v.148 - Grand Athenaeum Update Notes
#41
dowie Wrote:it's AWFUL.

emblem is more important than my enjoyment. Rolleyes
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#42
So far, the only thing about this patch that I can consider to be an update is that I need to update my password because I'm pretty sure someone broke into my account.

not like I play that much anymore anyway, but it's still the principle of the thing.
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#43
ChronosXIII Wrote:The way Explorer's Critical Ring's bonus is applied is wonky.

Only played around with it on my Wild Hunter so far, but it seems like:

-There's a cap on minimum/maximum critical damage (50%/80% respectively). If this already exists, my apologies for not knowing.
-The ring's bonus applies to both, minimum and maximum. I capped my minimum and my maximum also went up, but by 9% instead (50%-->59%).
-When I cast Sharp Eyes (without the ring), I hit 49%/80%, which is basically capped. When I equip the ring, my minimum goes up to 59% and my maximum stays unchanged.

Looks like Sharp Eyes allows you to break the minimum cap, but I didn't test if the effect is only visual.
Gonna play around a bit more with this on my other characters and with Decent Sharp Eyes.

There's no Maximum Critical Damage cap. It's just that Minimum can't exceed Maximum.

Something's up, though. NL's should have 45% Minimum/75% Maximum Critical Damage. I have a Critical Ring (10% Minimum), and S-Rank Hayato card (6% Minimum), so I should be at 61% Minimum/75% Maximum respectively, but the stat window displays 75% Minimum/76% Maximum. The other strange part is Self-SE giving off 1% Minimum in addition to the 15% Maximum Critical Damage.
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#44
Aggravate Wrote:Something's up, though. NL's should have 45% Minimum/75% Maximum Critical Damage. I have a Critical Ring (10% Minimum), and S-Rank Hayato card (6% Minimum), so I should be at 61% Minimum/75% Maximum respectively, but the stat window displays 75% Minimum/76% Maximum. The other strange part is Self-SE giving off 1% Minimum in addition to the 15% Maximum Critical Damage.

This is really strange...

Seems that extra minimum critical damage spills over into maximum critical damage when you have more min compared to max.

Unbuffed without Explorer's Critical Ring:
41% min (20% base, 15% from Soul Shooter Expert, 6% from Hayato Card) and 50% max (50% base)

Unbuffed with Explorer's Critical Ring:
50% min (20% base, 15% from Soul Shooter Expert, 6% from Hayato Card, 10% from Explorer's Critical Ring, missing 1%) and 51% max (50% base, 1% extra)

Decent Combat Orders without Explorer's Critical Ring, no other buffs:
42% min (20% base, 16% from Soul Shooter Expert, 6% from Hayato Card) and 50% max (50% base)

Decent Combat Orders with Explorer's Critical Ring, no other buffs:
50% min (20% base, 16% from Soul Shooter Expert, 6% from Hayato Card, missing 2%) and 52% max (50% base, 2% extra)

Everything kind of fixes itself when I cast Star Gazer (31% min, 62% max).

Decent Combat Orders with Explorer's Critical Ring and Star Gazer:
83% min (20% base, 16% from Soul Shooter Expert, 6% from Hayato Card, 31% from Star Gazer) and 112% max (50% base, 62% from Star Gazer)

I wonder what happened. :f6:
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#45
Blunderr Wrote:emblem is more important than my enjoyment. Rolleyes

What is worse is I got 10 wins and I equip the emblem to find out it takes my hybrid heart slot :3
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#46
CakesXD Wrote:This is really strange...

Seems that extra minimum critical damage spills over into maximum critical damage when you have more min compared to max.

Unbuffed without Explorer's Critical Ring:
41% min (20% base, 15% from Soul Shooter Expert, 6% from Hayato Card) and 50% max (50% base)

Unbuffed with Explorer's Critical Ring:
50% min (20% base, 15% from Soul Shooter Expert, 6% from Hayato Card, 10% from Explorer's Critical Ring, missing 1%) and 51% max (50% base, 1% extra)

Decent Combat Orders without Explorer's Critical Ring, no other buffs:
42% min (20% base, 16% from Soul Shooter Expert, 6% from Hayato Card) and 50% max (50% base)

Decent Combat Orders with Explorer's Critical Ring, no other buffs:
50% min (20% base, 16% from Soul Shooter Expert, 6% from Hayato Card, missing 2%) and 52% max (50% base, 2% extra)

Everything kind of fixes itself when I cast Star Gazer (31% min, 62% max).

Decent Combat Orders with Explorer's Critical Ring and Star Gazer:
83% min (20% base, 16% from Soul Shooter Expert, 6% from Hayato Card, 31% from Star Gazer) and 112% max (50% base, 62% from Star Gazer)

I wonder what happened. :f6:

Yeah, I don't get what's going on with my characters either.

My Wild Hunter, Evan, and Dual Blade are unable to get past 50% minimum, but as you theorized, the "extra" percentage spills over into their maximums.

My Shadower though, can hit 51% minimum,
(20% base, 10% Critical Ring, 6% Hayato S-card, 15% Dagger Expert)
while his maximum works as intended without "spillage" from minimum.

