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On the Issue of Power Creep and How It Relates to Nexon
#41
Dusk Wrote:Can't watch the video right now because I'm at work and don't have my headphones, but I'm pretty sure I know exactly what he's going to say. I'm not a big fan of Extra Credits because it's the usual sort of idealistic armchair theorizing about how games should be designed for sustainability and player enjoyment coming from someone who hasn't actually worked with the constraints involved in building a game.

Doesn't James Portnow work as a game designer? I think there's some marginal relevance there. Sure, it's not straight up building game engines, but designers do have some involvements with the mechanics involved.

And there's still story, mechanics, characters, all things they discuss. It's a bit more than idealistic.
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On the Issue of Power Creep and How It Relates to Nexon - by Aircalibur - 2012-08-29, 08:32 PM

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