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still no elemental reset. i dont think they realise that the reason why people prefer other classes over mages is because of bossing. until they do something about that, i dont think things will change.. much..
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Shidoshi Wrote:Going back to the topic.
I found it funny that they are buffing F/P mages 2nd and 3rd job when that's when they shine the most. Poison Brace gets exp like hell in second job and you have a very strong single-target skill making for a strong 2nd job.
In 3rd job, poison mist is almost imbalanced in ways of training. Thus explosion is weak a mob skill.
In terms of fixing, I'd rather they made partial resistance work correctly. Some apparently fire based attacks are not reduced by it.
I was thinking something like that too...
I guess they thought of all the changes for now, but they are changing them one at a time for now. Maybe I/L is going to get an epic buff or something. Or it couldbe interesting if they changed the current skills to be more party-wise. Like, frozen mobs get increased damage from weapon attacks, making it as if half of the incremented damage went to the mage's exp part, or slowed down monsters get damaged more by rush or other monster moving skills, like dragon breath.
Would be a nice twist to partying.
ScherzoDeLuce Wrote:still no elemental reset. i dont think they realise that the reason why people prefer other classes over mages is because of bossing. until they do something about that, i dont think things will change.. much..
Maybe a future heroic class will have that as a party skill.
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What da frack?
Why is no one raging about lolsairs? They just got as strong mobbing inside and outside their boat. Why don't they give them perma god mode and let them 1hko bosses too?
Frack this, pallys and MM need to be fixed not god damn corsairs.
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ScherzoDeLuce Wrote:still no elemental reset. i dont think they realise that the reason why people prefer other classes over mages is because of bossing. until they do something about that, i dont think things will change.. much..
Oh yeah, bosses don't need to resist all elements to be strong. Elements are inherent to some classes and adding resistance to all is just fucking around with mages and paladins.
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buccaneer needs more passive crit.
also, paladin update please ;-;
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They need to upgrade valkyries too. I want to see upgrades for octopus and triple fire.
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Torchic111 Wrote:They need to upgrade valkyries too. I want to see upgrades for octopus and triple fire.
no. its good enough already.
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Cephei Wrote:buccaneer needs more passive crit.
also, paladin update please ;-;
What's wrong with Paladins? I'm being serious. I enjoy mocking the Paladin class as much as the next guy, but I never really knew why everyone hated them... aside from having no party skills and a small arsenal of attacks.
Are they actually weak?
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XBish Wrote:What da frack?
Why is no one raging about lolsairs? They just got as strong mobbing inside and outside their boat. Why don't they give them perma god mode and let them 1hko bosses too?
Frack this, pallys and MM need to be fixed not god damn corsairs.
Wait for their buffs. For all we know, they might be putting them on Aran/Evan level.
Greg Wrote:What's wrong with Paladins? I'm being serious. I enjoy mocking the Paladin class as much as the next guy, but I never really knew why everyone hated them... aside from having no party skills and a small arsenal of attacks.
Are they actually weak?
I hate them with a passion. Well, not really.
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every single job needs changes for skills below lv120
excluding evans arans and cygnus of course
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Alloy Wrote:Wait for their buffs. For all we know, they might be putting them on Aran/Evan level.
I hate them with a passion. Well, not really.
Knowing nexon, I ma end up as a SE mule for some douche NL who never dies cuz he can pot during FJ....
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Greg Wrote:Are they actually weak?
Incredibly. To the point that Heroes outdamage us on enemies weak to certain elements.
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XBish Wrote:Knowing nexon, I ma end up as a SE mule for some douche NL who never dies cuz he can pot during FJ....
Wait for the patches. And if that happens to be the case, I promise to never be a douche, if that helps D:
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dilbert Wrote:Incredibly. To the point that Heroes outdamage us on enemies weak to certain elements.
Really? I'd always hear about you guys would tear apart Skelegons with Holy Charge and all that...
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Greg Wrote:What's wrong with Paladins? I'm being serious. I enjoy mocking the Paladin class as much as the next guy, but I never really knew why everyone hated them... aside from having no party skills and a small arsenal of attacks.
Are they actually weak?
Yes, very. Training is about even, but from a DPS standpoint they need ideal conditions (Holy/Fire/Lightning Weak, one mob so Blast isn't out DPSed off the bat) to even compare. And usually these conditions aren't happening.
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i heard that you can kill snail with snail shell.
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I'm surprised they didn't fix the Corsair summons, or do away with the durability entirely. Oh well. Only a beginning right?
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Wow theyre not just changing the classes that they talked about. It seems all will probably get a buff. This is interesting. The Corsair buff seems a little surprising but maybe thats because they are planning big buffs for other classes in the future.
The 4 hitting fire arrow is really surprising. I take it will probably work like iron arrow? Its an interesting way to change an old skill rather than just the usual reducing cool time and buffing power etc. I wonder what other skills they will change like this.
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2009-12-21, 12:04 PM
(This post was last modified: 2009-12-21, 12:07 PM by Lozmaster.)
Greg Wrote:Are they actually weak?
Yeah, they are, compared to heroes WKs and paladins lack for almost all of 3rd and 4th job.
This is assuming Advanced combo is *1.9, it's somewhere from 1.9~2.0 multiplier.
With element advantage is in bold for paladins
For 4th job.
Brandish vs Blast (Blast only hits 1 monster, Brandish can hit up to 3 for the same damage, with much bigger vertical range, some horizontal)
Brandish- up to 3 monsters, 520% *1.9 =988% per monster
Ice Blast = 550*1.1* 1.5 = 605%/ 907.5%
Fire Blast = 550*1.2* 1.5= 660%/ 990%
Lightning Blast = 550*1.25* 1.5 = 687.5%/ 1031.25%
Holy Blast = 550*1.4* 1.5* = 770%/ 1155%
Barely better if its one monster there, and it's holy or lightning weak no chance otherwise.
Advanced Charge Blow (up to 6, 90% stun) vs brandish (up to 3, no stun, longer range both vertical and horizontal).
Brandish- 520% *1.9 =988% per monster
Ice ACB = 350*1.1* 1.5 = 385%/ 577.5
Fire Blast = 350*1.2* 1.5= 420%/ 630%
Lightning Blast =350*1.25* 1.5 = 437.5%/ 656.25%
Holy Blast = 350*1.4* 1.5* = 490%/ 735%
Make of those what you will. But as I see it, heroes outdamaging paladins on certain elemental weak monsters is disgustingly wrong, let alone the barely minor differences where paladins actually have an advantage.
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4th job is where it needs to happen... The skills that serves no function, like ninja ambush or that takes to much SP like shadowshifter, ninja storm, the beholder hex and aura, and other more passive things needs to be looked over.
Also the notion about NLs being overpowered is old and outdated. We are really handy on bosses, but kinda suck at training compared to most others classes with multi hit skills as main attacks.
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