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Game (Not Class) Revamp Suggestions/Ideas.
#19
I'm sick of being able to kill everything in one hit. Tripling monster HP would be fine. Triple the exp as well, to keep the exp:hp ratios the same. Then increase the drop rate by 3.5x - an extra .5 to compensate for monsters actually having the ability to fight back against the majority of players.

Increases in the exp given by quests. And more quests altogether. I want questing to be a viable way of gaining levels.

No more of this "splitting skills into this weird multi hit" crap. Just punch the damage cap in the balls and be done with it. I do not, for instance, want to see my ONE super arrow (Snipe) hit 6 fucking times.

Heavy nerfs to damage formulas, then nerf monster HP accordingly. The game is becoming inundated with large numbers and it's causing weird workarounds on the more powerful bosses (Empress healing herself x amount of times, for one).

No more class revamps that consist of ONLY buffs. There is too much power creep in this game and it makes me sad.

A lot of other things I WOULD post have already been posted. Sad
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Game (Not Class) Revamp Suggestions/Ideas. - by Phoenix Wright - 2012-06-16, 06:56 AM

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