Posting Freak
Posts: 1,122
Threads: 83
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: norway
Level: 220
Job: Xenon
Since this thing is not a potential line, but rather a stat line purely on the equip I got a few questions.
1. Does this work before or after potential?
2. Does it multiply after MW or does it just make MW from 15% to 18%?
Im mainly asking because my tyrant belt gets 24 STR & LUK from flames and Im curious if its worth reflaming it to 3% all stat.
Posting Freak
Posts: 1,312
Threads: 33
Joined: 2012-08
Does an equip with the line boost int on Xenon? If so it's exactly like potential and not MW.
Posting Freak
Posts: 1,122
Threads: 83
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: norway
Level: 220
Job: Xenon
MountLag Wrote:Does an equip with the line boost int on Xenon? If so it's exactly like potential and not MW.
But I dont have any equip to test this with currently, thats why Im asking, mainly MSEA & KMS players. Flames are sadly not working in EMS atm, but if it works like MW Im not even sure if I want to stick to 3% all stat. Simply because MW only works before equips as you state but that just means 6 luk, 6 str & 12 dex. Looking at those numbers it feels like 3% all stat should work after mw at least, but not sure if it works before or after potential.
Posting Freak
Posts: 1,385
Threads: 14
Joined: 2009-11
Gender: Male
Country Flag: singapore
IGN: Equi
Server: Aquila
Level: 235
Job: Luminous
Guild: Pineapples
Farm: holycow
Even Wrote:But I dont have any equip to test this with currently, thats why Im asking, mainly MSEA & KMS players. Flames are sadly not working in EMS atm, but if it works like MW Im not even sure if I want to stick to 3% all stat. Simply because MW only works before equips as you state but that just means 6 luk, 6 str & 12 dex. Looking at those numbers it feels like 3% all stat should work after mw at least, but not sure if it works before or after potential.
it works like potential, the last i tested that is. lol
Posting Freak
Posts: 4,267
Threads: 92
Joined: 2010-10
Even Wrote:But I dont have any equip to test this with currently, thats why Im asking, mainly MSEA & KMS players. Flames are sadly not working in EMS atm, but if it works like MW Im not even sure if I want to stick to 3% all stat. Simply because MW only works before equips as you state but that just means 6 luk, 6 str & 12 dex. Looking at those numbers it feels like 3% all stat should work after mw at least, but not sure if it works before or after potential.
MW works with equips but not with % stat potentials.
So for example, as a Xenon, if you have 300 base str/dex/luk and have an equip that gives +25 all stat with 15% all stat potential, MW will increase str/dex/luk by 48.75 rather than just 45 because of the +25 all stat.
Posting Freak
Posts: 1,635
Threads: 31
Joined: 2010-05
Green4Ever Wrote:MW works with equips but not with % stat potentials.
So for example, as a Xenon, if you have 300 base str/dex/luk and have an equip that gives +25 all stat with 15% all stat potential, MW will increase str/dex/luk by 48.75 rather than just 45 because of the +25 all stat.
That's not true at all. MW works on Base stats ONLY. It has always been this way.
Posting Freak
Posts: 1,122
Threads: 83
Joined: 2010-06
Gender: Male
Sexual Orientation: Straight
Country Flag: norway
Level: 220
Job: Xenon
holycow Wrote:it works like potential, the last i tested that is. lol
Thanks, seems like 3% all stat will beat my previous stat by 200-300. But do you know how low level an item can be to gain this stat? I've seen a bd3 with this stat, so wondering if it would be worth it to change to mystic level 115 one. My bd3 is scrolled with dex and is already good pot for my xenon. But bd3 doesnt have base w.att so it will be harder to rescroll.
Same thing as above on 125 kenta goggles except that this time its only 10 level difference and mystic has base w.att.
Which one should I am for?
Posting Freak
Posts: 4,260
Threads: 61
Joined: 2012-09
Just adding in something, I've found a level 30 knuckle with 3% all stat before.
