2012-06-04, 11:04 PM
Balance should be features to each character that makes them more efficient in certain situations. Like Mages being resistant to magic attack and weak to weapon attack, making them best for fighting against magic-type monsters. Paladins being strongest against single target and having best defense, DrK's having best mobility and vitality, and heroes being in between and such. Such sthing doesn't exist here because
1 - There are not enough game mechanics to support this.
2 - Players start crying the moment their chars seem to be "weaker".
1 - There are not enough game mechanics to support this.
2 - Players start crying the moment their chars seem to be "weaker".

