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calcualte monster damage on me?
#1
is there a formula for checking how much is min-max dmg monster can do on me?
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#2
No, but I can guarantee you I'm currently researching it. There are tons of variables in this formula, and it's hard to limit all of that.

I can tell you one thing, though, that's for sure. Higher level = higher damage received, and higher STR = higher damage received.
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#3
okay i hope we get formula soon xD
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#4
For a rough estimate (within about 5%) just use
(monster atk ^ 2) / 125 - wdef / 2 + level * class

class = 2 (warrior), 0.6 (thief/bowman/pirate), 0.4 (mage), 0 (beginner)


Min is always 93.5% of max, before defense.
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#5
Fiel Wrote:I can tell you one thing, though, that's for sure. Higher level = higher damage received, and higher STR = higher damage received.

That sounds pretty depressing and defeating.

Where's the evidence supporting this claim anyways?
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#6
Stereo Wrote:For a rough estimate (within about 5%) just use
(monster atk ^ 2) / 125 - wdef / 2 + level * class

class = 2 (warrior), 0.6 (thief/bowman/pirate), 0.4 (mage), 0 (beginner)


Min is always 93.5% of max, before defense.

You sure about the last part of that formula?
So a level 200 warrior with no equips on would take over 400 damage from a snail???
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#7
MissingLink Wrote:You sure about the last part of that formula?
So a level 200 warrior with no equips on would take over 400 damage from a snail???

possible... i know i get hit ~30 from a snail with 0 def... and i'm a bowman
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#8
MissingLink Wrote:You sure about the last part of that formula?
So a level 200 warrior with no equips on would take over 400 damage from a snail???

Oh, forgot to mention that part, it's more accurate at higher level monsters (there's some crazy quadratic stuff going on)


But nonetheless...

Yes, a level 200 naked warrior will take several hundred damage from Snails.
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#9
Stereo Wrote:Oh, forgot to mention that part, it's more accurate at higher level monsters (there's some crazy quadratic stuff going on)


But nonetheless...

Yes, a level 200 naked warrior will take several hundred damage from Snails.

Definitely a backwards concept right there. Again, I say they need to change the def formula if this is truly supposed to work.


Side note: Is there any mention of equipment level in the dmg formulas? (Say, does a lvl 140 take more dmg for wearing a lvl 30 overall asides from the obvious def loss versus wearing their class's lvl 110 overall?)
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#10
LongShotJohn Wrote:Side note: Is there any mention of equipment level in the dmg formulas? (Say, does a lvl 140 take more dmg for wearing a lvl 30 overall asides from the obvious def loss versus wearing their class's lvl 110 overall?)

I don't know about damage formulas, but yes, I am pretty sure one will take more damage wearing lower level armor. I remember I was training at zombies at the time when the patch with that update came. I don't remember exactly, but I think I definitely took more damage after the patch as a level 6x wearing the level 50 overall (I vaguely remember it as 8x damage before the patch then 14x damage after, though those numbers seem strange).
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#11
It's not the equipment level, it's just that you have lower def and you're higher level.
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#12
Yeah.

You take more damage wearing the 30 overall compared to the 110 because it has less defense; you take more damage than a level 30 wearing the 30 overall because you're higher level.
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#13
LongShotJohn Wrote:Side note: Is there any mention of equipment level in the dmg formulas? (Say, does a lvl 140 take more dmg for wearing a lvl 30 overall asides from the obvious def loss versus wearing their class's lvl 110 overall?)

I disconfirmed this to the best of my abilities in 0.55 because of that stupid rumour... comparing level 50 gear (ie zakum helm) to level 100 gear (forget what helm is called but it has about 60 less def), damage was identical.


The reason higher level players take more damage is they're higher level. Not because they're wearing sauna robes.



When they changed the damage formula (adding that last component, plus some weird STR stuff like Fiel mentioned), damage increased for everybody who wasn't a beginner. The old formula was simply [atk^2 /125 - def*0.5~0.6].
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#14
Stereo Wrote:I disconfirmed this to the best of my abilities in 0.55 because of that stupid rumour... comparing level 50 gear (ie zakum helm) to level 100 gear (forget what helm is called but it has about 60 less def), damage was identical.


The reason higher level players take more damage is they're higher level. Not because they're wearing sauna robes.



When they changed the damage formula (adding that last component, plus some weird STR stuff like Fiel mentioned), damage increased for everybody who wasn't a beginner. The old formula was simply [atk^2 /125 - def*0.5~0.6].

Again, it's rather backwards for why a level 200 naked player should take more damage from a snail than a newbie. If anything, the (level * class) thing should have been more like (monster level - level) * class.

From there, if the monster's level is higher than the class, apply a damage penalty. If the class is of equal level or higher, no bonus damage is applied. Punish a character for trying to level at higher level monsters that they should not be training on (like how weapon defense works). Again, does not compute a legendary hero would suffer so much from touching a snail. :f6:
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#15
IllegallySane Wrote:Again, it's rather backwards for why a level 200 naked player should take more damage from a snail than a newbie.

Does Nexon ever do anything forward? I didn't say it was a good idea, that's just how it is.
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#16
I've noticed some strange changes at the levels multiples of 10's, which is when you're supposed to get new equipment. say squids did 60 damage to me during my 7x, but when I turned 80 while wearing the same gear, they started doing say 68. I think there's a Math.floor(level/10) somewhere in the formula. I'd like to think there's a cap level that corresponds to the equipment we have, because I've been wearing the same stuff since level 110 and I don't get hit much more than back then; however this behavior was not very apparent after I got my zhelm ....
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#17
Fiel Wrote:No, but I can guarantee you I'm currently researching it. There are tons of variables in this formula, and it's hard to limit all of that.

I can tell you one thing, though, that's for sure. Higher level = higher damage received, and higher STR = higher damage received.

So my 80 base DEX = less damage? SWEET!
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#18
We'll a monsters P.Att and M.Att scores are listed as a straight value, like a Player's Magic score. So I was thinking what if a mob's magic damage works on the same formula as a PC's? then all we'd have to do is put the M.Att value into the M.Damage equation as if it were a PC's Magic and calc the damage range, then test it to try to figure out its mastery percentage. Then if that Idea hold true then it should be basically the same or close to the M.Damage equation for the P.Damage. Also what if the mob's physical touch damage is just the same formula as a Player laying down and poking/Jabbing the Mob?
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#19
While you raise an interesting point, the difference between that and a player's MATK is that a player has basic attack listed with the skills and a mob does not... unless you have another idea as to where this value could be found?
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#20
If higher level = higher dmg any reason why my maplesea bishop is taking 1 dmg at hhg?
Or maplesea's formula is different?
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