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Polantaris Wrote:That's completely pointless because all bosses that matter are resistant/neutral to all elements. In the case of Paladins, they don't even get their elemental advantages anymore.
That's a confirmed GMS bug.
http://www.southperry.net/showthread.php...ost1043103
There are still quite a few bosses elementary weak and at those bosses paladins jump much higher up the list. Anyway most kids aren't going to realize that this chart is misleading and can't just be taken at face value as others have already pointed out.
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holycow Wrote:[COLOR="#0000FF"]Sorry if this is easily found, but I can't really seem to find it.. What's Wing Beat damage %? o.o
and the max dmg for wing beat is 50mil? :o[/COLOR]
Wingbeat is 200% and the damage cap is 50mil across the board for 99% of skills in MapleStory Unlimited.
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Also one thing to note about these charts is that they most likely assume 0% boss and total damage.
For higher % boss, classes who get a lot of their damage for DoTs and summons will fall behind a bit relative to classes that don't.
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Joe, if we assume that each class is dealing cap damage, which one is able to do the most damage? just the classes that have the most lines of damage per attack?
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LiquidSwing Wrote:Joe, if we assume that each class is dealing cap damage, which one is able to do the most damage? just the classes that have the most lines of damage per attack?
The third column indicates hits/second, so Kaiser followed by CS and so on.
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TagerBustah Wrote:There are still quite a few bosses elementary weak and at those bosses paladins jump much higher up the list. Anyway most kids aren't going to realize that this chart is misleading and can't just be taken at face value as others have already pointed out.
Or you can just do what anyone with a brain can and add the elemental advantage to the data shown yourself. This is theoretical %'s DPS on a neutral monster with 0% Defense. No one is going to look at this chart and think X class is so drastically overpowered because its higher up than Y class(anyone with common sense, really). It's a summarized list in the first place. It isn't going to cover every aspect, it's merely to give people a look at things that came with Unlimited and to give people a decent outlook on what to expect in terms of maple balance.
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MorbidMagus Wrote:Or you can just do what anyone with a brain can and add the elemental advantage to the data shown yourself. This is theoretical %'s DPS on a neutral monster with 0% Defense. No one is going to look at this chart and think X class is so drastically overpowered because its higher up than Y class(anyone with common sense, really). It's a summarized list in the first place. It isn't going to cover every aspect, it's merely to give people a look at things that came with Unlimited and to give people a decent outlook on what to expect in terms of maple balance.
i already did that on the last page but you would have known that if you actually used your brain to read the thread.
So no one is gona think that huh? Then why does this forum put down Basilers for doing stuff like that all the time?.
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TagerBustah Wrote:There are still quite a few bosses elementary weak and at those bosses paladins jump much higher up the list. Anyway most kids aren't going to realize that this chart is misleading and can't just be taken at face value as others have already pointed out.
What endgame worthwhile bosses have elemental weakness? Not talking about "Mini-Bosses".
All you're doing is nitpicking.
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Zuruzuka Wrote:That moment when you went from Marksman to Mercedes...
Exactly....time to sell my Mercedes gear and go back to my Marksman. I missed her anyway.
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TagerBustah Wrote:i already did that on the last page but you would have known that if you actually used your brain to read the thread.
So no one is gona think that huh? Then why does this forum put down Basilers for doing stuff like that all the time?.
The fact that you could do is so easily(yes, I did read the thread) shows how unneeded it is and how you're doing nothing but nitpicking. It's a simple multiplier that you're taught in elementary school. Certain members of certain forums have never exactly been bright, but no one is obligated to spell everything out for them. If they can't take the time to look into the data and actual game play mechanics, they're already a lost cause when it comes to debating/using such numbers.
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TagerBustah Wrote:That's a confirmed GMS bug.
http://www.southperry.net/showthread.php...ost1043103
There are still quite a few bosses elementary weak and at those bosses paladins jump much higher up the list. Anyway most kids aren't going to realize that this chart is misleading and can't just be taken at face value as others have already pointed out.
Just because they confirmed it was a bug doesn't mean it really is one. Once it hits NexonKR that this is on our bug list they realize it isn't really a bug and call it off.
That isn't a bug. It is entirely intended and element weak bosses will never be in favor of paladins ever again. Sorry.
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2013-01-07, 02:16 AM
(This post was last modified: 2013-01-07, 09:44 PM by TagerBustah.)
Bomber Wrote:Just because they confirmed it was a bug doesn't mean it really is one. Once it hits NexonKR that this is on our bug list they realize it isn't really a bug and call it off.That isn't a bug. It is entirely intended and element weak bosses will never be in favor of paladins ever again. Sorry.
So are you confirming that elemental advantage no longer works on bosses for paladins in KMS, and KMS specifically announced that this was intentional? Is this what you are saying you have proven and know is fact?
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why cant i delete this double post? i was trying to edit the first one
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Zuruzuka Wrote:That moment when you went from Marksman to Mercedes...
At least Mercedes have mobility. The Marksman/Bowmaster Double Jump is so bad...
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At least mercedes doesn't have lol15%status resistance.
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can you explain me please how are demon slayers in #3 o.o
demon slash? how is that calculated?
o.o and how is demon slash spam stronger than demon impact spam? o.o even with the extra 30% boss dmg? o.o
since demon impact with blue blood is like 13.3 hits (after hyper skills)
and well, i think the fourth slash is actualy slower than the other 3 (i dont know about this)
what about the hyper skills for metamorphosis (reinforce) it increases by 20% the hits you do with meta? or the total dmg (displayed in the range) ?
i'm kind of confussed, thanks in advance
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DemonImpact Wrote:can you explain me please how are demon slayers in #3 o.o
demon slash? how is that calculated?
o.o and how is demon slash spam stronger than demon impact spam? o.o even with the extra 30% boss dmg? o.o
since demon impact with blue blood is like 13.3 hits (after hyper skills)
and well, i think the fourth slash is actualy slower than the other 3 (i dont know about this)
what about the hyper skills for metamorphosis (reinforce) it increases by 20% the hits you do with meta? or the total dmg (displayed in the range) ?
i'm kind of confussed, thanks in advance
There was a processing error where they had 100% extra total damage. Demon Slayers are now correctly placed in 11th. I have no idea what else you are trying to ask or claim though.
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I'm guessing this will all be pretty irrelevant soon because it looks like we're more likely than not to get a 5th job or at least some kind of big boost (hello 60 extra SP).
I also mirror everyone's opinion about Mercs vs MM's. I don't care if they do 3x as much damage, they are, IMO, more boring, have less status resist, and are way less mobile. I've learned to not make classes for damage long ago anyways. It's even more true now that all signs point to another massive reorganization/new job (harder bosses, extra SP, etc).
PS: Thanks for doing this stuff Joe, u da best.
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