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KMST Balance Patch
Yes, that's right, keep upping Assaulter's range. It's only a matter of time until we can go through Zakum. I reckon it could make Pap, now.
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I haven't played my FP in a long time, but I didn't notice any speed differences in Explosion.
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Steel Wrote:I haven't played my FP in a long time, but I didn't notice any speed differences in Explosion.

Prehaps because you play gms and this is kmst.
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iFrancisco Wrote:For the Assassinate charge up, you have to include both the charge time (8 seconds new, 12 seconds old) as well as the cast time, 1.38 seconds (first 3 hits) + 390ms (4th hit) + 240ms (Darksight, for the old charge). This decreases the value.

Current Assassinate: 12s+2.01 - 5x 2535 = 54,282%
New Assassinate: 8s+1.77s - 5x 2535 = 77,840%

With SE:
Current: 14.01s - 5x 2690 = 57,601%
New: 9.77s - 5x 2690 = 82,599%

As you can see, the damage is not exactly 50% more because the cast times are a given constant, and must be combined with the charge time. Also, I believe your critical values are slightly off, for crits you add %-100 (so for 4th hit of Ass, 250%-100% = +150% damage) and calculate accordingly.
Oh my, how could I forget the actual skill cast times at Assi Charge! Tongue

Anyway, I don't know where you're going with Assassinate + Criticals, but afaik, the last his is still +250% additional critical damage, with 90% chance without SE, and with SE its 100% chance with 250%+140% = +390%, that makes:

- Without SE: 600+0.9*250= 825% average damage
- With SE: 600+1.0*(250+140)= 990% average damage

So recalcs:
Current Assi Chargeup: 12.000ms + 2010ms = 14010ms - 5x 2625 = 56.210% DPM
New Assi Chargeup: 8.000ms + 1770ms = 9770ms - 5x 2625 = 80.604% DPM = +43% DAMAGE INCREASE Big Grin

Current Assi Chargeup + SE: 12.000ms + 2010ms = 14010ms - 5x 2790 = 59.743% DPM
New Assi Chargeup + SE: 8.000ms + 1770ms = 9770ms - 5x 2790 = 85.670% DPM = +43 DAMAGE INCREASE Big Grin


So, new Shadower attack DPM:
- Bstep + SBlow (no SE) - 62.979%
- Assassinate (with Chargeup / no SE) - 80.604% <- Best for soloing bosses, hardly any pots cost, still good DPM! Smile
- Assassinate + Bstep (no Chargeup / no SE) - 88.415%
- Assassinate (no Chargeup / no SE) - 88.983%

- Bstep + SBlow (with SE) - 75.234%
- Assassinate (with Chargeup / with SE) - 85.670%
- Assassinate + Bstep (no Chargeup / with SE) - 92.439%
- Assassinate (no Chargeup / with SE) - 94.576% <- Clearly the best when you're in SE party! Smile
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Devil Wrote:Oh my, how could I forget the actual skill cast times at Assi Charge! Tongue

Anyway, I don't know where you're going with Assassinate + Criticals, but afaik, the last his is still +250% additional critical damage, with 90% chance without SE, and with SE its 100% chance with 250%+140% = +390%, that makes:

- Without SE: 600+0.9*250= 825% average damage
- With SE: 600+1.0*(250+140)= 990% average damage

So recalcs:
Current Assi Chargeup: 12.000ms + 2010ms = 14010ms - 5x 2625 = 56.210% DPM
New Assi Chargeup: 8.000ms + 1770ms = 9770ms - 5x 2625 = 80.604% DPM = +43% DAMAGE INCREASE Big Grin

Current Assi Chargeup + SE: 12.000ms + 2010ms = 14010ms - 5x 2790 = 59.743% DPM
New Assi Chargeup + SE: 8.000ms + 1770ms = 9770ms - 5x 2790 = 85.670% DPM = +43 DAMAGE INCREASE Big Grin


So, new Shadower attack DPM:
- Bstep + SBlow (no SE) - 62.979%
- Assassinate (with Chargeup / no SE) - 80.604% <- Best for soloing bosses, hardly any pots cost, still good DPM! Smile
- Assassinate + Bstep (no Chargeup / no SE) - 88.415%
- Assassinate (no Chargeup / no SE) - 88.983%

- Bstep + SBlow (with SE) - 75.234%
- Assassinate (with Chargeup / with SE) - 85.670%
- Assassinate + Bstep (no Chargeup / with SE) - 92.439%
- Assassinate (no Chargeup / with SE) - 94.576% <- Clearly the best when you're in SE party! Smile

I had thought criticals were calculated by taking the % and subtracting 100 (some wierd Maple thing), but maybe you are right (I added 150%, and not 250%); someone with more knowledge on that could give a definite answer.

