Posting Freak
Posts: 2,529
Threads: 174
Joined: 2008-10
Quote:No StormCasters, FaceStompers, Onyx Apples, ect.
Those freakin items killed all motivation for me to continue on my mage. I may use them on my brawler now, but part of me will always hate them D:<
Member
Posts: 53
Threads: 12
Joined: 2008-07
sigh 10 watt....2matt sucks for mages =/
Posting Freak
Posts: 1,170
Threads: 32
Joined: 2008-11
Mages already have ultimates, the second we get a new high elvel monster weak to the mages ultimate element, itll be ultimate spam/leech city.
I really feel bad for the pallys who have to suffer at the nerf of what I think was intended to be an anti bishop spam monster.
Posting Freak
Posts: 2,529
Threads: 174
Joined: 2008-10
wtp is up with that little kid mob, are we going to have corsairs gunning down children?
o_______0
Posting Freak
Posts: 6,406
Threads: 399
Joined: 2008-07
Gender: Male
2008-12-03, 11:24 PM
(This post was last modified: 2008-12-03, 11:32 PM by Hazzy.)
Takebacker Wrote:Instead of buying a new stat system, you should be buying something to balance luck and luckless mages.
Weight Luk in the damage formula of all skills half as much as INT? If that doesn't work out, raise the mAtk of Luk Wands, stop making Lukless wands with more Luk, and make Def/mDef do something?
Meh, I still have issues with Medi. 20 mAtk is equal to Rage when the Wizard has around 200 Magic... that's what, mid 40s early 50s? After that it's crap. <_<
Moonlapse Wrote:wtp is up with that little kid mob, are we going to have corsairs gunning down children?
I would pay NX to see this.
Deviant Wrote:Mages already have ultimates, the second we get a new high elvel monster weak to the mages ultimate element, itll be ultimate spam/leech city.
We could 1) buff up other moves, making them worth using 2) install slight cool-downs on Ultimates 3) make the map so mobby standing in one spot without MG would be suicide while spamming an Ultimate with MG would suck your MP, making MG useless 4) make the map huge so Ultimates can't span it, but install little warps so tele/spam paralys or something could work. (As far as reality, #4 would be like a circular path where the teleporter things are "cutting corners"?)
Edit: Oh, how'd I forget? These things would take two-three hits to KO even if the mage could deal out constant 100k damage. <_< No need to nerf if Nexon refuses to remove the damage cap.
Posting Freak
Posts: 1,170
Threads: 32
Joined: 2008-11
Moonlapse Wrote:wtp is up with that little kid mob, are we going to have corsairs gunning down children?
o_______0
Like someone said before, since it has nothing other than HP/MP, its probably a mob you have to protect, like the Moon bunny or Tylus in el nath PQ
Posting Freak
Posts: 1,194
Threads: 30
Joined: 2008-07
Deviant Wrote:Mages already have ultimates, the second we get a new high elvel monster weak to the mages ultimate element, itll be ultimate spam/leech city.
I really feel bad for the pallys who have to suffer at the nerf of what I think was intended to be an anti bishop spam monster. Mm-hmm...
Ultimates- not allowed to be used to give balance for other classes...
Other classes = Good solo EXP!
Bishops = Still own everyone else
Pallys = Wat?
Even a lightning weak would be good, because no ultimate is lightning based. =(
Posting Freak
Posts: 6,406
Threads: 399
Joined: 2008-07
Gender: Male
Deviant Wrote:Like someone said before, since it has nothing other than HP/MP, its probably a mob you have to protect, like the Moon bunny or Tylus in el nath PQ
What's with everyone and ruining the fun idea of jumping an eight yearold?
Posting Freak
Posts: 2,529
Threads: 174
Joined: 2008-10
Quote:Like someone said before, since it has nothing other than HP/MP, its probably a mob you have to protect, like the Moon bunny or Tylus in el nath PQ
My bad, never hpq'ed or elnath pq'ed. =(
Still wouldn't put it beyond nexon to do something weird like that.
The only thing that looks awesome about this place is the bosses. Belgamoth sounds like the name of a black metal band.
