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New Aran Skill Build?
#21
Isn't it better Leave Booster Lv 19 and Make Final Charge Lv 29?

Final charge :
Level 28: MP -20; 86% Damage; Attack up to 11 monsters.
Level 29: MP -20; 88% Damage; Attack up to 12 monsters.

It hits 12 monsters at Lv 29
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#22
Hazzy Wrote:What is WITH everyone and wanting to max booster? <_<

booster's duration isnt that long, and if you ever went bossing with a warrior you'll know that its a pain to stop attacking to rebuff because you ran out of stuff like booster or advanced combo. especially for this new job since stopping your attacking means losing your combo's and thus dmg
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#23
I get annoyed with not having max Booster myself. Iono, I just hate constantly re-casting crap. I even left Rage at 11 on my Dawn Warrior just to max Booster. Might be an exception for Aran though, since 16 sounds like enough.
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#24
rebuffing more often simply costs dps, and one of the other buffs' duration (snow charge i think, not 100% sure) is just as long as max booster's. rebuffing is way eassier if you can rebuff them at the same time

and somebody asked it before but i'll ask it again since there wasnt an answer to this question yet
is rolling spin still used in 4th job?
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#25
Takebacker Wrote:Because that was 2 months ago. Plus i knew it was the end result before i posted. Whereas with this i spent like 10 minutes fixing it only to realize it was the end result not a build only to end up extremely pissed and confused.

So that gives you the right to just ignore the point of this thread and instead attack it in anyway possible?

1) Skill Description Wrong <- You have no idea where I got the skill description and immediately assumed I was wrong
2) Technicality of a word <- There's absolutely no reason to attack this thread simply because I wasn't clear that this was the end result.

I'm sorry I didn't put it in the first post bright and shiny?

Takebacker Wrote:Fact of the matter is your build is still extremely cookie cutter, so the only thing you're pissed at in your first post is the 3rd job build, where the only thing you change compared to what everyone else does is max booster. How does such a small change piss you off less?

Yes, because the words cookie cutter in the introduction of the job didn't give that away.

Yet, how is this build completely "cookie cutter" anyway?

If you even bothered to compare the cookie cutter thread and this one, you would realize that the change in Maxing Booster wasn't the only one.

21 Final Toss
20 Rolling Spin

30 Final Toss
+4 Booster [Max]
+7 Final Charge [Level 28]
0 Rolling Spin

That's a rearrangement of 20 SP, or 13% of the entire 151 skills points available to you.

There's only so many ways you can choose to max your skills.

I'm sorry if I messed up and pissed you off by not putting it in the header, but that is absolutely no reason to go and attack my thread.

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The reason I want max booster is because booster is the limited factor:

Booster - 200 Seconds
Snow Charge - 200 Seconds
MW 20/30 - 600/900 Seconds
Freeze Standing - 300 Seconds
Combo Barrier - 240 Seconds

Personally I feel that Smart KB, Combo Drain and Body Pressure and nice skills to have on, but skills that won't affect your DPS if not on.

And most bossing parties will take you simply for Combo Barrier so you better make sure that Combo Barrier is always on or else your going to get yelled at.

I feel that booster helps you do that, so I think that it deserves the 4 extra skill points.

Rolling Spin is never used, at least not from my friends experience in KMS, nor any of the Youtube videos while training.

They all use Final Charge to build the 12 monster mob, and then kill it, repeat.

By not maxing Rolling spin you get to max Final Toss which gives you an extra 18% max overall damage while the monster is in the air.
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#26
Both of you guys, chill. Take at least 10 deep breaths, then come back to this thread to talk in a civil manner (especially you Takebacker, you exploded at guned at your first post :f6Smile.
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