2009-12-21, 10:43 AM
Devil Wrote:Assaulter's damange improved by 50% when mastered -> 450% >>> 675%?
I would say it's 450% -> 500% range
EDIT: Probability of being Ninja'ed is high.
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KMST Balance Patch
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2009-12-21, 10:43 AM
Devil Wrote:Assaulter's damange improved by 50% when mastered -> 450% >>> 675%? I would say it's 450% -> 500% range EDIT: Probability of being Ninja'ed is high.
2009-12-21, 10:44 AM
Shidoshi Wrote:All mob skills work like that, they always hit the oldest monsters in the map. Piercing arrow too?
2009-12-21, 10:47 AM
Saar331 Wrote:LF>lv30 brandish to hit 5 mobs!!!!!!!!! Hahahaha.. Oh, it was a serious comment. Heroes are fine as they are.
2009-12-21, 10:47 AM
Alloy Wrote:Piercing arrow too? Can't say anything for piercing since I don't have a marksman, iron arrow does though. Blizzard/Inferno hit the first monster in front of you and then 5 others in range chosen by how old they are.
2009-12-21, 10:51 AM
ScherzoDeLuce Wrote:seriously, heroes & nightlords are fine the way they are now. fu-- off.. I concur!
2009-12-21, 10:54 AM
DeanNim Wrote:happy pissing dude... hero is already strong enough. HELL NO every single job besides paldings can ks us!! and if not hero to be improved,but crusader at least!! crusaders are the weakest ever and hardestto train... i suggest improved panic or coma for next lvls and improved shout for saders.. and 5-hitting brandish so we will not be easily ksed
2009-12-21, 10:54 AM
ScherzoDeLuce Wrote:seriously, heroes & nightlords are fine the way they are now. fu-- off.. Oh, how nice you are, I guess you never played a NL, and didn't even read what I posted. Nah, you are too cool for that. My post isn't about NLs alone. But nah, too cool for that. It isn't about damage, but too cool for that. It's mostly about tweaks. But nah, too cool for that. If anything, say what was wrong in my suggestions.
2009-12-21, 10:57 AM
Alloy Wrote:Oh, how nice you are, I guess you never played a NL, and didn't even read what I posted. Nah, you are too cool for that. In terms of damage, NLs are too strong. But in terms of coolness and usefulness, NLs suck.
2009-12-21, 10:59 AM
Saar331 Wrote:HELL NO MOST PROBaBLY WILL HAPPEN. Gosh training a sader is hard, but DGP's make it fun, lol
2009-12-21, 11:01 AM
Saar331 Wrote:HELL NO Sounds more like a personal problem since most Heroes don't have to worry about people KSing them. Saar331 Wrote:and 5-hitting brandish so we will not be easily ksed If Heroes get a 5-hit Brandish than DK's should get a Berserk that has a 80% HP limit and adds 300% damage.
2009-12-21, 11:02 AM
Alloy Wrote:Oh, how nice you are, I guess you never played a NL, and didn't even read what I posted. Nah, you are too cool for that. you want everything to be easy for NL, make disorder usable with star, remove pot lag effect, make shadow web 100% chance, shadow meso need some tweak, yada yada. i do agree on the animation part, but tweaking skill effect? you guys have it easy since the old days. when 3rd job & 4th job came out, hermit & NL get significant boost while some other class dont. now you still want more? im sorry but i find it rather annoying.
2009-12-21, 11:03 AM
ScherzoDeLuce Wrote:you want everything to be easy for NL, make disorder usable with star, remove pot lag effect, make shadow web 100% chance, shadow meso need some tweak, yada yada. you guys have it easy since the old days. when 3rd job & 4th job came out, hermit & NL get significant boost while some other class dont. now you still want more? im sorry but i find it rather annoying. this.
DrRusty Wrote:I'm gonna pull a WoW here But... My suggestions don't even change the thing that much. DeanNim Wrote:In terms of damage, NLs are too strong. But in terms of coolness and usefulness, NLs suck. Aaaand that's what I was trying to fix slightly. ScherzoDeLuce Wrote:you want everything to be easy for NL, make disorder usable with star, remove pot lag effect, make shadow web 100% chance, shadow meso need some tweak, yada yada. i do agree on the animation part, but tweaking skill effect? you guys have it easy since the old days. when 3rd job & 4th job came out, hermit & NL get significant boost while some other class dont. now you still want more? im sorry but i find it rather annoying. Ok, tell me what does that accomplish. Make a 1st job skill useful. remove pot lag ONLY with FJ, just like recoil does on corsairs (let me remind you we usually die on 2 hits). Shadow web is useless even on 100%, since the effect is removed when attacking. Shadow meso has a fixed damage, and will never grow. Tell me what's so good in that. I'm not asking for TT 200% damage on each star. More like having some useful skills.
2009-12-21, 11:07 AM
Alloy Wrote:But... My suggestions don't even change the thing that much. That's their trade-off. Other classes have far worse trade-offs (mages absurd leveling ability and their suckness on bosses)
2009-12-21, 11:09 AM
Time to play my bandit.
I just hope they don't overpower fire arrow. 2nd job F/P already trains really fast, guess they don't know how IMBA poison brace is. |
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