Test Mushroom
Posts: 10,045
Threads: 1,506
Joined: 2008-06
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: GuavaCowboy
Server: Zenith
Level: 10x
Job: Jett
Guild: L>
This is not a "why does Nexon hate mages" thread, this is a thread about Neo Tokyo.
Please remember that.
Posting Freak
Posts: 6,406
Threads: 399
Joined: 2008-07
Gender: Male
Fiel Wrote:This is not a "why does Nexon hate mages" thread, this is a thread about Neo Tokyo.
Please remember that.
Why can't it be a "Q: how does Nexon hate mages A: Neo Tokyo" thread?
Posting Freak
Posts: 1,454
Threads: 57
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: canada
IGN: HARUKASAN!
Server: 765Pro
Level: 999
Job: Puchi
Guild: Puchimas!
Guild Alliance: iDOLM@STER
Moonlapse: That little kid mob is this version's John Connor.
Posting Freak
Posts: 1,435
Threads: 96
Joined: 2008-08
Hazzy Wrote:What's with everyone and ruining the fun idea of jumping an eight yearold?
Because like the hog, the child is obviously not being put to that use.
Hazzy Wrote:Why can't it be a "Q: how does Nexon hate mages A: Neo Tokyo" thread? 
Because this is the Neo Tokyo extraction thread.
Posting Freak
Posts: 6,406
Threads: 399
Joined: 2008-07
Gender: Male
randompeep Wrote:Because like the hog, the child is obviously not being put to that use.
Because this is the Neo Tokyo extraction thread.

You don't like sarcasm, do you? :[
Won't Be Coming Back
Posts: 2,993
Threads: 286
Joined: 2008-08
Gender: Male
Whine, whine, whine, BAAAAAHHHWWW! People are never satisfied.. You people should be lucky there ARE LV 140+ monsters to train on now, aside from the occasional 'high-levelled' Skelegons.
Posting Freak
Posts: 4,293
Threads: 351
Joined: 2008-07
Gender: Male
IGN: IsaacGS
Server: Khaini
Level: 144
Job: Bowmaster
Guild: Pineapples
Guild Alliance: Pumpernickel
Tamekii Wrote:It was probably fixed...
https://maplestory.nexon.co.jp/web_modul...tidx=50163
I believe this is the old item:
And this is the new one:
Someone translate plix?

Oh,BTW,what the pineapple is that hime? Ah, that shouldn't be possible to fix with just a server check, unless they manually modify every pair's stats. They could just make them temporarily unattainable.
Deviant Wrote:Like someone said before, since it has nothing other than HP/MP, its probably a mob you have to protect, like the Moon bunny or Tylus in el nath PQ I can confirm it is, if you look at the raw data fiel provided, it says "damagebymob 1" which means it's set up to take damage from other monsters.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Hazzy Wrote:Weight Luk in the damage formula of all skills half as much as INT? If that doesn't work out, raise the mAtk of Luk Wands, stop making Lukless wands with more Luk, and make Def/mDef do something?
Meh, I still have issues with Medi. 20 mAtk is equal to Rage when the Wizard has around 200 Magic... that's what, mid 40s early 50s? After that it's crap. <_<
Luck being useful in the formula for damage and increased m.att on luck weapons/equipment are the two best options, yes.
I'm waiting for the day they make def useful. They already made ores more useful with the maker skill, def is the only thing left.
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
Defense needs to have a %-based part.
Posting Freak
Posts: 6,406
Threads: 399
Joined: 2008-07
Gender: Male
2008-12-04, 12:02 AM
(This post was last modified: 2008-12-04, 12:12 AM by Hazzy.)
IsaacGS Wrote:Ah, that shouldn't be possible to fix with just a server check, unless they manually modify every pair's stats. They could just make them temporarily unattainable.
When I played with pServers, I could change the stats of items without editing the user's WZ files - just the server's XML/SQL file. Editing ones in current existence wouldn't be hard either, for the pServers just run a what'cha-mah-call-it in the SQL query thingie.  <- lol
 <- I cheat?
Posting Freak
Posts: 1,435
Threads: 96
Joined: 2008-08
Hazzy Wrote:You don't like sarcasm, do you? :[
It's always been the thing I miss. ._.
|