Hazzy Wrote:Vipers don't need HB, which is epic. Sharp Eyes, if it stacks, makes their crit a 75% chance of 200%, which rocks. Demolition hits it 8 times? That means the average hit has six crits. .__. Smexy?
I'd like to see a damage comparison between NLs with Apples and SE versus Vipers with Apples and SE. Only weakness to Vipers is massive touch damage kills them. :[
Vipers cant crit on bosses without SE
And even if they have SE, the chance to crit and the damage from that crit is based solely on the lvl of SE, and would not stack with Stun Mastery.....at least I think so
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Its pretty obvious that Infighters Are the Damage Dealers whilst Gunslingers are the mobile bombers..they summon staitonary thingies , bomb from above.glide down and shoot..very tactical ..so yeah xD theres no really whos better..infighters are more of a RAW class and gunslingers are ...fully loaded tons of tricks in their pockets kinda class..however! their true potential lies in PARTYING EACH OTHER! its just awesome how the two classes compliment each other
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^^^
Agreed. If they party and stick together, a practical killzone circle of doom forges around them. The outer layer falls victim to airstrike and gunslingers homed monsters and summons, while the inner layer is constantly frozen and stunned abd recieving epic damage from both chars devastating attacks. Throw WB in there and the chars wouldnt even half to stop moving they would just mow through everything mercilessly.
On a side note, advanced homing brings captain bossing damage up to par easily.
Colyo Wrote:If they party and stick together, a practical killzone circle of doom forges around them.
Go team Pirate!
Colyo Wrote:On a side note, advanced homing brings captain bossing damage up to par easily.
If they make it a party skill again, I could see Captains being brought to bosses
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In my opinion, that homing thing as a party skill would rock 0_o
It is extremely different than the conventional party skill and it increases damage. I see no problem with that 0_o
I mean, this is their only skill that could work as a party skill. Other classes without party skills don't even have the oportunity to convert one of their active skills into a party skill (with the exception of maple warrior on everyone)
I would definitly have made a gunslinger for that reason =P
Aside from all my other reasons... But that's just me being a hypocrite =D
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Unfortunately probobly not going to happen, but they would make good attackers with it on either way. They'd make good boss soloists anyway xD Especially pap, with airstrike to deal with pesky bombs.
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Colyo Wrote:Unfortunately probobly not going to happen, but they would make good attackers with it on either way. They'd make good boss soloists anyway xD Especially pap, with airstrike to deal with pesky bombs.
I'm wondering if they can even KB pap with rapid fire, not like they would use it as often as cannon though.
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Pah. KBing it takes the fun out of the battle!
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Ummm a while back in this thread someone asked if they came out with invisible knuckles and I just wanted to say, they did.
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I'm becoming a Gunslinger. As a shadower, I like having variety of attacks, and don't look too much at damage. I've always wanted summons, and a full map attack too 
I love the whole battleship thing too.
(Although I have to say guns on your maplestory character look pretty dumb.)
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ItzTaylor Wrote:I'm becoming a Gunslinger. As a shadower, I like having variety of attacks, and don't look too much at damage. I've always wanted summons, and a full map attack too 
I love the whole battleship thing too.
(Although I have to say guns on your maplestory character look pretty dumb.)
ya know they both have a variety of attacks,just infighters MUST make constant combo's and gunslingers are more like..using skills to grab the mobs and get a nice sniping spot to destroy them ( 1st to 3rd job )
in 4th job their just..all over the place O_O
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Infighters:
Advantages
-VERY high hp, as good as warriors in fact.
-Very decent damage
-Versatile (Like a bandit crossed with a warrior)
Disadvantages
-Crappy Range, worse than fighters and pages, not so sure about bandit tho...
Gunslingers
Advantages
-Very long ranged, better than bowmans and sins
-Can use elemental attacks at 3rd job
Disadvantages
-Crappy damage, worse than assassins.
-Very Expensive Class (bullet are kinda rare, the high level 1s)
Note: Don't judge me too harsly, neva played a pirate before, I've only SEEN how it is played.
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A Gunslinger's damage isn't as "crappy" as everyone says it is, at least not after reaching third job. First off, Triple Fire's damage is REALLY good. I could do up to 10k in one hit at level 81 with pretty bad equips. Not sure how that measures up in comparison to a Hermit's damage, but I'd still say it's pretty damn good. Also, Valkyries have summons to assist them in attacking, raising the DPS even higher. We're a really strong class, but because we don't have the flashy damage per hit that Infighters have, the class' potential is completely ignored.
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Can Infighters jump attack like bandits and warriors can? 0_o
It would make sense to me... But since i can't try it =P
Worthyness Wrote:Can Infighters jump attack like bandits and warriors can? 0_o
It would make sense to me... But since i can't try it =P
I have no idea, but I would assume the following skills cant be used while you are jumping: Screw Punch, Backspin Blow, Dragon Strike, Fist...Demolition...wow basically every Infighter skill.
Any KMS players care to let us know?
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Let me just say that bullets are not very rare. Every time I log on to kMS one of my friends has bullets they have found and give them to me. I myself have found bullets easily. Especially lvl 50 bullets currently  . Also bullets are alot and I mean alot cheaper then stars are. I see the lvl 70 bullets going for like 100k mesos.
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xDae Wrote:I have no idea, but I would assume the following skills cant be used while you are jumping: Screw Punch, Backspin Blow, Dragon Strike, Fist...Demolition...wow basically every Infighter skill.
Any KMS players care to let us know?
I can jump attack with Screw Punch and Shockwave, no idea about Backspin Blow.
@QuickDraw: Prices vary with different World Servers.
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Spadow Wrote:I can jump attack with Screw Punch and Shockwave, no idea about Backspin Blow.
@QuickDraw: Prices vary with different World Servers. If Backspin Blow is the skill we've been calling "Elbow" in KMS, then you can't jump with it. However I was able to jump attack with all other 1/2nd job skills.
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lol at DaRusty yeah this thread turned inot a infighter vs all ....
Ive played Vipers and Captain on a Pserver but since all the skills arent in the data i couldnt try its full potential but still for me
Vipers: seem pretty versatile very good dmg good hp flashy and entertaining only downside is that you waste a lot of pots and party skils
Captains: are pretty funny and look cool but low hp and not the highest dmg dealing class
odin Wrote:lol at DaRusty yeah this thread turned inot a infighter vs all ....
Ive played Vipers and Captain on a Pserver but since all the skills arent in the data i couldnt try its full potential but still for me
Vipers: seem pretty versatile very good dmg good hp flashy and entertaining only downside is that you waste a lot of pots and party skils
Captains: are pretty funny and look cool but low hp and not the highest dmg dealing class How do you waste Party Skills :f6:
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