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Best Character Cards for Cannoneer (post revamp)?
#1
While the revamp still hasn't arrive, which means we still have plenty of time to improve on different things.

I would like to improve on my character cards, so the question is which 9 cards are best fit for Cannoneer post revamps? Given that I have any amount of slot to make anyone and they will be 200 for the SS

I would say SS Zero card always be there.
Also I was wondering if Jett and Cosair are worth getting due to the change to Rainbow become a summon.

The deck will be bossing focused.

Thanks.

EDIT: Add in my current deck

My decks currently are:
Zero, Kaiser, Kanna
AB, Xenon, Mech
DA, Hayato, BT
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#2
I have

Xenon replaced by eunwol
Corsair
Jett (the summon duration is extremely helpful at gollux and i totally forgot it would affect RR...)

Hayato
Kanna
Evan replaced with beast tamer when dojo mp bug is fixed

Demon avenger
Mechanic
Beast tamer replaced with demon slayer when dojo mp fixed

I would switch out evan/beast tamer if i wanted zero card in there.
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#3
Takebacker Wrote:I have

Xenon replaced by eunwol
Corsair
Jett

I am just not sure about will Jett and Corsair worth the 2 slots for extra 2.4 sec on rainbow.

My decks currently are:
Zero, Kaiser, Kanna
AB, Xenon, Mech
DA, Hayato, BT

(Did not make a warrior set because I don't want to see fake range)

Speaking of Eunwol... I am not sure what to replace him with as well.
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#4
hfok Wrote:I am just not sure about will Jett and Corsair worth the 2 slots for extra 2.4 sec on rainbow.
Speaking of Eunwol... I am not sure what to replace him with as well.

It's useful for more than RR. It adds another hit to anchor and the final hit comes out almost instantly after the one before so it cuts mobs pretty hard in commerci. Monkeys gain 12 seconds or something and that helps so much at eye phase because it's more time attacking and less time resetting them and less risk of potential death from going down there.

The pirate set eff is pretty much the best so it just makes sense imo
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#5
@Takebacker
So if you're me, what would you take out for Jett and Cosair?
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#6
hfok Wrote:@Takebacker
So if you're me, what would you take out for Jett and Cosair?

Why are you using AB card? Take that out and move DA in it's place. For the other card i would take out kaiser probably
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#7
Takebacker Wrote:Why are you using AB card? Take that out and move DA in it's place. For the other card i would take out kaiser probably

AB: 80 DEX (and pirate for the set effect)
Kaiser: 80STR that's almost 1% of my STR even it doesn't boost by %STR lines.

EDIT:

So new decks will be:
Zero, Cosair, Kanna
Jett, Xenon, Mech
DA, Hayato, BT

Anymore room for improvement?
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#8
hfok Wrote:AB: 80 DEX (and pirate for the set effect)
Kaiser: 80STR that's almost 1% of my STR even it doesn't boost by %STR lines.

EDIT:

So new decks will be:
Zero, Cosair, Kanna
Jett, Xenon, Mech
DA, Hayato, BT

Anymore room for improvement?

You could switch out zero card for kaiser if you were bossing. Mine is only 40 str so it's pretty trivial. For eunwol question...maybe replace xenon like i am?
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#9
Takebacker Wrote:You could switch out zero card for kaiser if you were bossing. Mine is only 40 str so it's pretty trivial. For eunwol question...maybe replace xenon like i am?

Yeah, but as I said in OP, everything should be consider as SS rank since all of those cards are already SS, if I need anything outside of what I already have, I will make it to at least SS rank.

I am also doubting the usefulness of a SS Mech card since it doesn't effect epic adventure while most other buffs do not have CD associate with it.

By switching out Xenon and AB, I would lose 40STR and 120DEX.
I can see the usefulness of 20% summon, will those 20% benefit me more than the 40STR and 120DEX?

Thanks once again.
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#10
hfok Wrote:Yeah, but as I said in OP, everything should be consider as SS rank since all of those cards are already SS, if I need anything outside of what I already have, I will make it to at least SS rank.

I am also doubting the usefulness of a SS Mech card since it doesn't effect epic adventure while most other buffs do not have CD associate with it.

By switching out Xenon and AB, I would lose 40STR and 120DEX.
I can see the usefulness of 20% summon, will those 20% benefit me more than the 40STR and 120DEX?

Thanks once again.

Do you think those stats are better than a hit on anchor, a few hits on rainbow, and a few hits on monkeys plus less time resetting them if they're far away? I understand that dex adds a decent amount of range, but it only really does when potential is involved.

The only reason i keep mech card is because it adds a little time for dice rolls and decent skills, that's all. It's a lot less significant since you can't have 2 mechs now so you can probably take that out if you don't care for it.
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#11
hfok Wrote:AB: 80 DEX (and pirate for the set effect)
Kaiser: 80STR that's almost 1% of my STR even it doesn't boost by %STR lines.

EDIT:

So new decks will be:
Zero, Cosair, Kanna
Jett, Xenon, Mech
DA, Hayato, BT

Anymore room for improvement?

You could always make the cards more efficient with their related card effects.

For example, you could put the corsair, Jett, mechanic for the pirate set effect (% ignore damage) or xenon, Mech, DA for the Resistance +5 stats. Unfortunately you can't do much else with those cards.
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