2012-08-10, 12:25 AM
Takebacker Wrote:Actually i think that's how it was supposed to be in the first place. When jett patch hit my cannoneer's attacks would act funny, the bullet would hit the mob the instant you cast the skill and the rest of the hits took their time getting to the mob before showing damage. Now it's fixed because jett's was fixed. Obviously Nexon wants Jetts to be awesome when they're released, but them being nerfed doesn't mean it's a glitch.
tl;dr deal with it.
I don't think it's intended. The skill animation clearly shows the monster within range of an attack (being covered by Bombardier's lasers, for example), but the hits don't kick in until much later as if there was a bullet shot out at them. Considering Jett's skills are just a re-skins of various Corsair and Bucc skills, which hit monsters the moment the key is pressed (with the exceptions of Double Shot, Triple Shot, and Rapid Fire), I think it's safe to assume that they're not acting as intended.

