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Map Render Request Station
#21
What do you mean with "map source"? The coordinates of the pictures? If you have all needed tiles and their coordinates, then yes, you could easily build the map by hand - but it would take very long because most Maps (especially the towns and larger training areas) contain a lot of tiles, like 100 or more.
#22
maststef Wrote:What do you mean with "map source"? The coordinates of the pictures? If you have all needed tiles and their coordinates, then yes, you could easily build the map by hand - but it would take very long because most Maps (especially the towns and larger training areas) contain a lot of tiles, like 100 or more.
Coordinates, rCoordinates (like rx), tiles used, miniMap.center coordinates, copy coordinates, VR coordinates (not actually necessary, but helpful), blah blah blah, nearly everything.

I've already made renders of Cave of Pianus, Origin of Clocktower (although the background stuff behind the windows were positioned incorrectly due to learning), and Zakum's Altar.

EDIT: The numerical order the tiles and objects are listed also matter.
#23
I wish masterchef would extend his v55 extractor...
#24
Slip, I'm going to close this thread to keep people from swamping you with requests while you're unable to fill them. PM me when you're ready for it to open again and I'll bring it back up.
#25
Thanks Isaac for re-opening. Smile

You can now request new Map Renderings! I uploaded the new version of WZextract. Or just Google for WZextract and render them yourself. Wink
#26
MasteriaGL.610030000.streetName Crimsonwood Keep
MasteriaGL.610030000.mapName Courtyard
MasteriaGL.610030010.streetName Crimsonwood Keep
MasteriaGL.610030010.mapName Hall of Mastery
MasteriaGL.610030011.streetName Crimsonwood Keep
MasteriaGL.610030011.mapName Tornado Corridor
MasteriaGL.610030012.streetName Crimsonwood Keep
MasteriaGL.610030012.mapName The Inferno Chamber
MasteriaGL.610030013.streetName Crimsonwood Keep
MasteriaGL.610030013.mapName The Wrath of Night
MasteriaGL.610030014.streetName Crimsonwood Keep
MasteriaGL.610030014.mapName Stormhall
MasteriaGL.610030015.streetName Crimsonwood Keep
MasteriaGL.610030015.mapName Eternal Vigilance

(Thanks Isaac@@@)
#27
Magus Wrote:MasteriaGL.610030000.streetName Crimsonwood Keep
MasteriaGL.610030000.mapName Courtyard
MasteriaGL.610030010.streetName Crimsonwood Keep
MasteriaGL.610030010.mapName Hall of Mastery
MasteriaGL.610030011.streetName Crimsonwood Keep
MasteriaGL.610030011.mapName Tornado Corridor
MasteriaGL.610030012.streetName Crimsonwood Keep
MasteriaGL.610030012.mapName The Inferno Chamber
MasteriaGL.610030013.streetName Crimsonwood Keep
MasteriaGL.610030013.mapName The Wrath of Night
MasteriaGL.610030014.streetName Crimsonwood Keep
MasteriaGL.610030014.mapName Stormhall
MasteriaGL.610030015.streetName Crimsonwood Keep
MasteriaGL.610030015.mapName Eternal Vigilance

(Thanks Isaac@@@)
By default, new renders will include NPCs and Reactors.
Please request for mobs and/or portals seperately.

610030000 - Crimsonwood Keep: Courtyard
610030010 - Crimsonwood Keep: Hall of Mastery
610030011 - Crimsonwood Keep: Tornado Corridor
610030012 - Crimsonwood Keep: The Inferno Chamber
610030013 - Crimsonwood Keep: The Wrath of Night
610030014 - Crimsonwood Keep: Stormhall
610030015 - Crimsonwood Keep: Eternal Vigilance
#28
Now that time temple has been released in taiwan and china Maples, do you think you could render those maps (with mobs and portals)? O_o
#29
Do you take Render Request from older versions of Global, such as v0.03?
#30
Hazzy Wrote:Do you take Render Request from older versions of Global, such as v0.03?

We didn't even have map.wz back then xD! I suppose if you had the game files we could figure out a way.

What could you possibly want from .03?
#31
Technolink Wrote:We didn't even have map.wz back then xD! I suppose if you had the game files we could figure out a way.

What could you possibly want from .03?

Maple Island's gone through a lot of changes. I'd like a render of some of the old maps. Cool

You have to open Base.wz anyway, to make the render(Well, at least on WZextract that google got me). How much different can Base.wz be from Data.wz?
#32
maststef Wrote:Thanks Isaac for re-opening. Smile

You can now request new Map Renderings! I uploaded the new version of WZextract. Or just Google for WZextract and render them yourself. Wink

lol that version fails, i rendered a CWK map (id 60030700 i think) and it kept crashing. the previous version (3.0) worked fine.
#33
I saw that there are no mobs on the maps that were rendered. Is it possible to do so, or does that require manual work to individually stick in mobs on the map?
#34
haha01haha01 Wrote:lol that version fails, i rendered a CWK map (id 60030700 i think) and it kept crashing. the previous version (3.0) worked fine.

Hey, it wasn't just me. Although I got BSoD when I tried to save it, not it crashing.
#35
Hazzy Wrote:Hey, it wasn't just me. Although I got BSoD when I tried to save it, not it crashing.

thats not a wzextract problem. BSoDs are driver failures, and wzextract is a 100% usermode program. it cant cause bsod.
#36
IllegallySane Wrote:I saw that there are no mobs on the maps that were rendered. Is it possible to do so, or does that require manual work to individually stick in mobs on the map?
"Please request for mobs and/or portals seperately."

Spawn points are included in the map data, so yes, it can be done.
#37
Slip Wrote:By default, new renders will include NPCs and Reactors.
Please request for mobs and/or portals seperately.

610030000 - Crimsonwood Keep: Courtyard
610030010 - Crimsonwood Keep: Hall of Mastery
610030011 - Crimsonwood Keep: Tornado Corridor
610030012 - Crimsonwood Keep: The Inferno Chamber
610030013 - Crimsonwood Keep: The Wrath of Night
610030014 - Crimsonwood Keep: Stormhall
610030015 - Crimsonwood Keep: Eternal Vigilance

Perfect. That's, that's just what I needed.
Now, how would I go about getting the background images used for them?

EDIT: Er, wait. I need the two maps directly before the PQ as well.
#38
Cyanne Wrote:Now that time temple has been released in taiwan and china Maples, do you think you could render those maps (with mobs and portals)? O_o

Yup, I can take them.

All you need to do is to give me some map names and/or IDs. Also, please state the render features (mobs and portals).

Hazzy Wrote:Do you take Render Request from older versions of Global, such as v0.03?

All versions I support are of the latest pach of that version. =P

IllegallySane Wrote:I saw that there are no mobs on the maps that were rendered. Is it possible to do so, or does that require manual work to individually stick in mobs on the map?

Simply request mobs, portals, or both.

Magus Wrote:Perfect. That's, that's just what I needed.
Now, how would I go about getting the background images used for them?

EDIT: Er, wait. I need the two maps directly before the PQ as well.

Would you happen to know the IDs or names?

For back images, you need to access the Map/Back folder.
#39
antikel Wrote:Render the Malaysia Themepark when it's out. Shine

I think it already IS out. Rolleyes Dont u play MSEA?

YES, A CWK RENDER WOULD BE NICE. Heh. And maybe that of World Tour towns in other versions?
#40
bio9205 Wrote:I think it already IS out. Rolleyes Dont u play MSEA?

YES, A CWK RENDER WOULD BE NICE. Heh. And maybe that of World Tour towns in other versions?

din u notice that the date antikel posted it was at 2008?


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