v.148 - Grand Athenaeum Update Notes
#61
RayGun Wrote:yes this patch does indeed feel very underwhelming.

i'm yet to check out the coin shop, but after i satisfy my curiousity, i suppose im done for this patch Goggleemoticon

Well yeah anyone who isn't part of the classes revamped or classes who got nothing from this revamp (luminous) would feel underwhelmed.

Now imagine this patch if it didn't have cannoneer/db revamp and tell me you're underwhelmed. :/
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#62
Marksman Bryan Wrote:ugh -_- do your tickets for Empress / Pink Bean work?

Chaos Vellum, at least in Bellocan, is almost not even worth the stress anymore with the ridiculous amount of undercutting going on. Not even going to bother with von bon this week since tops are so worthless, and hats/bots drop so infrequently yet are still worth so little.. it's just not what the market needs at all.

Eh, they dont work like that tho. They have 168h cooldown and resets your kill count upon use, the ticket also vanish after you use it, meaning you have to refarm for it next week.
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#63
Even Wrote:Eh, they dont work like that tho. They have 168h cooldown and resets your kill count upon use, the ticket also vanish after you use it, meaning you have to refarm for it next week.

OH, are you saying the tickets can only be used once every 168h?
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#64
Marksman Bryan Wrote:OH, are you saying the tickets can only be used once every 168h?

You can't use them as often as you want, that'd be ridiculous. They cost 100 coins each anyway, and I'm not sure how common the coins'll be for us, but I figure it'd take a few days at best.

Empress Reset Ticket
Resets your Empress clear count so that you can enter the map again. Once used, this item cannot be used again for 7 days.

Hard Magnus Reset Ticket
Resets your Hard Magnus clear count so that you can enter the map again. Once used, this item cannot be used again for 7 days.

Chaos Von Bon Reset Ticket
Resets your Chaos Von Bon clear count so that you can enter the map again. Once used, this item cannot be used again for 7 days.

Chaos Pierre Reset Ticket
Resets your Chaos Pierre clear count so that you can enter the map again. Once used, this item cannot be used again for 7 days.

Chaos Crimson Queen Reset Ticket
Resets your Chaos Crimson Queen clear count so that you can enter the map again. Once used, this item cannot be used again for 7 days.

Chaos Bellum Reset Ticket
Resets your Chaos Bellum clear count so that you can enter the map again. Once used, this item cannot be used again for 7 days.
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#65
Grey Wrote:You can't use them as often as you want, that'd be ridiculous.

That's exactly why I am very happy to see they aren't like that. These tickets seem to be in a completely separate category from HT/PB/zakum entry tickets, so the two groups can't even be compared. That's wonderful.

Magnus reset tickets would be the best choice to get, then. I might snag a vellum one for when Tyrants are cheaper than fafnirs.
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#66
EMS has Kritias with 10 coin tickets, you can get like 2-3 of them daily with very little effort spent, thats why I dont really like this, would rather want it to be hours of effort so it wont be worth spending the coins on empress reset.
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#67
Is it just me or is the game disconnecting more often since the update? I used to be able to leave the game open for hours, even at the character selection screen, for a long time and it wouldn't close at all but now it disconnects and then just closes on me after a little while.
Approximately [SIZE=5]61 days until Fifa World Cup Brazil 2014.[/SIZE]
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#68
Root Abyss bottoms have started inflating, due to Chaos Pierre's change.
LF> Chaos Queen + Von Bon revamp Rolleyes
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#69
GunPowder Wrote:Root Abyss bottoms have started inflating, due to Chaos Pierre's change.
LF> Chaos Queen + Von Bon revamp Rolleyes

How bad is the damage now O.o

It can't be that different right?
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#70
Tigeon Wrote:How bad is the damage now O.o

It can't be that different right?

It's not the damage. After Pierre splits, your hat + pierre's color changes every 20 seconds, making it difficult for people to solo.
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#71
GunPowder Wrote:It's not the damage. After Pierre splits, your hat + pierre's color changes every 20 seconds, making it difficult for people to solo.

Ah so a bit more annoying for parties, for soloers its hell.

...

