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KMST Balance Patch
Bribery Wrote:In regards to Shadower changes, do they improve their bossing DPS? I recall that the last skill updates didn't really improve their bossing DPS since the Assassinate + BStep combo didn't really improve. I don't know anything about how Assassinate works, so does that 4 second change provide a significant boost?

No Mad. Hence not very good updates for Shadowers, pretty mediocre in my opinion. The only thing that will increase our DPS is the decrease in the DS animation, but that is yet to be seen (no animation or what). The decrease of the BS cooldown will not affect our DPS which is very disappointing. This patch doesn't do pomegranate for our DPS Tongue
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iFrancisco Wrote:No Mad. Hence not very good updates for Shadowers, pretty mediocre in my opinion. The only thing that will increase our DPS is the decrease in the DS animation, but that is yet to be seen (no animation or what). The decrease of the BS cooldown will not affect our DPS which is very disappointing. This patch doesn't do pomegranate for our DPS Tongue

I think removing the flashing part of Assassinates animation and making the last hit a stab would probably increase Shadower DPS by a lot. As long as we get something better than the current situation in which we use an unboosted(boost would be something like Shadow Partner and Critical Throw are to Lucky 7) 2nd skill for 4th job DPS..

Night Lords didn't recieve higher Venom rates and stuff did they?
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L> change to bishop's res!

i would like to RES MYSELF DAMMIT! f555 damm skill that works wonders for everyone except myself ;[
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Flirtini Wrote:L> change to bishop's res!

i would like to RES MYSELF DAMMIT! f555 damm skill that works wonders for everyone except myself ;[

If you yourself died you are a bad Bishop, or the Lag God hates you.
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IllegallySane Wrote:If you yourself died you are a bad Bishop, or the Lag God hates you.

LOL death =/= bad bishop ;[ lag spikes sumtimes happen and bam! dead xD i wud prefer to have the option to res myself instead of buyin those wheels of sumthing (which i have never bought before) ;[
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iFrancisco Wrote:This patch doesn't do pomegranate for our DPS Tongue
Have you seen the changes in action? If so, where? I would like to see 'em.
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Arigomi Wrote:Corsairs don't get a lot more HP compared to other ranged jobs. It is still 2HKO.

Riding the Battleship changes your speed and jump just like a mount. As a result, scrolled shoes and haste don't work while riding the Battleship. This means you have to do a lot of mounting/dismounting so that traveling around a map doesn't take forever.

Recoil Shot only covers horizontal distance. Flash Jump has both horizontal and vertical range and it is also enhanced by Haste. If a monster has you trapped in the corner of a map, Flash Jump can get you to safety without getting hit. Recoil Shot can't do that. Recoil Shot doesn't propel someone halfway across a map unless it is used together with Wings off a high point like a rope or platform.

Air Strike has a long animation, hits only 6 targets, and has a cooldown. You also have to get off the Battleship in order to use it.

Homing Beacon/Bullseye cannot be used while on the Battleship.

I don't know why anyone would think these changes to Corsairs are such a big deal. Very little has changed how Corsairs are played. These changes are just to encourage players to use the other skills.

[SPOILER=Got caried away D: But don't forget the conclusion]Yup, 2 hit KO. But you can freeze the monsters near so they don't hit you. Or if that doesn't work, stun them.

Riding the boat also lets you dismount to move with recoil, mount again, and it makes it last more, since you remount it, so you end up gaining.

I've seen ANY Gunslinger get to any other platform as I did as a NL. Do the test, you can get to the top of the Mu Lung Dojo platform where the NPC stands. And you guys have float too. Oh yeah, our FJ produces pot lag, so we can't pot until it goes off. But wait, you can freeze/stun and easily do the same thing as us. Also, considering that mobs get bigger as you level, it gets harder to FJ over. I can barely jump over knights at time temple, and I get hit 100% if I try that on a mob. And even then, if I manage to pull it off, since I can't stun, I'm still open to attacks even before landing. Meaning that a bit of lag is enough to finish me off.

Air strike might hit only 6, but the only mob attack I have hits 6 located only in front of me, just like your torpedo, but way weaker. I'd sometimes love to clear two semi crowded platforms to go to the filled one.

CONCLUSION: I'm not against these changes. That class is quite balanced in itself. What I'm saying is that it works everywhere, has a good damage, and is, overall, useful.

My example was that, compared to NLs, we may need some tweaks too, and I'm not really talking about damage. If we really are the best moving class, why do I have to move walking past the mob, instead of Fjing in case of pot lag? Why does avenger stop working when that 7th mob you can't hit with it manages to get to your face and you have to start punching it? Why does our drain like a triple booster D:? Why do I have to max a lv 30 skill to be able to toss enemies 100% of the time, if it's the ONLY way to attack on a crowded platform...

The problem's not in Corsairs, it's just that I'd like to have fun with my class, and sometimes, I can't simply because of those silly things.


...Dammit, I sure got carried away down here too...
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KaidaTan Wrote:Yeah, they really are. Flamethrower and Ice Splitter are already nearly as strong as Torpedo if you have max Elemental Boost, and now it'll be pretty much the same. The boost to Rapid Fire is just ridiculous -- we didn't need that at all. Honestly, if we just got the no minimum range thing, I'd be happy as hell. We don't need the rest of this stuff because we're strong enough as it is.

Then, I stand corrected. I haven't even thought about placing points into Element Boost yet, and didn't expect it to give that much of a difference.

If they're trying to make Corsairs into a powerhouse both on and off boat, lets hope they buff up everyone else to compensate that.
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Loose Wrote:Have you seen the changes in action? If so, where? I would like to see 'em.

