2012-06-07, 10:28 PM
Whut Wrote:I want to see a boss with unique game mechanics; physically dodging attacks or the like. Bossing all works off values and timing. The more damage you have, the easier it is to kill, the more avoid, hp, def or status resistance you have, the easier it is to avoid death. It doesn't take skill, it takes cubing like hell until you get amazing stats, since timing DR is so easy it's a moot point.
I would like to see a Zelda role playing type character that takes on your appearance when facing it (or if in a party, 1 of the people that enter the map).
I'd like to see it use the same skills the user uses at the same rate as well.
