2012-06-12, 09:20 PM
In my opinion, they create new classes so they can recycle old content: same old training areas, same towns, same equips, same mobs, same quests, etc etc etc. Also imo, people hate new classes because of the existing problems.
First they need to do the following:
-Flesh out the endgame. In most MMOs, there's a lot of max-level dungeons for you to explore... I don't know why there's almost none like this in Maple.
-Differentiate classes. Make the classes utility based and not independent soloing damage dealers.
If they do that then I don't mind having a million more branches of classes coming out and a whole new class tree after Pirate. I'm pretty sure many people wouldn't mind new classes either if these other problems were addressed.
First they need to do the following:
-Flesh out the endgame. In most MMOs, there's a lot of max-level dungeons for you to explore... I don't know why there's almost none like this in Maple.
-Differentiate classes. Make the classes utility based and not independent soloing damage dealers.
If they do that then I don't mind having a million more branches of classes coming out and a whole new class tree after Pirate. I'm pretty sure many people wouldn't mind new classes either if these other problems were addressed.

