2012-06-07, 09:34 PM
I want to see a boss with unique game mechanics; physically dodging attacks or the like. Bossing all works off values and timing. The more damage you have, the easier it is to kill, the more avoid, hp, def or status resistance you have, the easier it is to avoid death. It doesn't take skill, it takes cubing like hell until you get amazing stats, since timing DR is so easy it's a moot point.

