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Didn't prose say that cwk pq was supposed to be different every time you go? I don't see how the pq is any different each run. The only thing really different is during the fire/stirges stage when the sigals spawn in different spots.
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ArbalistMaster Wrote:I mean the drop table and chances get loaded each time you enter the bonus room. so they can change the table in the database without necesarily having a server check. or even have the drop table with effective and expiring date times, so they can add new items and make others stop from dropping.
If this is true probably that's what he meant
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byakugan Wrote:If this is true probably that's what he meant 
They can do that with any PQ and it wouldn't have meant what prose said. The sigils changing would have to be exactly what he meant.
I think randomizing the boss spawns would have been a much better idea. Rellik on top with morgana, nirg, and hsalf on bottom would be a peach to take down.
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^
A pic on Nexon's site showed Margana was originally on the bottom as well. That would be an epic battle, indeed. Even putting Rellik with Margana would be an interesting fight.
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Itachi54647 Wrote:^
A pic on Nexon's site showed Margana was originally on the bottom as well. That would be an epic battle, indeed. Even putting Rellik with Margana would be an interesting fight.
:f6:
What picture? The calendar? That map doesn't exist...
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Well... there are three different magician rooms in stage 5, though that's kind of dumb, really.
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Takebacker Wrote::f6:
What picture? The calendar? That map doesn't exist... Like I said before this was just for the GM testing and it would be cool if it was like this. (not saying they will do this)
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itachi54647 Wrote:like i said before this was just for the gm testing and it would be cool if it was like this. (not saying they will do this)
![[Image: 090303_masteriapq_area_04.gif]](http://i329.photobucket.com/albums/l369/elvarg27/090303_masteriapq_area_04.gif)
nlc pq?
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Wasn't there supposed to be a "hidden underwater chamber" as well?
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Nesso Wrote:Wasn't there supposed to be a "hidden underwater chamber" as well?
That's the pirate room if I heard correctly.
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Yea the pirate room is underwater, but the underwater physics don't apply there...It looks like its under water but you can't swim  It's just normal gravity in there.
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Maybe they were expecting there to be different party members, because the requirement of 2 of each class would force there to not just have the exact same members all the time. That's my take on what they meant anyways.
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Prose is just a hype merchant. I wouldnt listen to what he says.
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Koppee Wrote:Yea the pirate room is underwater, but the underwater physics don't apply there...It looks like its under water but you can't swim It's just normal gravity in there.
The Pirate Master statue tells you that the water in that map is called "Heavy Water" so you can't swim. You can just walk.
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Outland Wrote:The Pirate Master statue tells you that the water in that map is called "Heavy Water" so you can't swim.
lol
It's pathetic how they got us all hyped up over an "underwater chamber" when it turned out be a dumb Pirate Mastery room inside the PQ. Oh, and it's not even really underwater.
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the mage room changes from what i can tell, since it has more than one map for it.
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Outland Wrote:The Pirate Master statue tells you that the water in that map is called "Heavy Water" so you can't swim. You can just walk.
Eh? In rl, that's illogical xD Humans are roughly just buoyant in regular water. If the fluid they're swimming in is even denser than water, then the buoyant force is even stronger. If you want them to sink, then you'd want something less dense than water (actually human body density) such as alcohol.
*is being nerdy*
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then they should make it like upside down aqua physics, where you have to jump holding down! that would be sweet
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NxProse tends to hype the community for marketing but for now its quite a bad plan because they decieve us on the release,most of the time. ''The pq is always different!'' ''Underwater chamber!''.
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2009-03-16, 03:47 AM
(This post was last modified: 2009-03-16, 03:53 AM by Outland.)
KajitiSouls Wrote:Eh? In rl, that's illogical xD Humans are roughly just buoyant in regular water. If the fluid they're swimming in is even denser than water, then the buoyant force is even stronger. If you want them to sink, then you'd want something less dense than water (actually human body density) such as alcohol.
*is being nerdy*
lol Hey! I didn't make up the description the statue tells you. That's just what it says. He says the water is so dense, you can't swim in it.
Ask NxProse to explain it.
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