2012-06-30, 10:13 PM
If the potential was nerfed so that instead 3%/6%/9%/12% you could get 1%/2%/3%/4%, wouldn't it be the same?
An item would go from, say, 15% to 5% of one's main stat but it would still be as rare and valuable in the market as it was before, since all items would be dragged down into this new scale, unlike what happens when a new tier is released (cough legendary cough). The owners of these items would still hold their "rank" damage wise when compared to others, while the only thing that's being changed would be the gap between each other.
The only thing I can see possibly being hurt with something like this would be the egos of those that paid that much to feel "superior" to others.
An item would go from, say, 15% to 5% of one's main stat but it would still be as rare and valuable in the market as it was before, since all items would be dragged down into this new scale, unlike what happens when a new tier is released (cough legendary cough). The owners of these items would still hold their "rank" damage wise when compared to others, while the only thing that's being changed would be the gap between each other.
The only thing I can see possibly being hurt with something like this would be the egos of those that paid that much to feel "superior" to others.