Based on the descriptions given in the KMST changes. Of course, they may be different from what actually happens (would not surprise me giving Nexon), but those changes currently described would not make a huge difference. The best case scenario from those would be a no-delay on DS (highly unlikely) and that would give a less than 10% overall damage increase for single target damage.

Changing the 4th hit on Assassinate so that it does not lunge into a monster would have been awesome. Why it forces you to hit the monster and take damage (you take damage even if it dies before that >.>) does not make sense.
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Well, to you it might not sounds like a big change, but a faster Boomerang Step, Assassinate and increased damage on each Band of Thieves hits is pretty damn impressive to me.

Maybe the decrease of Assassinate's max charge affected it's initial damage too.
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Flirtini Wrote:L> change to bishop's res!

i would like to RES MYSELF DAMMIT! f555 damm skill that works wonders for everyone except myself ;[

Lol Momo, bishops aren't supposed to be immortal. Rolleyes
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Arigomi Wrote:Corsairs don't get a lot more HP compared to other ranged jobs. It is still 2HKO.

Riding the Battleship changes your speed and jump just like a mount. As a result, scrolled shoes and haste don't work while riding the Battleship. This means you have to do a lot of mounting/dismounting so that traveling around a map doesn't take forever.

Recoil Shot only covers horizontal distance. Flash Jump has both horizontal and vertical range and it is also enhanced by Haste. If a monster has you trapped in the corner of a map, Flash Jump can get you to safety without getting hit. Recoil Shot can't do that. Recoil Shot doesn't propel someone halfway across a map unless it is used together with Wings off a high point like a rope or platform.

Air Strike has a long animation, hits only 6 targets, and has a cooldown. You also have to get off the Battleship in order to use it.

Homing Beacon/Bullseye cannot be used while on the Battleship.

I don't know why anyone would think these changes to Corsairs are such a big deal. Very little has changed how Corsairs are played. These changes are just to encourage players to use the other skills.

Can't have everything now, can you?Rolleyes
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Man...Corsairs rapid fire more damage? Now Corsairs are more stronger....<---Over powered class in DPS, yet we don't see many corsair????

Good to see shadowers, AM, and bucc's boosted.
Please don't boost Corsairs...they do crazy dmg already and they don't depend on other classes to this dmg. Mad

Paladins need boost.

Heros..OMG...they are strong enough....far away when it comes to more than 1 boss....I don't want to see this class getting boosted.
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iFrancisco Wrote:Based on the descriptions given in the KMST changes. Of course, they may be different from what actually happens (would not surprise me giving Nexon), but those changes currently described would not make a huge difference. The best case scenario from those would be a no-delay on DS (highly unlikely) and that would give a less than 10% overall damage increase for single target damage.

Changing the 4th hit on Assassinate so that it does not lunge into a monster would have been awesome. Why it forces you to hit the monster and take damage (you take damage even if it dies before that >.>) does not make sense.

Well, Fiel's extraction shows that there's no delay in Dark Sight anymore so I guess that's good news.

Tamillan Wrote:Man...Corsairs rapid fire more damage? Now Corsairs are more stronger....<---Over powered class in DPS, yet we don't see many corsair????

I hope it stays that way. I like my cheap 30%'s Biggrin
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Baklava Wrote:Nobody on KMS plays pirates at all anymore.
Gun and Knuckle scrolls are well below 400-500k each on a highly populated server.
Buccaneers are too slow, and Captains are too "varied". They go from being decently powerful on a boat with cannonball/torpedo, to a piece of s'hit with rapid fire/triple fire when their boat breaks for 360 seconds.



The KMS gunslinger "standard" isn't nearly as strong the GMS gunslinger "standard", is my point. You could make all the accusations you want that Gunslingers are too overpowered in gMS, but that's hardly the case in kMS.

Only very few play Gunslingers in KMS because they're a pain to train to the 4th job, and even then they're still playing 5th string to a bunch of other classes.

What is the feeling and popularity of Marksman in KMS? Are they likely to get any big changes to encourage players?
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Bribery Wrote:Well, Fiel's extraction shows that there's no delay in Dark Sight anymore so I guess that's good news.

Just heard about this. To be honest, that is a lot better than I thought, so I can say I am happy about that Biggrin

Spamming Assassinate moves from 1620ms to 1380ms: 17.3% faster/more DPS
Ass/BS macro (no 4th hit) moves from 2310ms to 2070ms: 11.6% faster/more DPS
Ass/BS macro (with 4th hit) moves from 2700ms to 2460ms: 9.8% faster/more DPS.

I suppose a 9.8% increase in damage on our current DPS, for our best bossing macro excluding dropping mesos, is actually quite good. I'll be easily breaking 4 minute BFs now Cool

Edit: Couldn't find anything about the new BS cooldown, anyone know?
Edit2: Fixed math on last two combos, clearly I can't add at 3AM lol...
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iFrancisco Wrote:Edit: Couldn't find anything about the new BS cooldown, anyone know?

That's one of those things you need to wait to see in-game.
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FrozNlite Wrote:
 Response to Tikey

Any type of buff that increases my damage without me investing so much money in my equips just to get that same increase in damage is a welcomed buff for me. And as a boss addict, any increase in my damage, big or small, is also good enough for me.
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Yeah just like if we had an elemental reset on a boss weak to our element, we'll b screwovers.
There will NEVER be an elemental reset PARTY skill..
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The Corsair changes look good - might encourage some of us who quit to start playing them again. My main three gripes with my Corsair though were the long time it took to get on and off the ship (since I'm in Europe and it lags a bit doing this), the low damage of Rapid Fire (since it's needed when your ship breaks), and the fact that you can jump shoot in 2nd and 3rd job but lose this ability in 4th. I guess at least addressing one of those by making RF more powerful is better than nothing. I did like my Corsair a lot, but it was just so frustrating trying to get on and off the ship... made training pretty impossible!
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