Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
KMST Balance Patch
I think FrozNlite's main point is that with the Fire Arrow change, the Explosion boost is redundant. +10 base attack isn't going to make it useful because it's so damn slow. If Fire Arrow does 120 damage to all 4 monsters (instead of an Iron Arrow effect), it's going to outdamage Explosion regardless of it hitting fewer monsters due to its speed advantage. Explosion needs a significant power or speed boost to make it useful. With Fire Arrow hitting mobs, Explosion becomes even more useless for Mist training since most F/Ps dual channel Peak, which is a perfect map for using Fire Arrow to finish off mobs.
Reply
And what if Fire Arrow has an Iron Arrow effect? How would it affect 3rd job training then?
Reply
Hazzy Wrote:And what if Fire Arrow has an Iron Arrow effect? How would it affect 3rd job training then?

Well, Mist users will still prefer Fire Arrow over Explosion since it hits horizontally. As for whether it outdamages Explosion, I'm too lazy to calculate that, but Fire Arrow is still significantly faster so I wouldn't be surprised if it still outdamages Explosion.
Reply
Saar331 Wrote:LF>lv30 brandish to hit 5 mobs!!!!!!!!!
LF>stronger effect of combos
LF>stronger shout
!!!!
pleaseeeeeeeeeeeeeeeeeeeeeeeee
if heroes wont get an update ill b pisseddddddddddddd

You're kidding, right?
Reply
Who cares if there are redundant changes? It's definitely not any worse than no change at all. You're talking as if they have some kind of quota on the number of changes they can make.
Reply
Russt Wrote:Who cares if there are redundant changes? It's definitely not any worse than no change at all. You're talking as if they have some kind of quota on the number of changes they can make.

Yeah, I'm not complaining about the change, it's definitely for the better. I just think they missed what was wrong with Explosion in the first place. It's too slow. Either boost it's speed or give it a more significant power boost. With Fire Arrow being a mob attack, there really isn't a point to even max Explosion.
Reply
Saar331 Wrote:LF>lv30 brandish to hit 5 mobs!!!!!!!!!
LF>stronger effect of combos
LF>stronger shout
!!!!
pleaseeeeeeeeeeeeeeeeeeeeeeeee
if heroes wont get an update ill b pisseddddddddddddd

As a hero, I'm going to have to say you're out of your goddamn mind. Brandish does damage nearly on par with single-target skills, yet we hit 3 targets with no damage reduction between targets.

Maxed advance combo gives us a 1.9 multiplier, which is nearly on par with Berserk, except we attack faster and don't have to worry about HP.

And shout is for stunning; who the hell would use it for training when you have slash blast + coma in third job for mobbing?

In other news, I really want to see how they handled mobbing damage with Fire Arrow.
Reply
IllegallySane Wrote:Is there a video for this? I can't believe unless I see someone transformed spamming Energy Drain or SSK when in SUUPA SAYAJIN form. The only videos I found on Youtube were 1 Energy Drain and then attacking, where the delay between Energy Drain and the next attack still felt like gMS's Transform delay.

I've seen a friend using backflip kick in transform and it was just like regular backflip kick.

If anything, GMS copy-pasted KMS data from when drain was bugged at one point and GMS never bothered to fix it? I don't know.
Reply
Bribery Wrote:Yeah, I'm not complaining about the change, it's definitely for the better. I just think they missed what was wrong with Explosion in the first place. It's too slow. Either boost it's speed or give it a more significant power boost. With Fire Arrow being a mob attack, there really isn't a point to even max Explosion.
All the more SP for other skills?
(Yes, I'm aware that spare SP mostly goes to junk anyway)
Reply
mmmkay

1. Why are Corsairs getting more updates than bucc? They have the highest dpm in the game.

2.Why does barrage need anymore range? These updates are useless for buccs.


balance my foot.
Reply
Moonlapse Wrote:1. Why are Corsairs getting more updates than bucc? They have the highest dpm in the game.

Have you ever seen someone shoot something with a gun, then punch it when it got "too close"?
Reply
Well, this isn't the only patch, though, Moonlapse. Tongue1
Reply
Moonlapse Wrote:balance my foot.
-trips- No.

Quote:This patch is just a beginning.
Reply
Bribery Wrote:Yeah, I'm not complaining about the change, it's definitely for the better. I just think they missed what was wrong with Explosion in the first place. It's too slow. Either boost it's speed or give it a more significant power boost. With Fire Arrow being a mob attack, there really isn't a point to even max Explosion.

No way. I agree that Fire Arrow will be better to finish off mobs in horizontal maps, but it doesn't make Explosion useless. Explosion has insane range.
Reply
Russt Wrote:-trips- No.

I'm aware of that. Just ranting, bro. Tongue1
Reply
Moonlapse Wrote:mmmkay

1. Why are Corsairs getting more updates than bucc? They have the highest dpm in the game.

2.Why does barrage need anymore range? These updates are useless for buccs.


balance my foot.

Cause Gunslingers are actually weak as f'uck in KMS.

What happens in GMS stays in GMS. This is KMS rebalancing.

No apples, attack capes, or anything to make them imbalanced.
NLs and Heroes, shi't even Bishops are more powerful than Gunslingers in KMS.
A high leveled bishop would hit over 100k to tons of Skelegons, whereas a high leveled gunslinger would hit 25k/25k/25k/25k to one skelegon.

Not to mention this is rebalancing. Completely disregarding what they do 1v1, Gunslingers are SH'IT AWFUL at training from Lv70 to Lv140
Reply
Steel Wrote:No way. I agree that Fire Arrow will be better to finish off mobs in horizontal maps, but it doesn't make Explosion useless. Explosion has insane range.

And with a fast[4] wand + hitting 6 targets, it's much better for cleaning mobs of poisoned monsters.

You have to consider how special explosio is too, it goes off not where you started casting, but where you finish. Making for very interesting jump-cast situations.
Reply
Well, according to Fiel's extractions, the delays in Explosion were also reduced significantly. I take back everything I said xD.
Reply
Baklava Wrote:Cause Gunslingers are actually weak as f'uck in KMS.

What happens in GMS stays in GMS. This is KMS rebalancing.

No apples, attack capes, or anything to make them imbalanced.
NLs and Heroes, shi't even Bishops are more powerful than Gunslingers in KMS.

Not to mention this is rebalancing. Completely disregarding what they do 1v1, Gunslingers are SH'IT AWFUL at training from Lv70 to Lv140

K I wasn't aware of that. My bad.


But I heard from Reflexx that, in KMS hardly, anyone plays a bucc anymore because of their endgame DPM. Same thing is happening here in GMS as well. Buccs seem to be quitting their chars for Arans.
Reply
Baklava Wrote:Cause Gunslingers are actually weak as f'uck in KMS.

What happens in GMS stays in GMS. This is KMS rebalancing.

No apples, attack capes, or anything to make them imbalanced.
NLs and Heroes, shi't even Bishops are more powerful than Gunslingers in KMS.

Not to mention this is rebalancing. Completely disregarding what they do 1v1, Gunslingers are SH'IT AWFUL at training from Lv70 to Lv140
I don't understand your reasoning. NLs get more from apples and attack capes than Sairs do. Also, Dusk's thread (from where everyone gets the "Corsairs are the best DPS" thing) is a comparison with 12 attack potions.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)