2012-07-23, 12:42 PM
kremechoko Wrote:You actually liked it? I thought it was terrible. The hunger system for that event was stupid. You couldn't walk 10 feet before dying. And before people would die, getting ammo was way too annoying. 3 shots and you're out of ammo. It sucked terribly. Fortunately, it's beta, so they have time to make changes.
Yeah, like I said, the hunger thing was really annoying and stupid, but aside from that, I thought it was a fun little idea. Sure it could use a little touching up, but it was cool. Ammo was meant to be scarce, making it so you should only take a shot if you know you'll hit/incapacitate. I traveled with a small posse, because you have a greater chance in numbers and we stayed alive just fine, killing whoever crossed our paths, until I unfortunately died of hunger and they followed soon afterwards.
Necromancer is all about condition damage. Pretty much every attack and skill deals some kind of status, whether it be a way to stack bleeding or poison and weakening, etc. Then you use those statuses to debilitate them while others deal the heavier damage. I had a neat combination of Utility Skills where one would inflict almost every status in the game: weaken, poison, blind, bleed, chilled, confusion, and vulnerability. Then I could use Epidemic which spreads the conditions a single monster has to every enemy surrounding it as well. It really tears through the enemies. And don't even get me started on how quickly stacked bleeding can bring down even the Veteran enemies. The playstyle is not for everyone, but it's not bad. I suspect that the Necro would be better the higher level it is, because at the beginning your damage to an enemy really only falls on how much you can poison and bleed it.
I have been hearing a lot of mixed things about the Engineer, and of those, mainly bad things. So that has me worried. I plan to still make one, but at this point, I might make the Guardian my main because I had a ton of fun on that character. My main weaponset for the Guardian was Sword (main hand) + Torch (off-hand) and my second set was Scepter (main hand) + Focus (off-hand).
Over the weekend I also tried out a lot of the new, harder and awesome, jump quests. They were so fucking sweet. I love platforming and they are doing it justice in this game by rewarding you for exploring something you would never expect to be there or lead to. Of the new ones, I completed Goemm's Lab in Metrica, and Morgan's Leap and Spekk's Laboratory in Caledon Forest. I love how Goemm's Lab and Spekk's Laboratory had gimmicks. In Goemm's Lab you had to travel through multiple Asura gates to proceed to the next part and each new area had a new thing to deal with. The first was windy and would blow you off back down to the world (this jump quest was high in the air), the second part had lightning striking down in a musical pattern that would kill you in about 2-3 hits if you didn't time your jumps, and the third was centered around cold air surfacing at intervals that would freeze you and drop you in mid-jump. Then at the very end you had to fight a boss as well, so that was a lot of fun for me and my friend. In Spekk's Lab, you have to interact with computer consoles that will temporarily make see-through platforms appear in a set pattern that you have to jump across before you fall to your death into the lava below. And at the very end there was also a boss fight at this one, too.
Overall, I look forward to the game's release. There are a few things I hope they tweak, but other than that, I can't wait.

