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Dark Link Wrote:Remind me again exactly which bosses were "rollbacked" in RED?
Czak, CHT, hard magnus. Dojo bosses supposedly had their HPs lowered as well, although not to what they were before unleashed.
[MENTION=2375]Mazz[/MENTION]; CPB unchanged unfortunately according to that one dude with the capping evan. :/
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Takebacker Wrote:CPB unchanged unfortunately according to that one dude with the capping evan. :/
I went to play around with CPB yesterday and I'm fairly certain they just made the statues spam statuses less often (meaning there's no need to have a Bishop/Phantom spam Dispel) because I only got sealed once and I don't even remember getting stunned.
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Takebacker Wrote:Czak, CHT, hard magnus. Dojo bosses supposedly had their HPs lowered as well, although not to what they were before unleashed.
CPB unchanged unfortunately according to that one dude with the capping evan. :/
So basically bosses that are irrelevant due to being outdated or bugged drop tables. Disappointing :/
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Dark Link Wrote:So basically bosses that are irrelevant due to being outdated or bugged drop tables. Disappointing :/
Were you looking for empress? She isn't anywhere near as crazy as she was in unleashed because of RED and power creep related reasons. The rest of the bosses i don't really see a need to nerf, and dojo was where a majority of the buffing complaints came from anyway.
Plus they just said that they're most likely going to fix the drop bugs, so there's that.
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Suffice to say, I am impressed by this action. They really took the hard questions, but they didn't necessarily blow them off. They explained the intention, but I feel as though their tone is "We're hoping to change this as the intention is causing more problems than fixing".
I feel this is the halfway point we've been looking forward too, where the problems are acknowledged, the frustrations understood, but the tone also alludes to their hands also being tied. This gives me a slightly more optimistic view point towards the future, although maplestory 2, to me, alludes to a shorter longetivity towards this game.
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Takebacker Wrote:Were you looking for empress? She isn't anywhere near as crazy as she was in unleashed because of RED and power creep related reasons. The rest of the bosses i don't really see a need to nerf, and dojo was where a majority of the buffing complaints came from anyway.
Plus they just said that they're most likely going to fix the drop bugs, so there's that.
Empress, because she still heals.
Chaos RA, because who has ever killed Chaos Vellum legitimately since the PDR fix?
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Dark Link Wrote:Empress, because she still heals.
Chaos RA, because who has ever killed Chaos Vellum legitimately since the PDR fix?
Yet you still see people like green4ever killing her in less than 8 minutes with bind and a more normal time without...it's definitely runable...
Chaos RA is a different beast, and i don't think being unwinable justifies the level of nerf that chaos zak/ht got well enough. Maybe like -15b or something would be, but not half hp. He'll only get easier for the funded over time, whereas the nerfs we got helps the moderately funded a whole lot.
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Takebacker Wrote:Czak, CHT, hard magnus. Dojo bosses supposedly had their HPs lowered as well, although not to what they were before unleashed.
@Mazz CPB unchanged unfortunately according to that one dude with the capping evan. :/
I'm pretty sure all CHT didn't get nerfed either. Going to assume that all the HP nerfs on Chaos bosses just didn't happen.
Dark Link Wrote:Empress, because she still heals.
Chaos RA, because who has ever killed Chaos Vellum legitimately since the PDR fix?
I was planning to kill after the patch but lol blocked
Got him to laser part pretty easily a week before patch.
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Takebacker Wrote:Yet you still see people like green4ever killing her in less than 8 minutes with bind and a more normal time without...it's definitely runable...
True. I'm just disappointed (disgusted?) that the "heal bug" is now being treated as an "intended" feature, more or less.
Quote:Chaos RA is a different beast, and i don't think being unwinable justifies the level of nerf that chaos zak/ht got well enough. Maybe like -15b or something would be, but not half hp. He'll only get easier for the funded over time, whereas the nerfs we got helps the moderately funded a whole lot.
Definitely, I don't want them to be dumbed down so hard that they're "faceroll" status. I just don't like what bosses they decided to "rollback" when there's higher end bosses that have bigger problems.
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Quote:[REWARDS / EXP] In the Unleashed update, why did you nerf the EXP of the most popular monsters to train on in Masteria?
