what it is, IMO. PVP would change the direction of the game greatly.
And the question I always throw out in these topics:
If our Showa had to be nerfed for "age suitability" issues, then what's to say we can have PVP, in which players kill each other?
I'm sorry this is a bit off topic but it was just too good a spot to get something off my chest. They editted the Yakuza enemies but 1 or 2 patches later they add a competition where you can drop bombs on one another. That doesn't make much sense   .
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Beserker101 Wrote:I'm sorry this is a bit off topic but it was just too good a spot to get something off my chest. They editted the Yakuza enemies but 1 or 2 patches later they add a competition where you can drop bombs on one another. That doesn't make much sense  .
Cartoon violence man, as they were edited to monsters rather then people that makes it ok oddly enough. You also don't show any long term after affects other then being disoriented/confused.
Seeing as they happen to be a cliche of a weapon("Those classic round ones with the little fuse, oh yeah") couldn't have hurt either.
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As I said on z3 Roses, if you want PvP go back to Runescape.
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I made a detailed post one time about the only way true PvP would work in a fair and Maple-y way.
Don't feel like replicating it in its entireity, so I'll keep it short.
Jump quest style map, no mobility buffs allowed and a large map with lots of platforms and things around. Fighting would be done by throwing snowballs (by using a common class untradeable "claw" and special snowball "stars") or paintball gun. Ammo would be limited, but would be obtainable in some way inside of the map, such as from boxes or something. All classes would play exactly the same, so class balance would not be an issue. Different modes would allow for different settings, such as 1 hit kills, or teams, or even maybe something like capture the flag.
But I digress. The point is that real fighting wouldn't be Maple-y, and that class balance would be literally entirely impossible. Something like I just described is the only way to actually FIGHT someone else while maintaining the Maple way and also keeping things fair. Notice that this would also close level gaps, because a level 1 Beginner would be just as inherently effective as a 200 Hero.
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2008-08-12, 10:53 AM
(This post was last modified: 2008-08-12, 10:56 AM by Hazzy.)
EtherealAsen Wrote:I don't think Maple Story was really made with player versus player in mind.
Would take them forever to balance all the classes... And they'd probably end up disabling a lot of the skills like flash jump and teleport to make it even.
Well, balancing the classes would take those skills into consideration. The more mobile classes would hit less, while the stationary would hit more.
Retalion Wrote:I'd say just leave the PVP to the private servers. I think MS is fine as it is now and that we dont need PVP. Its kinda what makes Maple what it is, IMO. PVP would change the direction of the game greatly.
And the question I always throw out in these topics:
If our Showa had to be nerfed for "age suitability" issues, then what's to say we can have PVP, in which players kill each other?
Ugh, I didn't think of that. ._. Yep, this'll never happen. Dx
Quantact Wrote:Who needs PvP when we have KSing? 
Lvl 145: Lvl 30, you're a dork.
Lvl 30: You're mean! 
Lvl 145: You are a cowardly dog with no honor!!! *strikes*
Lvl 30: *Dies*
o_o
PvP maps by level? xP By inventation(sp?)? Like card games. You choose who you do and do not fight. xP
Afrobean Wrote:I made a detailed post one time about the only way true PvP would work in a fair and Maple-y way.
Don't feel like replicating it in its entireity, so I'll keep it short.
Jump quest style map, no mobility buffs allowed and a large map with lots of platforms and things around. Fighting would be done by throwing snowballs (by using a common class untradeable "claw" and special snowball "stars") or paintball gun. Ammo would be limited, but would be obtainable in some way inside of the map, such as from boxes or something. All classes would play exactly the same, so class balance would not be an issue. Different modes would allow for different settings, such as 1 hit kills, or teams, or even maybe something like capture the flag.
But I digress. The point is that real fighting wouldn't be Maple-y, and that class balance would be literally entirely impossible. Something like I just described is the only way to actually FIGHT someone else while maintaining the Maple way and also keeping things fair. Notice that this would also close level gaps, because a level 1 Beginner would be just as inherently effective as a 200 Hero.
Do you by chance have a link to your detailed post? I like your idea. xP If it's painball, it might make it past Nexon's Anti-Violence censor that the Music/Archer dude described. *Can't remember his name. T_T*
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I actually ended up touching on all major points of it. In fact, I don't think my post at sleepywood even has any more detail to it.
Here it is:
http://sleepywood.net/forum/showthread.php?t=1455870
Quote:Maple PvPs can work! Here's how:
Each player receives a paintball gun upon entry into the map. Each player can take a certain amount of hits before losing. The map would probably have to be huge and have spots for cover, plus reactor boxes around the map with buff items or items which would hinder the opponent. Maybe even have the guns require paintballs to be obtained from boxes.
Things worth noticing: there could be different levels that the player could choose, that would allow for different maps or give different required hits to win. Same concept could be applied in a snowball fight arena. The map could require the player equips specific armor to enter the arena, and this armor could be used to connect the player to a certain team in a battle royale. Also, given the nature of it, I would say that it probably shouldn't give experience at all, because otherwise, a character with ruined stats would get through it just as easily and get easy exp this way (in other words, beginners, or str mages, or hp warriors or anything else weird like that could abuse the system to get easy experience).
I guess I should have made a new thread to clutter the forum with an idea Nexon would never use though, eh?
One thing I am realizing now: minimap should probably be disabled.
and to elaborate a little: in the post from Sleepywood I mention boxes giving buffs, this would be things like boosted speed or jump or something, maybe heal or slow casting for your opponent. Maybe just take the buffs that they use in Ariant Colosseum and stuff.
ps oh pomegranate I just realized something. If you're playing, say, 3 hits to lose, you'll still lose basically instantly. So probably should have a HEAVY delay on repeated attacks. Maybe have it so that you can't carry enough ammo at once to do someone in at once. If you go the snowball fight route instead of paintball, this would even have a logical reason-- how many snowballs can you hold at once while trying to fight?
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Afrobean Wrote:how many snowballs can you hold at once while trying to fight?
1?
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Afrobean Wrote:I actually ended up touching on all major points of it. In fact, I don't think my post at sleepywood even has any more detail to it.
Here it is:
http://sleepywood.net/forum/showthread.php?t=1455870
One thing I am realizing now: minimap should probably be disabled.
and to elaborate a little: in the post from Sleepywood I mention boxes giving buffs, this would be things like boosted speed or jump or something, maybe heal or slow casting for your opponent. Maybe just take the buffs that they use in Ariant Colosseum and stuff.
ps oh pomegranate I just realized something. If you're playing, say, 3 hits to lose, you'll still lose basically instantly. So probably should have a HEAVY delay on repeated attacks. Maybe have it so that you can't carry enough ammo at once to do someone in at once. If you go the snowball fight route instead of paintball, this would even have a logical reason-- how many snowballs can you hold at once while trying to fight?
Most/all combat games have a radar though. Maybe instead of a mini map they put a flatter map that doesn't show the characters jumping but still show their general position. The maps would have to be huge though or else a radar would be stupid anyway.
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Takebacker Wrote:Most/all combat games have a radar though. Maybe instead of a mini map they put a flatter map that doesn't show the characters jumping but still show their general position. The maps would have to be huge though or else a radar would be stupid anyway.
Wouldn't a radar lead to excessive camping?
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EtherealAsen Wrote:Wouldn't a radar lead to excessive camping? It'd also negate the ability of sniping or running around back and attacking from behind.
Imagine if there were shielded covers. Imagine walls you could hide yourself partially behind. Imagine barriers that could shield you from getting hit, but at the same time, make it so that you cannot attack out of your little "fortress" as well.
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