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Minor things you want to see happen?
#61
Phoenix Wright Wrote:You can no longer use PKB in the air. PKB also casts at about half the speed it did previously. It's garbage.

I would LOVE faster boat rides. More updated animations. Higher speed/jump cap, more ways to get speed/jump.

Ah, didn't know they changed it. That sucks.
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#62
Arrows to stack with Soul arrow. Some people say they do some say they don't can never get a proper confirmation.
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#63
HurrycaneX Wrote:Make more 5, 10 and 15 SP skills, and reduce the amount of 20 and 30 point ones. It would make leveling up more fun.
This. I would LOVE to see, say, a 10 SP skill for Heroes that increases Panic and Coma's damage to be viable in training. That or at the very least some new finishers. Maybe a large AoE (not full screen, but more like Shout's range only in front of the character) or a rapid onslaught similar to Barrage or Assassinate (multiple slashes in a single attack with a finisher). I've always seen the Hero as a class that utilizes combo orbs, but all we use it for is an attack buff post-4th job. In fact, with Brandish in the 3rd job, it's still just as useless to use Panic and Coma. Panic will only seem viable in PvP assuming it's proc chance stays the same. Stuns would definitely have to get a reduced chance.
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#64
ghostofhalo Wrote:This. I would LOVE to see, say, a 10 SP skill for Heroes that increases Panic and Coma's damage to be viable in training. That or at the very least some new finishers.

perhaps take the cue from the recent aran skill refresh and simply get a passive skill that lets you use a free finisher every 20 seconds? (use the finisher without depleting your combo). As for new finishers - I'd like to see finishers being able to cast more status effects that would work on bosses, if at least for a 7 second duration (so it becomes a choice between consistently high damage or inflicting a status effect).


I' personally like to see 1st and 2nd job skills affecting future skills as well. something like - leveling slash blast to improve mobbing skills in 2nd and 3rd job, while powerstrike would improve single target skills like panic/blast/sacrifice (anyone who played D2 would recognize these as synergies).

Also - i'd like to see all-class skills that augment the way you play. say a 5-point skill to increase speed/jump cap that you have to do a quest to unlock / level up, or a skill to passively increase the duration of your skills, etc.

Id like to see party skills being able to stack on one another (at least at a reduced rate) even if they boost the same stat. It feels pointless to have 3 different skills to improve defense (iron will, bless and Iron Body) but whichever one was csted last takes precendent. Same would go for bless and rage, etc.
...For that matter I'd like to see more party skills in general. Everytime i see a self-buff it feels like a missed opportunity for that class to help out the party (of course keep this within limits, but still).
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#65
Also, I'd really like to see Mechanic's take a tank role instead of being a major damage dealer. Specifically, I'd like for them to be necessary as a tank in certain boss fights. Give them a skill that halves damage for the entire party for 30 seconds, making things like PB's genesis a little less deadly.

Make party diversity much more necessary for boss battles. More elemental weakness at the same time making regular attacks useless until a certain damage amount is reached. Give parties a reason to take mages instead of just waiting for the buff to fade like Zakum's.
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#66
Lol, so many "minor" things in this thread that would require a major revamp and rebalance on the order of Big Bang ...

I'd like to have the ability to click on a person in the "Family Tree" window and see their family tree (same as if I were standing next to them and clicked the "family" button in their character info). Incredibly easy to implement and allows us to "scroll" through the family tree.

Other, slightly more complicated improvements to Family:
1) A "find senior" function that lets you find someone in the family tree who is in a certain level range and doesn't have two juniors.
2) A "find teleport" function that lets you find someone in the family tree who is at a given map. Even better: find someone *near* a given map.

And, oh yeah, fix the stupid family tree bug that doesn't show class or level for I/L AMs. That's been around almost since we got Family, but really, can it be that hard to fix?
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#67
They do have the alien PQ NPC (though a different one) but it seemed that they forgot to put her on the map she's supposed to be since they most likely copy/paste BB data.... :[ /assumptions


What I want to see is very minor and not in the game. They...kind of forgot Puppeteer exists in their advertising for the Resistance. They put most of they other Black Wings from Cygnus/Aran/Evan but not him. That makes me sad... ;~; Add him back? D:
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#68
DragonsWrath Wrote:perhaps take the cue from the recent aran skill refresh and simply get a passive skill that lets you use a free finisher every 20 seconds? (use the finisher without depleting your combo).
As for using a skill similar to the Aran's for the Hero, I'm not particularly fond of the idea. While I rarely use a finisher twice in 20 seconds, I even more so rarely use one at all. I'd like to see some usefulness first before any special cases.

EDIT: Removed my previous comment. I can't exactly prove it without a video or another source.
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#69
Just to steal some things.

~Fix 7th dya market/get rid of 7th day market/ get rid of the lightbulb in gneneral

~Fix changing channels

Small things that would make gameplay much more enjoyable.