And I don't want to nit-pick too much, but you missed applying SE to BS on Ass/BS combos. Regardless though, it does appear that simply Assassinate by itself will be the strongest now (or 2nd, depending on how the criticals actually work), quite interesting. I very much can agree with you on that 4th hit though; eliminate the lunge! Mad
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I'm a little confused... what does x% DPM mean?
I thought it wad damager per minute... but doing 74% a minute doesn't sound right for any skills, let alone 4th job.
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iFrancisco Wrote:I had thought criticals were calculated by taking the % and subtracting 100 (some wierd Maple thing), but maybe you are right (I added 150%, and not 250%); someone with more knowledge on that could give a definite answer.

And I don't want to nit-pick too much, but you missed applying SE to BS on Ass/BS combos. Regardless though, it does appear that simply Assassinate by itself will be the strongest now (or 2nd, depending on how the criticals actually work), quite interesting. I very much can agree with you on that 4th hit though; eliminate the lunge! Mad
According to Fiel, critical is +150%.

The Nexon reasoning behind the skill description is that 100%+150% = 250%. It's the same thing for all the critical damage.

@Hazzy, some European countries (and I dunno who else) reverse the roles of the point and comma. So "30.000" means 30 thousand, while "30,000" means 30 pulled to three decimal places.
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Ooh, that makes a lot more sense. How did I forget about that? ._.
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Devil Wrote:Current Assi Chargeup: 12.000ms - 5x 2625 = 65.625% DPM
New Assi Chargeup: 8.000ms - 5x 2625 = 98.438% DPM = +50% DAMAGE INCREASE (OMG!!! Big Grin)

Current Assi Chargeup + SE: 12.000ms - 5x 2790 = 69.750% DPM
New Assi Chargeup + SE: 8.000ms - 5x 2790 = 104.625% DPM = +50% DAMAGE INCREASE (OMG!!! Big Grin)

Current Assassinate Full Charge: (600*3 + (600+150*0.90)) * 3 / (12.000 + 1.380 + 0.390 + 0.240) = 542.8%/s
New Assassinate Full Charge: (600*3 + (600+150*0.90)) * 3 / (8.000 + 1.380 + 0.390) = 778.4%/s
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JoeTang Wrote:Current Assassinate Full Charge: (600*3 + (600+150*0.90)) * 3 / (12.000 + 1.380 + 0.390 + 0.240) = 542.8%/s
New Assassinate Full Charge: (600*3 + (600+150*0.90)) * 3 / (8.000 + 1.380 + 0.390) = 552.3%/s

If by 50% you mean +10% and by +10% you mean an effective 1.02x more damage, I agree.

Better recheck that.
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Dusk Wrote:Better recheck that.

Why?
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JoeTang Wrote:Why?

Because the only thing that changes in that expression is the denominator, and 14.something is sure as hell a lot more than 2% more than 9.something. It's indeed a 43% increase in damage.
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Dusk Wrote:Because the only thing that changes in that expression is the denominator, and 14.something is sure as hell a lot more than 2% more than 9.something. It's indeed a 43% increase in damage.

My bad. I hate Calculator.exe

Still doesn't change the fact that Full Charge Assassinate sucks.
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On that I agree, and I hope they never change that. Devil's fantasy about Shadowers running around in Dark Sight and doing nothing is such a stupid idea.
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Russt Wrote:According to Fiel, critical is +150%.

The Nexon reasoning behind the skill description is that 100%+150% = 250%. It's the same thing for all the critical damage.

@Hazzy, some European countries (and I dunno who else) reverse the roles of the point and comma. So "30.000" means 30 thousand, while "30,000" means 30 pulled to three decimal places.