Quote:The overly-high EXP of these monsters was a bug. As this went unnoticed for so long, many players unfortunately began to believe that this was a normal part of the game. Because of this, many players would farm EXP in Masteria, attaining high levels without exploring the rest of MapleStory's worlds and in-game systems. This caused a division in the community, and we received many complaints about it. All of this resulted in the bugged EXP being fixed.
Also, a lot of their answers seem to be "We're working on it" or "No" (very few of those though). Seems good.
Though, there were some cool ones like nebulite boxes and the CS inventory I guess.
That response for not having perma nx items has to be the most ignorant response ever...
"If you buy too much, you won't have inventory! So we made it so that you won't want to buy any at all!"
Thank you for the empty white spaces in my cash shop inventory Nexon, so thoughtful of you guys.
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Dark Link Wrote:True. I'm just disappointed (disgusted?) that the "heal bug" is now being treated as an "intended" feature, more or less.
Definitely, I don't want them to be dumbed down so hard that they're "faceroll" status. I just don't like what bosses they decided to "rollback" when there's higher end bosses that have bigger problems.
You never know. Even in these responses they acknowledged that they knew about certain things WELL before they were officially acknowledged or fixed. (boss drops, masteria exp) Empress healing could be unintentional, and them refusing to say anything about it doesn't mean it isn't.
Honestly though, we need to pay attention to the new commerci bosses if 160 equips are going to overshadow 150 stuff as end game stuff if we have such concerns. I think gollux is pretty fair as a boss, so these new bosses might be as well.
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Nexon Wrote:The version of Masteria from before the 2012 revamp will be put back into the game sometime early next year.
[video=youtube;P3ALwKeSEYs]http://www.youtube.com/watch?v=P3ALwKeSEYs[/video]
ALL I have to say! THANK YOU, Nexon America!
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"Rare items are not tradable so as to keep the game balanced. Also, trade is limited to prevent hacks or accidental trades. While we understand this may be frustrating, this system was designed to keep your rare items safe."
People use item locks on their items to prevent this...
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Empress healing is intentional. The amount she heals probably isn't though.
Her heal shows 840m and heals her 25.2b (12.6b for evo)
Shinsoo's heal shows 21m and heals her 630m
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MountLag Wrote:Empress healing is intentional. The amount she heals probably isn't though.
Her heal shows 840m and heals her 25.2b (12.6b for evo)
Shinsoo's heal shows 21m and heals her 630m
How is her healing intentional when KMS doesn't have it?
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Dark Link Wrote:How is her healing intentional when KMS doesn't have it?
How is Masteria intentional when KMS doesn't have it?
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Quote:Making decorative items permanent may inconvenience players due to the lack of inventory space allowed for storing those types of items.
Bullpomegranate. I'll eat my shirt if anyone cares to show me a noticeable amount of people complaining about this issue back when everything in the cash shop was perma.
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I'm surprised they managed to answer every question. And is everyone on the team a female? 
-Haha, they completely glanced over the second part of the question about making the Cash Shop scrolls permanent additions.
-They are aware of Cassandra, Maple Admin, and Gaga being the culprits of town lag, but it seems like they have no plans to fix the real reason behind them...
-Wow, a fix for the Coco card? Only after like, two years have elapsed.
-They even provided satisfying answers for all the nostalgia farts. Lulz.
Highly disappointed in their attitude towards allowing more tradeability of equips and event stuff. Sharing Tags are stupid as hell; if those items can only be traded within my account, why the flying pineapple can't I trade it freely within my account then?
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kruimel0 Wrote:How is Masteria intentional when KMS doesn't have it?
KMS does have Masteria though.
NexonNA Copypasta'd Unleashed bosses verbatim and yet ours has the healing "bug" from pre-unleashed.
Mind explaining that?
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Ninja castle is getting a revamp, but no revamp was mentioned for old Masteria mmm.
Will you guys be happy to get old Masteria back even if nexon doesn't rebalance it? BF, HH, and CWKPQ were nice things back then, but with all the revamps, nothing there is going to be challenging at all. I'd like at least a normal or hard mode for CWKPQ.
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