Patch Available - KMST 1.2.488
#1
Nexon posted a patch for KMST version 487 upgrade to version 488.
You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now.
Extractions and database updates will be forthcoming (if supported)!

Size: 19432774 (bytes) (18.53 mb)
Posted:

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#2
#patchhypeincoming
Probably just adjustments.
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#3
Cannoneers now able to fly, dash and teleport too.

Most mobile class ever!

 Spoiler
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#4
Meanwhile, Night walkers are being forgotten...
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#5
/OMG PATCH
/meh, too small to be of much importance
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#6
Curtiss Wrote:/OMG PATCH
/meh, too small to be of much importance

Skill changes need not take up too much room at all. It's a patch a day or two after the last one...that's fairly quick.
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#7
On my phone so I can't copy much but here are the Korean notes

 Spoiler

Few minor DB and Cannoneer changes (PB animation, something with flash bang and idk the other skill), and some new boss related thing I have no idea
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#8
From the loltranslation, It looks like cannon buster got it's regular attack speed back and cannon jump got nerfed? And i think Rolling Rainbow got ignore damage reflect.

loltranslation:
 Spoiler
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#9
Finally, I've been waiting for the Boss Arena.
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#10
Worthyness Wrote:From the loltranslation, It looks like cannon buster got it's regular attack speed back and cannon jump got nerfed? And i think Rolling Rainbow got ignore damage reflect.

loltranslation:
-snip-

Which translator did you use? o-o

Google Translate comes up as this for me:
 Spoiler

Skill Changes:
Dual Blade
Flash Bang - duration now applies correctly.
Phantom Blow - effect and range adjusted.
Hero's Will - effect adjusted to match adventurers.

Cannon Master
Cannon Jump - (not too sure about this one).
Cannon Barrage - attack speed changed/fixed(?).
Hero's Will - effect adjusted to match adventurers.
Rolling Rainbow Cannon - now ignores damage reflect.
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#11
The Boss Arena should be interesting but being an eternal pessimist i'm not expecting much.

Worthyness Wrote:loltranslation:

both men harden when it is ready to start this game.

Indeed.
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#12
PeePeeAyeDeeKay Wrote:Cannon Master
Cannon Jump - (not too sure about this one).
Cannon Barrage - attack speed changed/fixed(?).
Hero's Will - effect adjusted to match adventurers.
Rolling Rainbow Cannon - now ignores damage reflect.

I think what it's trying to say with cannon jump is that it works like it does now. It can't be used more than once in the air.

FAR LESS insane mobility as we saw in the video, but the insane horizontal is still there.

Also, wooooooooo moar buffs.
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#13
Takebacker Wrote:I think what it's trying to say with cannon jump is that it works like it does now. It can't be used more than once in the air.

FAR LESS insane mobility as we saw in the video, but the insane horizontal is still there.

Also, wooooooooo moar buffs.

Utilizing blast back, cannon jump, and hyper jump should be restricted to once each in one jump, IMO. that other mobility was too crazy, but as a cannoneer lover im OK with this new incarnation, if it works as I think it does (one of each jump allowed in one jump).

Also, I hope that cannon barrage change is a massive reduction in the delay. I have no idea why they increases the delay so much to begin with.
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#14
PeePeeAyeDeeKay Wrote:Which translator did you use? o-o

Google Translate comes up as this for me:

Used freetranslation.com Tongue Google sometimes has gobly gook, but turns out all translators that are free online are pretty shitty.
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#15
LiquidSwing Wrote:Utilizing blast back, cannon jump, and hyper jump should be restricted to once each in one jump, IMO. that other mobility was too crazy, but as a cannoneer lover im OK with this new incarnation, if it works as I think it does (one of each jump allowed in one jump).

This was my suggestion also, but i think the cannon jump change is all that is needed to fix that movement. You can't get the extra vertical push to execute more BB/MP which ultimately results in far less space traversed. You probably won't get more than 1 of each option off even if you could use BB/MP more than 1 time in a jump.
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#16
Wondering if they'll do the same DR thing for Arrow Platter.
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#17
Arrol Wrote:Wondering if they'll do the same DR thing for Arrow Platter.

They better T_T


Phantom Blow's range was nerfed a little bit. I am pretty sure they sped up Cannon Buster but I'm not too sure because I don't know where to see the delays in the wz files lol. Someone posted a video of it though so maybe someone with keen eyes can tell.
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#18
Just did a round of Boss Arena, it seemed pretty Wonky, but other than that it was pretty fun, Although I sense a ton of Balance issues in the future....

 Spoiler
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#19
HighOnMushrooms Wrote:They better T_T


Phantom Blow's range was nerfed a little bit. I am pretty sure they sped up Cannon Buster but I'm not too sure because I don't know where to see the delays in the wz files lol. Someone posted a video of it though so maybe someone with keen eyes can tell.

It's in Character.wz.
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#20
maplefreak26 Wrote:It's in Character.wz.
So I found the one for Cannon Buster but it has delays for all 15 frames or whatever, would I have to add them together to find the total delay of the skill? And if so... some of the delay values are negative, do I subtract those? :S
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