2010-01-05, 10:47 PM
Buccs are pretty damn cool. The only issue you have is damage. But I honestly find you guys to look super fun.
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Buccs the new Paladins?
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2010-01-05, 10:47 PM
Buccs are pretty damn cool. The only issue you have is damage. But I honestly find you guys to look super fun.
2010-01-05, 10:47 PM
The Boost aren't bad but were only good for one handed swordsman, Drks, Arans and Bishops until we get Fastest (1)... everyone else can take us or leave us... There nice and all but a little power behind us shouldn't be to much to ask.. hell i'd settle for another 2 minutes on super X-form when maxed
2010-01-05, 10:50 PM
King Wrote:and no class will be even near as good as mages against multiple mobs and trainingTrade off my ass. Don't say meant unless you somehow developed the class buddy boy.
2010-01-05, 10:52 PM
King Wrote:and no class will be even near as good as mages against multiple mobs and training A support class? Really? Two buffs and 13 attacking skills doesn't exactly make a support class. If anything, it's a front-line attacker gone wrong.
2010-01-05, 11:35 PM
Support class? A class named BRAWLERS, be a support class? Is it just because we have Speed Infusion and... what's that other party skill we have that has a cooldown of about an hour? Might as well give Marksmen a Dagger and teach them Slash Blast.
What I would like to see is being below average in Normal mode, good in Transformation mode, awesome in Energy mode and badass in Transformation + Energy mode. Of course, Energy Charge bar would have to change to charge up per hit (example, six from Barrage) rather than one per mob hit. Sorta like what we were expecting in the beginning with, "GUYZ!!! HOLY CRAP!! MAX SHOCKWAVE FAST!!! IT DOES DAMAGE LIEK INSANE!!!!", then learning that Shockwave is... lolShockwave.
2010-01-05, 11:43 PM
King Wrote:and no class will be even near as good as mages against multiple mobs and training Brawlers? SUPPORT CLASS LIKE BISHOPS?! Say whaaaaaaaaaaaaaaaaaaaaaat? ShiKage Wrote:A support class? Really? Loose Wrote:Support class? A class named BRAWLERS, be a support class? Is it just because we have Speed Infusion and... what's that other party skill we have that has a cooldown of about an hour? Might as well give Marksmen a Dagger and teach them Slash Blast.
2010-01-05, 11:48 PM
Why do you guys still respond to king? Look at his post history; everything he says is "controversial" and holds no merit whatsoever. This is the second thread that he's done this in TODAY.
Anyway, Bucc's will get beefed up in future patches. When the rebalance was announced initially and didn't include pirates that they would ignore them, since in the same interview they spoke with some disdain about them. However, that's obviously not true and with many more rebalances to occur in the coming weeks, I'm sure we'll see Buccs excelling in one area or another.
2010-01-05, 11:49 PM
IllegallySane Wrote:Brawlers? SUPPORT CLASS LIKE BISHOPS?! Say whaaaaaaaaaaaaaaaaaaaaaat?Well, we do have Heal... well... self heal, for a while and under certain conditions. And... we... also can recover more than 3 MP without using a potion. Uh... I guess that Corkscrew can be like a damaging Teleport. Then... also... Energy Charge is like Bless, but only for us, under certain conditions. Hot damn! We're like Bishops!!! I WANT MY GENESIS!!!!!
2010-01-06, 12:20 AM
But.... but I hoped with all my heart that I could make King see from another perspective.
![]() Loose Wrote:Well, we do have Heal... well... self heal, for a while and under certain conditions. And... we... also can recover more than 3 MP without using a potion. Uh... I guess that Corkscrew can be like a damaging Teleport. Then... also... Energy Charge is like Bless, but only for us, under certain conditions. Mind = blown.
2010-01-06, 12:45 AM
At least you guys aren't going to be called lolucc. The old Paladin fails, simply. Nothing to look forward to, you simply played one and enjoy whatever you can at given moments, much like a Drk at 15x+.
And at least one bucc will be wanted per boss run. - J > Zak - wut class r u? - Paladin. - ... wut class r u??
2010-01-06, 12:47 AM
Only thing that needs to happen is an improved Critical skill and all will be fine.
2010-01-06, 01:33 AM
Kalovale Wrote:At least you guys aren't going to be called lolucc. Theres.. lolaneer.
2010-01-06, 05:32 AM
LOL a near!
Don't worry, guys, keep your hopes up! One of these days we'll be at the top of the food chain... let's just hope that when we get there, there are a few of us left.
Makes me think about something that happened like a week ago. I asked a buccaneer to party and he was like: "Huh what? But... But... I'm a buccanneer? I don't have any party skills? Why would you want to party me?" Really I'm not making this up O_o
Anyways buccaneers are cool. Coolness&fun > dmg anyways ![]() Kigaz Wrote:Idk about bossing now but before, Time Leap and Speed Infusion were awesome at HT. But whenever I tried joining a HT group they said they already had a Bucc =\Isn't this the case with BM(/MM) also? And they're supposed to be (somewhere) on top of the dps. Kigaz Wrote:But whenever I tried joining a HT group they said they already had a Bucc =\ Classes that benefit fully from SI Most Paladins Dark Knights Some Heroes Some Aran Classes that half benefit from SI Most Heroes Most Aran Some Paladins Marksman Corsairs Classes that don't benefit from SI Bishops Night Lords Bowmasters Shadowers Other Buccaneers I hope that helps make sense of why boss runs don't really need many Buccs... I mean when you're drawing up parties, how many of them are exclusively in that 3rd group? And remember, increasing the speed cap to 1 will do this: Full DK Paladin Most Heroes Most Aran Marksman Corsair Half Most Night Lords Some Heroes Some Aran Shadowers None Bishops Bowmasters Some Night Lords Other Buccaneers Some classes (Bowmaster/Bishop/Buccaneer) will never be helped by your SI, but in order to move every other class into the "fully affected" category the speed cap needs to be (-1) or less.
2010-01-06, 04:29 PM
While I don't feel that the changes thus far are what the class really needs, it is good to see that they are making some slight improvements to the buccaneer skills. Though to be honest if they don't want to get rid of stun mastery they should make it also adds a 60% chance to stun to all attack skills that don't already stun. Hopefully at the very least, they'll speed up Barrage and Demolition by 30% too, and make energy orb also stun.
2010-01-07, 01:20 AM
(This post was last modified: 2010-01-07, 01:24 AM by IllegallySane.)
Chameleonic Wrote:With the new balancing, MM are worse off than Paladins/Bucc ever were. If I don't hit at least 10-11m/hour after these current Buccaneer changes, MMs are still better off. I've last clocked myself ~2-3 levels ago at ~8.3-8.6m/hour, which is fail compared to what Heroes and DrKs are racking (Hint: over 10m/hour. I think I heard 12m/hour for twinked out Heroes) |
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