2012-06-10, 01:28 PM
I just want a new boss thats not so easy that it dies within a minute solo, nor is it so hard that it takes a full party of max damage mercs to kill. I'd like something soloable/killable in a small group, rather than it being an achievement just getting people together for it(cough 65 heal empress).
Something I would personally like would be a high level pq.
Visitor pq gets a lot of nostalgia that makes it better than what it is, but atleast when it came out, it was a challenge that required a lot of coordination and teamwork.(the 120+) I'd like to see a new pq like this(level 190+?), with maybe less people than cwkpq but more than a normal pq. As of now, any new piece of content that comes out is easily soloable(by me anyways), which makes the game quite boring for me.
The last time I really felt like a new piece of content was fun and exciting was pvp last summer. I pvped the pomegranate out of myself, and really enjoyed the sense of seeing familiar faces in pvp and competing with them. I had some goals, and I felt like it was fun trying to achieve them, instead of an endless grind like everything's in this game. I also made a lot of money from it that first week, due to everyone being lazy as poop to get emblems, and making crafted items worth bills.
Something I would personally like would be a high level pq.
Visitor pq gets a lot of nostalgia that makes it better than what it is, but atleast when it came out, it was a challenge that required a lot of coordination and teamwork.(the 120+) I'd like to see a new pq like this(level 190+?), with maybe less people than cwkpq but more than a normal pq. As of now, any new piece of content that comes out is easily soloable(by me anyways), which makes the game quite boring for me.
The last time I really felt like a new piece of content was fun and exciting was pvp last summer. I pvped the pomegranate out of myself, and really enjoyed the sense of seeing familiar faces in pvp and competing with them. I had some goals, and I felt like it was fun trying to achieve them, instead of an endless grind like everything's in this game. I also made a lot of money from it that first week, due to everyone being lazy as poop to get emblems, and making crafted items worth bills.