Posting Freak
Posts: 1,385
Threads: 14
Joined: 2009-11
Gender: Male
Country Flag: singapore
IGN: Equi
Server: Aquila
Level: 235
Job: Luminous
Guild: Pineapples
Farm: holycow
Even Wrote:Thanks, seems like 3% all stat will beat my previous stat by 200-300. But do you know how low level an item can be to gain this stat? I've seen a bd3 with this stat, so wondering if it would be worth it to change to mystic level 115 one. My bd3 is scrolled with dex and is already good pot for my xenon. But bd3 doesnt have base w.att so it will be harder to rescroll.
Same thing as above on 125 kenta goggles except that this time its only 10 level difference and mystic has base w.att.
Which one should I am for?
[COLOR="#0000FF"]I would stick with bd3 since it's already cubed, and tradeable. mystic and kenta aren't tradeable right? :f6:
you can flame for att on bunny too.. my friend has 3 wa on his bunny from flames.
You can try something though, flaming it will it gets wa -> chaos for more wa -> reflame for 3% all.. Haven't actually tried that but i think it should work[/COLOR]
Posting Freak
Posts: 4,267
Threads: 92
Joined: 2010-10
Thorr Wrote:That's not true at all. MW works on Base stats ONLY. It has always been this way.
Mind explaining to me how I gain 684 Int when I use MW then? Last time I checked, 15% of 999 is just under 150. Clearly it is NOT just base stats.
Posting Freak
Posts: 3,717
Threads: 38
Joined: 2008-08
Gender: Male
Sexual Orientation: Gay
Country Flag: canada
Server: Aurora
Green4Ever Wrote:Mind explaining to me how I gain 684 Int when I use MW then? Last time I checked, 15% of 999 is just under 150. Clearly it is NOT just base stats.
Probably because of your 356% INT. MW only works on base stats, but potential does affect the MW stat bonus.
Posting Freak
Posts: 4,267
Threads: 92
Joined: 2010-10
iAmFear Wrote:Probably because of your 356% INT. MW only works on base stats, but potential does affect the MW stat bonus.
Ah, so I had it backwards. Well it's still not just base stats (unless you have like 0% from potential...).
Member
Posts: 153
Threads: 6
Joined: 2009-05
GMS hasn't gotten this yet, right? Dunno if anyone mentioned what version they had these equips on.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
ZeekFox Wrote:GMS hasn't gotten this yet, right? Dunno if anyone mentioned what version they had these equips on.
SEA.
Posting Freak
Posts: 1,635
Threads: 31
Joined: 2010-05
Green4Ever Wrote:Ah, so I had it backwards. Well it's still not just base stats (unless you have like 0% from potential...). 
Not quite, but getting there. MW is added before potential is calculated. Like this :
Total INT = Base + (MW Bonus) + (direct stat additions from gear and potential lines) + (all 3 previous factors multiplied by potential %)
When you cast MW, you are altering an early calculation. LEt's say I have 100 INT and 10 INT from gear. If you cast MW20, you will gain 10 INT (total 120). If I have 10% INT from potential on top of this, the total without MW will be 121 (100 + 10 + (110 x 10%)). With MW, it becomes 100 + 10 + 10 + (120 x 10%) which is 132. The gain in the total is 11, but it self only adds 10. The rest is from the %INT calced on the MW bonus.
TLDR - Potential % calcs on Stats + MW. MW itself only calcs on Base.
Posting Freak
Posts: 1,312
Threads: 33
Joined: 2012-08
There's also some stuff that is completely unaffected by %stat, like Lumi/AB/Kaiser/Xenon card, Azwan inner ability, and Monster Life.
So it will look something like...
STAT = [Base*(1+MW)+Stat] * [1+%Stat] + Other
Posting Freak
Posts: 3,717
Threads: 38
Joined: 2008-08
Gender: Male
Sexual Orientation: Gay
Country Flag: canada
Server: Aurora
MountLag Wrote:Monster Life.
Monster Life stat bonuses are affected by potential.
Posting Freak
Posts: 1,312
Threads: 33
Joined: 2012-08
iAmFear Wrote:Monster Life stat bonuses are affected by potential.
oh oops, thanks for correcting me
|