v.143 - RED: First Impact Update Notes - Part 2
#21
Daakun Wrote:The micro-site thing said we'd get Zero with the "First Impact". Why isn't Zero in the patch notes? >_>

It never said or implied we'd be getting Zero. They're even explicitly listed as a separate segment on the microsite.
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#22
At the very least, VPQ equips suck a little less now since they're level 180. Makes grabbing 2 Whirlwind fans more appealing too, even if I end up losing 30%boss in the process.
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#23
But nexon! I wanted to be a master of swimming Sad
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#24
Quote:Master Craftsman can create the Cube Extractor: Untradeable, usable until 7 days after it is created. Extractor can be used by other players to extract Occult Cubes and Master Craftsman Cubes for a fee.
If we can turn all of our junk equipment into guaranteed cubes, then... Goggleemoticon
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#25
Zerard Wrote:I'm actually 100% ok with that. Seriously, Demon Slayer isn't a far cry off from a Dark Knight in terms of theming, anyway.

What about 'Evil Eye', though? What was wrong with 'Beholder' (or what they had it as... 'Beholden') Rolleyes

i don't like the evil eye name, everything else is either decent or good.

however, "hex of the evil eye" has to be one of the coolest skill names in the whole game.
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#26
Quote:A new potential tier has been added for all equipment Lv. 151+. This includes Terminus weapons. The different equipment level potential tiers are now:

1-30
31-70
71-150
151+

[Image: Monsters-Inc.gif]
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#27
Justin Wrote:It never said or implied we'd be getting Zero. They're even explicitly listed as a separate segment on the microsite.

Pretty sure slapping a big teaser for Zero on the same page as the First Impact logo is heavily implying things, especially when Second/Third Impact get no mention. >_>
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#28
Daakun Wrote:Pretty sure slapping a big teaser for Zero on the same page as the First Impact logo is heavily implying things, especially when Second/Third Impact get no mention. >_>

There is no way in hell that they would release a MAJOR gamechanger update like this alongside a new class. It'd just be too much.
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#29
ShinkuDragon Wrote:however, "hex of the evil eye" has to be one of the coolest skill names in the whole game.

Fair enough. Proceed Monocle
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#30
Quote:A new potential tier has been added for all equipment Lv. 151+. This includes Terminus weapons. The different equipment level potential tiers are now:

1-30
31-70
71-150
151+

Us GMSers gotta catch up to the KMSers somehow, right? Rolleyes
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#31
I'm honestly so conflicted right now I don't even know what to make of this patch at all...

L>Potential extractions to ease my soul...
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#32
ChosenFruit Wrote:I don't get it. They removed Occult Cubes from bosses but you need them to craft Craftsman/Meister Cubes ._.''

How's that gonna work?

Craftsman's Cubes and Meister's Cubes have a chance to drop from several bosses...?
Just get the cube instantly :3
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#33
DavyJonesx Wrote:Craftsman's Cubes and Meister's Cubes have a chance to drop from several bosses...?
Just get the cube instantly :3

"These cubes have a lower chance to drop from bosses than the Epic Potential tier Occult Cubes did in v.142."

I don't know how the drop rate was for those Occult cubes, but this could end up being really bad.
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#34
Dark Link Wrote:"These cubes have a lower chance to drop from bosses than the Epic Potential tier Occult Cubes did in v.142."

I don't know how the drop rate was for those Occult cubes, but this could end up being really bad.

Pretty high Rolleyes
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#35
Dark Link Wrote:"These cubes have a lower chance to drop from bosses than the Epic Potential tier Occult Cubes did in v.142."

I don't know how the drop rate was for those Occult cubes, but this could end up being really bad.

With just a spider and a greed pendant you got them probably 80 to 90% of the time? The drop rate was plenty high. If these drop at even a 30% drop rate that would be amazing.
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#36
Quote:All 4 One Medal: REQ LEV 10, ATT INCREASE + 7, WEAPON ATTACK: +10, MAGIC ATTACK: +10

Wat.... :S

Edit:
Quote:Evolution Sunglasses: ATT INCREASE +96, REQ LEV 80, STR +5, DEX +5, INT +5, LUK +5, MaxHP +125, MaxMP +125, WEAPON ATTACK +1, MAGIC ATTACK +1, WEAPON DEF +60 MAGIC DEF +60, 3 AVAILABLE UPGRADES, POTENTIAL
Evolution Piercing: ATT INCREASE +96, REQ LEV 80, STR +5, DEX +5, INT +5, LUK +5, MaxHP +125, MaxMP +125, WEAPON ATTACK +1, MAGIC ATTACK +1, WEAPON DEF +80, MAGIC DEF +80, ACCURACY +30, AVOIDABILITY +30, 5 AVAILABLE UPGRADES, POTENTIAL, 30 DAYS
Evolution Badge: ATT INCREASE +260, REQ LEV 80, STR +10, DEX +10, INT +10, LUK +10, MaxHP +200, MaxMP +200, WEAPON ATTACK +3, MAGIC ATTACK +3, ACCURACY +30, AVOIDABILITY +30, 30 DAYS
Meister Shoulder: ATT INCREASE +676, REQ LEV 140, STR +13, DEX +13, INT +13, LUK +13, WEAPON ATTACK +9, MAGIC ATTACK +9, WEAPON DEF +150, MAGIC DEF +150, 1 AVAILABLE UPGRADE, POTENTIAL

I think it's how much range the person got who wrote those stats down?
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#37
Welp, sounds like it's time to start getting back into MapleStory.
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#38
new potential rank.... interesting
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#39
so far i'm quite impressed . Removing unnecessary pots ( wut? o.O)

you think an extra 3% is going to make you switch with new tier? Tyrant still better the way I see it. If the set isn't too bad to get who isn't going to change their weapon into the new set?
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#40
Dammit for some reason I was expecting them to lump Dual Blade and Cannon buffs into this with the rest of the explorers and now I'm quite underwhelmed by the patch notes. There's not really even any new content except events. At least there aren't any negative changes Biggrin The 'Better Maple' changes look nice but my unleashed, pinnacle and tempest rings are still stuck on characters I don't play.
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