2012-08-13, 04:25 PM
Saphien Wrote:And what good is a game wherein you can't die at all?
The tradeoff is supposed to be survivability for damage. That's what the concept of a Glass Cannon is supposed to be about - high damage, but low survivability - as opposed to a Tank, like a Paladin. I'd still consider classes like Mercedes and Phantom to be glass cannons but their avoid rates make it difficult to classify them as such...