My Dual Blade is the most, wtp, out of them all though. He's capped at 50% minimum (20% base, 25% Sharpness, 6% Hayato card, 10% Critical ring), but his maximum is at 76%(!) without the ring, and 86% with the ring. I don't even know where he got all that maximum from because Dual Blades don't have any maximum boosting skills.

Seems like the "spillage" occurs whether or not your minimum surpasses your maximum.
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#47
Unsure if it was intended or if someone has already mentioned it in the past, but he free ToT levels no longer seem to work. (The 46-50 levels).
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#48
Oh ya seems empress got pissed off she was being used in boss arena. She finally 1hkos with her beams of doom
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#49
So how long has this been a thing?

 Spoiler

Also what's with the new Ninja Castle shop? Adding new stuff is nice but that's a crazy price hike. 25 Mil for a Yellow Umbrella who is buying that pomegranate.

 Spoiler
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#50
Kirov Wrote:So how long has this been a thing?

 Spoiler

Also what's with the new Ninja Castle shop? Adding new stuff is nice but that's a crazy price hike. 25 Mil for a Yellow Umbrella who is buying that pomegranate.

 Spoiler

Why is this not in the funny SS thread LOOOOL

But OH WOW THE DELIVERED PROMISE. Pretty disappointing that it doesn't cost meso.
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#51
So it is new for this patch? No wonder they didn't have the balls to put it in the notes.
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#52
Wow, only like 3 weeks of farming if you want one random nebulite box guys.

I suppose it is technically an improvement, since it would probably take like 2 years for one to drop.
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#53
why is decent sharp eyes increasing my min crit?
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#54
ChronosXIII Wrote:My Dual Blade is the most, wtp, out of them all though. He's capped at 50% minimum (20% base, 25% Sharpness, 6% Hayato card, 10% Critical ring), but his maximum is at 76%(!) without the ring, and 86% with the ring. I don't even know where he got all that maximum from because Dual Blades don't have any maximum boosting skills.

My Battle Mage is in the same boat as your Dual Blade.

50% minimum and 61% maximum despite having zero maximum critical damage boosters, only minimum (20% base, 20% Battle Mastery, 15% Staff Expert, 6% Hayato Card).

Battle Rage (another 15% minimum critical damage) boosts my maximum critical damage to 76%.

Seems that your minimum critical damage's max is dictated by your maximum critical damage.
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#55
Boss Arena: Spam keys when you're the boss; hope that one of them hits after lagging for 15 seconds...

On your turn as a player, either be well funded or have a healing skill and troll the heck out of your opponent.
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#56
CakesXD Wrote:My Battle Mage is in the same boat as your Dual Blade.

50% minimum and 61% maximum despite having zero maximum critical damage boosters, only minimum (20% base, 20% Battle Mastery, 15% Staff Expert, 6% Hayato Card).

Battle Rage (another 15% minimum critical damage) boosts my maximum critical damage to 76%.

Seems that your minimum critical damage's max is dictated by your maximum critical damage.

Whoa, in your Battle Mage's case, it "spills" over perfectly.

I think min/max critical boosting skills are doing something strange since it seems when you had Star Gazer on, it allowed you to break cap.

WE'RE GETTING CLOSER TO THE TRUTH, I FEEL IT.
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#57
Marksman Bryan Wrote:I seriously hope the additional entry tickets for Magnus and RA bosses do not work.

Been having these for a day in EMS so far, its really annoying. It just means more supply and you have to lower price. Time your stupid usage of tickets, not a big problem for hard magnus since its already 168h but still. We dont have KMS looting system, could only imagine the chaos in GMS with these tickets.
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#58
Even Wrote:Been having these for a day in EMS so far, its really annoying. It just means more supply and you have to lower price. Time your stupid usage of tickets, not a big problem for hard magnus since its already 168h but still. We dont have KMS looting system, could only imagine the chaos in GMS with these tickets.

ugh -_- do your tickets for Empress / Pink Bean work?

Chaos Vellum, at least in Bellocan, is almost not even worth the stress anymore with the ridiculous amount of undercutting going on. Not even going to bother with von bon this week since tops are so worthless, and hats/bots drop so infrequently yet are still worth so little.. it's just not what the market needs at all.
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#59
yes this patch does indeed feel very underwhelming.

i'm yet to check out the coin shop, but after i satisfy my curiousity, i suppose im done for this patch Goggleemoticon

dowie Wrote:it's AWFUL.
1. Funded or you can just afk until timer runs out.

4. Boss skills are super sluggish.

true.

Also, do the letters mean you are supposed to be able press the letters on your keyboard? that doesn't work for me, it is just a clickfest with the bosses slow snail walk. Stunned
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#60
RayGun Wrote:Also, do the letters mean you are supposed to be able press the letters on your keyboard? that doesn't work for me, it is just a clickfest with the bosses slow snail walk. Stunned

I have to hold a letter for 2-10 seconds before it finally casts the skill. I've seen people being able to rapidly cast skills, so they either have ridiculously good internet or live very close to Nexon America's servers.
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