Jirai Wrote:You haven't seen the SCG description? <_< If I had known that I would've taken a SS when I made some ;-;
But I don't remember what it said at all <_<
Well, when I first started collecting descriptions, I thought only the ETC items had details. Later I made a Zeta Cape, Antellion Miter, and the Black Shard earrings and realized they had descriptions, but at that point SCGs had inflated so much it was impossible for me to make a pair. For set 2 I got all the descriptions possible. Set 3, I actually own most of the items (I think the only things my friend didn't get in her box were a Luk dagger and Taru cape.)
I guess if it's that way, then I still need to see Crystal Leaf earrings, Stormcasters, Black Phoenix Shield, Infinity Circlet, and Sirius Cloak.
Tikey Wrote:Ah, I see... Speaking of HH, I've noticed that he's just there. There's really no story to why he's there, but he just is. Perhaps this new "thing" will be in relation to HH and provide some backstory?
Being able to revive something from the dead could be grounds of a very powerful entity.
I'm drawing this conclusion because both HH and this "thing" are placed in Phantom Forest.
That's true, and it bothers me somewhat, however his tombstone seems to reveal a little bit: His spawn time actually has a purpose. He goes out searching for his head and comes back every 6 hours. :p
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I like the fact that they are looking at changing the upgrading reqs for the taru weapons. It may be smart, depending on the changes, to buy a lot of the feathers or weapons even. So far ive only seen 1!!! lvl 80 weapon, and it was the claw.
"Youll have to pass a lot of tests, a lot of running and climbing ropes and jumping on posts, and then some more running! Hoof! Just thinking about all that makes me sweat!
Random piece of information to shake up the speculation:
Remember the Amoria map? remember the FIRST Amoria world map? You know, the one with the Dragon Door on it?
Any ideas on how the Ninjas might relate to Amoria? I'd love it if the Ninja area acted as a bridge to Amoria, that would make both Amoria (And thus APQ) and NLC more accessible.
Mmm, the only relation I could think of is Mr. Mask Dude, the runaway prince. But whenever I think of him, I think of The Tuxedo from Sailor Moon, which to me is very ninja-like. Though, this is just me thinking of random things.
IsaacGS Wrote:Random piece of information to shake up the speculation:
Remember the Amoria map? remember the FIRST Amoria world map? You know, the one with the Dragon Door on it?
Any ideas on how the Ninjas might relate to Amoria? I'd love it if the Ninja area acted as a bridge to Amoria, that would make both Amoria (And thus APQ) and NLC more accessible.
Lol maplestory is really becoming a maze with all these different routes to travel :f6:
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Viper Wrote:Sorry, but Naruto much?
Will these be released this patch?
Pretty much about Naruto, those headbands are so familiar -_-.
Maybe, maybe not. I think NxProse said somewhere that Tespia won't be testing this, so we won't know a week in advance.
Sn1perJohnE Wrote:I like the fact that they are looking at changing the upgrading reqs for the taru weapons. It may be smart, depending on the changes, to buy a lot of the feathers or weapons even. So far ive only seen 1!!! lvl 80 weapon, and it was the claw.
The reason why there are barely any level 80 weapons in the market is that you need a level 30 pet, which requires 30k EXP. Unless you buy a whole bunch of NX pet food or train your pet all day at pet park, you won't be getting there really quick.
I think the Dragon Clan has something to do with Elias and Cecelia?
Random piece of information to shake up the speculation:
Remember the Amoria map? remember the FIRST Amoria world map? You know, the one with the Dragon Door on it?
Any ideas on how the Ninjas might relate to Amoria? I'd love it if the Ninja area acted as a bridge to Amoria, that would make both Amoria (And thus APQ) and NLC more accessible.
Blood thirsty killers linked with Marriage?
Need I say more? xP
Seeing as the Amoria Prince is in NLC, Zorro impersonator, maybe there was a battle and he went to try and fix things?
:/
Hazzy Wrote:Well, Paladins and Mages have no party skills at all. Meditate's effect on Mages is a joke, so I don't count it. Now if Pages' PG was a party skill that gave reduced knock back to the party, that's different. However, it isn't, and they don't seem real inclined to make it so. :/
They give Paladins no party skills and elemental attacks. Aka, screwed any hope of them bossing.
Along this line would be to make Mage's Mana Reflect be a party skill as well. If they made Mana Reflect reduce damage by a % and be a party skill AND deal a small amount of damage, you better believe Mages would be wanted.
That's what should happen. These classes that are unwanted as damage dealers should be able to get in for other reasons. Like DK, they get in despite not being the best damage dealers. Bishops too. You modify Shadower, Mage, and Paladin support skills into party buffs and it'd be cake. It'd be easy too, Shadowers could get something with Chakra (i'd love to see a HP/MP regen party skill...), Mages would get Mana Reflect as a party skill, and Paladins could have their PG turned into a party skill. Naturally, Bishops and Heroes with their versions of the skills would NOT be party skills, but rather be the same buff for just themself.
I don't see powerguard being a party skill would be helpful to anyone other than warriors and shadowers, but maybe thats just me.
It's at least in my opinion that mages, archers and hermits shouldn't ever be close enough for the majority of phsyical attacks at bosses (are long range physical attacks even effected by pg? I think it's only touch) to be effective, and if you were going for the reduced knockback PG gives, stance would be better since it actually stops the knockback completely.
I mean maybe theres some use when a boss summons something over you but thats about it, and if your archers and hermits are close enough to be punching zakum, it's not going to help that much.
Mana reflect would certainly get them into boss runs though, if those changes were made.
Lozmaster Wrote:I don't see powerguard being a party skill would be helpful to anyone other than warriors and shadowers, but maybe thats just me.
It's at least in my opinion that mages, archers and hermits shouldn't ever be close enough for the majority of phsyical attacks at bosses (are long range physical attacks even effected by pg? I think it's only touch) to be effective, and if you were going for the reduced knockback PG gives, stance would be better since it actually stops the knockback completely.
I mean maybe theres some use when a boss summons something over you but thats about it, and if your archers and hermits are close enough to be punching zakum, it's not going to help that much.
Mana reflect would certainly get them into boss runs though, if those changes were made.
That does make sense. :/
Stance > Power Guard
I'm sure if they made those changes, however, Heros and DKs would throw fits/Paladins might become bandwagoned. D:
Sinful Wrote:I think the Dragon Clan has something to do with Elias and Cecelia?
Completely forgot about them, time for (a) copyrighted Rayquaza2233 stupid speculation!
Elias and Cecelia were ninjas. (Why not?)
When Elias returned and found his wife missing, he immediately set out after her, vanquishing any monsters in his wake with his might bow, axe, and powerful magic.
I see an axe, an arrow, and a staff or wand. Coincidence?