Also, a few more chs for the major bosses would definitely be appreciated.
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#70
Kojo Wrote:You know what would be interesting? If you could catch any monster you wanted and use it as mount. That would be super awesome.

omg this.

To add to that, i want mounts not to cost so much. 10mil is just overkill.
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#71
dpeterlin Wrote:Also, a few more chs for the major bosses would definitely be appreciated.

As an addendum to this suggstion:

1. Reduce the spawn time on some area bosses, you know which I am talking about...
2. Allow more frequent opportunites to boss, more entrances to Pap (more cracks too), the same for other entrance limited bosses.
3. Allow individuals a chance to attempt solos on some of the bigger bosses without the need for a full party, Scarga, Zakum, HT, etc.
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#72
ghostofhalo Wrote:As for using a skill similar to the Aran's for the Hero, I'm not particularly fond of the idea. While I rarely use a finisher twice in 20 seconds, I even more so rarely use one at all. I'd like to see some usefulness first before any special cases.

EDIT: Removed my previous comment. I can't exactly prove it without a video or another source.

I just figure a 5-point dump to enable finisher use at all would be better than none, but taking another look at the finishers and i see why they dont seem to get much love to begin with. Not honestly sure what to do with them to make them more useful other then give them powerful bossing effects (being that training is just silly at this point - the only time you'd hit an enemy more than 5 times is at a boss or LHC).
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#73
Chilly Wrote:As an addendum to this suggstion:

1. Reduce the spawn time on some area bosses, you know which I am talking about...
2. Allow more frequent opportunites to boss, more entrances to Pap (more cracks too), the same for other entrance limited bosses.
3. Allow individuals a chance to attempt solos on some of the bigger bosses without the need for a full party, Scarga, Zakum, HT, etc.

1) You mean the ones that don't matter at all?
2) We already have more bosses than most versions. Only versions that probably have more are ones with neo tokyo...
3) You can already get into zak/chaos zak without 4 other people there with you. They don't even need to be online for you to get in...
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#74
Takebacker Wrote:3) You can already get into zak/chaos zak without 4 other people there with you. They don't even need to be online for you to get in...

So I could for example lead a squad with my Paladin, then go on my laptop and log on my NL (128) and its mules (50, 50, 50), all 4 on the same account, add to the exped. and it would let me in?

Maybe I should do the math on how long a Zak solo will take me, cause that's mighty tempting.
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#75
Stereo Wrote:So I could for example lead a squad with my Paladin, then go on my laptop and log on my NL (128) and its mules (50, 50, 50), all 4 on the same account, add to the exped. and it would let me in?

Maybe I should do the math on how long a Zak solo will take me, cause that's mighty tempting.

Right
I usually leave a mule with the expedition lead so I only need to log into one char and just add the main/xfer lead, of course you need to reform after scs and patches.

Once you factor in the time it takes to get eyes of fire (especially if you suck at the jq like me) it barely becomes worth it to solo zak just for the exp, that's also with no wait time to get in (going off-peak hours). If you are looking for a way to break the monotony of the grind it's worth it though, assuming you don't dc.
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#76
cut all boat/train/plane/any rides time in half ;] any "ride" shouldn't take more than 2min tops.
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#77
I'd like to see some graphical retouches to victoria island and other areas that are ancient.
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#78
Get rid of 7th Day Market, new animation for Magic Guard, Iron Body and Magic Armor
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#79
Buff the party exp bonus to add 30% per member on non-boss mobs. Its not broken since Lionheart goes so far as to add 50% per member on boss mobs with even better hp/exp ratios than what already exists. Every area should benefit grinding socially just like LHC in my book. Also healthier for drops too since not EVERYONE will be living at one spot.

Also; Buff idle/chair hp/mp recovery to be % based instead of flat numbers. Granted its useless either way but would be nice if the recovery wasn't an absolute joke past lv 30. Or make Chairs give out special buffs that doesn't cancel other other buffs, and work for 5 minutes after sitting 10 seconds: like Warrior's Throne adding +5 STR after sitting on it. Would make gacha chairs just a bit more appealing.
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#80
Make Mir's appareance change once you reach lvl 200. Seriously, you get to lvl 100 and it gets a purple glow, you get another 100 lvls and it gets nothing? At least it should get bigger and get a yellow glow or something.

Change achilles to increase invincibility time after getting hit along with the 15% damage taken reduction. Also reduce its master level to 20. I know I would run to put points into it if it increased invincibility at least 2 seconds.

For Heroes.

New finisher: Supernova: For 20 seconds allows one to use panic and coma freely without losing your combo orbs. Cooldown time 6 mins. (You could decrease the max lvl of monster magnet and achilles to 20 and add this skill to 4th job requiring 20 points to get maxed).

Increase the speed and jump cap. Then increase all mounts speed and maybe jump.

This is all i can think of for now.
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