I like this change xD
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#72
GunPowder Wrote:It's not the damage. After Pierre splits, your hat + pierre's color changes every 20 seconds, making it difficult for people to solo.

Did they just make this change? We tried a run last week (and failed horribly) and after we died we never got the hats back.
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#73
Shads Wrote:Did they just make this change? We tried a run last week (and failed horribly) and after we died we never got the hats back.

Yea they changed it during this patch.
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#74
Haishiro Wrote:Boss Arena: Spam keys when you're the boss; hope that one of them hits after lagging for 15 seconds...

On your turn as a player, either be well funded or have a healing skill and troll the heck out of your opponent.
Yah except for Arans. Drain is nerfed to like 5% of what it normally heals so it doesnt help at all.

And more things wrong with doing Boss Arena as lolAran:


1. Combat step is banned, yet they didn't ban cannon jump and some fj skills of certain jobs. These jobs will just jump around from side to side.
2. As boss, I can't do half of the skills, some bosses have more skills unavailable (lag) and some less. But no matter what the boss is, hard to keep up with that slow laggy movement and skills not registering.
3. Almost every Aran skill requires you to stay at one spot for the full animation, which makes avoiding and attacking insanely hard.
4. Buffing takes way tooo long :<
5. DPS is like half of any other job, but this is old news

in a nutshell: clumsy jobs lose to the ultra mobile ones in boss arena
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#75
Takebacker Wrote:Well yeah anyone who isn't part of the classes revamped or classes who got nothing from this revamp (luminous) would feel underwhelmed.

Now imagine this patch if it didn't have cannoneer/db revamp and tell me you're underwhelmed. :/

unrelated classes got something. Kaiser & Burster both got glitches.
kaiser again dc when breaking speed cap, as was the initial kaiser release
both nova's grapple hook will dc when activated
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#76
Satellite Wrote:1. Combat step is banned, yet they didn't ban cannon jump and some fj skills of certain jobs. These jobs will just jump around from side to side.
...
in a nutshell: clumsy jobs lose to the ultra mobile ones in boss arena

Everyone gets Flash Jump, by double tapping jump; the little teleport icon you have while being yourself fighting a boss is an indicator of how many flash jumps you're allotted, and how many you have left.
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#77
It doesn't really help the fact that some classes will still be more mobile than other classes with flash jump or not... not that there's anything wrong to a class being unique in some form... Just the way how Nexon sees logic and balance is bogus, if we didn't know that enough already...

Nexon: we can't have everyone endlessly spam flash jump, but it's okay for some classes to spam certain mobility-infused skills. It's also okay for the funded to kill the opposing boss in 30 seconds by wailing capped damage on it without giving it a chance to attack or get away due to lag or whatnot.

So apparently, only the highly funded are able to upgrade their emblems without much trouble. It'll probably be condensed only to them (not to mention certain dc hackers) later on the week or so. Players with good emblems or a xenon heart don't need to bother with this unless it's for fun or for 100% chaos scrolls... I'll just wait for the next power creep or something. Not everyone will agree with me on this and people might find it stupid for me asking this, but can't they just create pvp content with an absolute even playing field? Where funding doesn't always have to be the only large factor in determining the balance of it.
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#78
Grey Wrote:Everyone gets Flash Jump, by double tapping jump; the little teleport icon you have while being yourself fighting a boss is an indicator of how many flash jumps you're allotted, and how many you have left.

I know, I'm not blind hey... but it's limited. Some classes can literally just tele into corners or fly across the entire map and never come close to you when you're a boss. Damn cowards running away Frown

Btw, do potentials carry over if I upgrade boss emblem?
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#79
Satellite Wrote:Btw, do potentials carry over if I upgrade boss emblem?
Nope, they do not. The current emblem you have on you will be removed, and will be given an entirely new emblem depending on your rank. Haven't tested it, but it could give you unlimited emblems as long as you don't have one (?) so they can be pretty disposable to use pot scrolls on.
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#80
Tigeon Wrote:Ah so a bit more annoying for parties, for soloers its hell.

...

I like this change xD
It's A LOT more annoying for parties. Frown
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