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Are attacking hyper skills mainly designed for bossing only?
#21
See Wrote:You don't hold the key down for asura. You press the key to start it and it lasts as long as the buff icon lasts, then stops, without pressing again, like a buff does.
So it works like BaM's pre-revamp tornado, except you can jump during it? Wow.
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#22
¬Rob Wrote:So it works like BaM's pre-revamp tornado, except you can jump during it? Wow.

Yeah, I forgot about that skill. That's why it was so hard for me to explain how it works. Eek
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#23
JoeTang Wrote:Those are all keydown skills.

The 8s CD Hypers are all decent for training if you don't already OHKO.

joe while youre still here i have a question

at bosses, are rage uprising and smite the only attack-hypers that are detrimental to DPS?
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#24
LiquidSwing Wrote:joe while youre still here i have a question

at bosses, are rage uprising and smite the only attack-hypers that are detrimental to DPS?

After the damage cap change:
Strange Bomb might be about 1% less effective than Rapid Fire. Night Lord's Four Seasons and Luminous's Armageddon aren't beneficial for 1v1 either I believe, and I'll fix that in my tables later. Xenon's Confine Entangle technically doesn't improve DPS either, but it binds like Smite.
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#25
for the record, in regards to cooldown resets, hyper skills that reset cooldowns, like kaiser's majesty, reset the cooldown on link skills as well, meaning you can effectively cast the AB link twice in a row
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#26
MuscleWizard Wrote:for the record, in regards to cooldown resets, hyper skills that reset cooldowns, like kaiser's majesty, reset the cooldown on link skills as well, meaning you can effectively cast the AB link twice in a row

does TL work on them too?
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#27
66alex66 Wrote:does TL work on them too?

TL works on link skills. Cooldown ignore does as well.
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#28
Takebacker Wrote:TL works on link skills. Cooldown ignore does as well.

As do cdr and bd. In short, everything works on them.
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#29
Pythagoras Wrote:I never really think that they can be used for training aside from bossing. Thanks for the point!

Demon Slayer's Cerberus is pretty much mandatory for training, because they still don't have infinite DF even with the cost cuts.

Also Kaiser's Prominence is pretty freaking awesome at party play zones, because it's a "Full Screen" hyper that hits 8 time, and depending on your funding, it can basically be a OHKO to all of LHC and/or SH.

See Wrote:I've heard against that, but I'll take your word for it.

I've tested Majesty with 37% Buff duration IA + 15% Mechanic card and it always lasted 30 seconds regardless.

I also got 19% chance to ignore CD and it never once procced on Prominence nor Majesty after 50+ uses of each.
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#30
See Wrote:If I'm not mistaken, they do work on KMS hypers

To clear things up on the kMS side, no, they don't work on kMS hypers (this isn't entirely to you, mostly to the people who think Nexon of America gipped us and they were the ones that decided to make these things not work on our hypers).

Patch notes from the release of Hyper Skills:
 1.2.171 Patch Notes (Game Changes)

Bolded in the spoiler, and copied below:

Quote:하이퍼 스킬은 버프지속시간 증가나 재사용 대기시간 감소 효과에 영향을 받지 않습니다.

Hyper skills are not affected by buff duration or cooldown reduction.

[MENTION=4455]HellenzSin[/MENTION]; also tested Chance to Ignore Cooldown when she had it, a few times, 10ish if I recall, and it never activated for her hyper skills.
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#31
iAmFear Wrote:To clear things up on the kMS side, no, they don't work on kMS hypers (this isn't entirely to you, mostly to the people who think Nexon of America gipped us and they were the ones that decided to make these things not work on our hypers).

Patch notes from the release of Hyper Skills:
 1.2.171 Patch Notes (Game Changes)

Bolded in the spoiler, and copied below:



Hyper skills are not affected by buff duration or cooldown reduction.

@<u><a href="http://www.southperry.net/member.php?u=4455" target="_blank">HellenzSin</a></u>; also tested Chance to Ignore Cooldown when she had it, a few times, 10ish if I recall, and it never activated for her hyper skills.

Yeah, I've gotten from the thread that there's no hope for hyper duration being extended/cd reduced (and never to trust Basil commenters).

I'd gotten the idea from:
[video=youtube;1j3D6l_8sxc]http://www.youtube.com/watch?v=1j3D6l_8sxc[/video] which is about a 16 second Asura, but upon looking at it again, extra blade only lasts the normal 60 seconds and I guess Asura lasting longer was from a very favorable server lag.

and here:
http://www.basilmarket.com/forum/2537208...ments_list
Where the video was recently taken down, but the Asura lasted an absurd amount of time.
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#32
JoeTang Wrote:After the damage cap change:
Strange Bomb might be about 1% less effective than Rapid Fire. Night Lord's Four Seasons and Luminous's Armageddon aren't beneficial for 1v1 either I believe, and I'll fix that in my tables later. Xenon's Confine Entangle technically doesn't improve DPS either, but it binds like Smite.

Well, four seasons is like x2 quintuple throws without other hypers, so I guess it depends on the speed? Also, it should rock at Vellum if you keep hitting him with it before he hides.
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