Oh ok, this is what I thought it was, so technically I was right Rolleyes I don't feel like re-hashing so many numbers out there again, but Ass/BS combo is still the best, but spamming Assassinate is not too far behind so you can't go wrong with either.
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Well it's certainly a start, though the stance effect and range of barrage increased.. sigh, that really helps a ton... I'm a bit dissatisified with that but I'm surprised KMS acted so fast on what they said. Another boost to amp for mages, they need it in some ways. I sorta skimmed over the rest, BoT damage increased is awesome, does anyone know if the lower damage is increased as well or if its just +40% on the last points?
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Well this thread is several million times better than the one on the Asiasoft MSEA boards.

The boost in Amp still doesn't get Mages on par with other jobs does it? I had this idea that the ultimates would be castable once a power bar is filled, kinda like in the Mu Lung Dojo. That ensures it is not spammable, and therefore Mages and Bishops won't rocket ahead of every other job in leveling. At the same time, the other skills MUST go through a big beef up, sufficient to be respectable DPS and as for training.

Of course it is a bit too late to implement this without having RAGE. Since the 4th job Tespia days I've always thought the 4th job for Mages was genuinely half-arsed.
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Styles Wrote:Prehaps because you play gms and this is kmst.

I meant based on the video posted in the previous page.
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Russt Wrote:According to Fiel, critical is +150%.

The Nexon reasoning behind the skill description is that 100%+150% = 250%. It's the same thing for all the critical damage.

@Hazzy, some European countries (and I dunno who else) reverse the roles of the point and comma. So "30.000" means 30 thousand, while "30,000" means 30 pulled to three decimal places.
Erm no, I dunno where Fiel got this, but the critical on the last hit of Assassinate is really 250% added damage. I checked it some time ago in-game and 150% damage didn't cut it alone to get my critical value that high back then. So afaik, it's still 250%.

Dusk Wrote:On that I agree, and I hope they never change that. Devil's fantasy about Shadowers running around in Dark Sight and doing nothing is such a stupid idea.
You know, we also have a skill called MESO EXPLOSION, which would boost our damage again with charging up.

Right now Charging up + Meso Explosion is pointless because other combo's outdamage that, and don't cost any mesos.
So yeah, New Assassinate Chargeup + Meso Explosion = strongest for Shadowers now! Smile

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Ok, reclacs again (ARGHHH I BLAME IT ON THAT NEW WHITE vBULLETIN SKIN!!! Tongue), I forgot indeed to apply SE to Bstep on Assi+Bstep combo. Anyway, Assassinate alone is still stronger.

Little added recalc:
 Spoiler
Shadower attack DPM / DPS:

Without Sharp Eyes:
- Bstep + SBlow - 62.979% / 1050%
- Assassinate (no Chargeup / no 4th hit) - 78.261% / 1304%
- Assassinate (with Chargeup) - 80.604% / 1343%
- Assassinate + Bstep (no Chargeup / no 4th hit) - 81.159% / 1353%
- Assassinate + Bstep (no Chargeup / with 4th hit) - 88.415% / 1474%
- Assassinate (no Chargeup) - 88.983% / 1483%

With Sharp Eyes:
- Bstep + SBlow - 75.234% / 1254%
- Assassinate (no Chargeup / no 4th hit) - 78.261% / 1304%
- Assassinate + Bstep (no Chargeup / no 4th hit) - 83.246% / 1387%
- Assassinate (with Chargeup) - 85.670% / 1428%
- Assassinate + Bstep (no Chargeup / with 4th hit) - 94.195% / 1570%
- Assassinate (no Chargeup) - 94.576% / 1576%
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Devil Wrote:Erm no, I dunno where Fiel got this, but the critical on the last hit of Assassinate is really 250% added damage. I checked it some time ago in-game and 150% damage didn't cut it alone to get my critical value that high back then. So afaik, it's still 250%.

You know, we also have a skill called[B] MESO EXPLOSION
, which would boost our damage again with charging up. [/B]

Right now Charging up + Meso Explosion is pointless because other combo's outdamage that, and don't cost any mesos.
So yeah, New Assassinate Chargeup + Meso Explosion = strongest for Shadowers now! Smile

I think I'm falling for a troll, but...

wat
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