v.111 - Update Highlights: A Letter From the Headmaster
Whut Wrote:All I ever hear veterans complaining about is that bb and new maple brought about "broken" exp rates and items being too easy to get. This gives us all that. Collectible maple items? Now everyone can get it easily. Far less exp needed to level? Now we get mobs giving nearly double the exp, too! I could care less about the event, I just don't think it's such a good idea because all it does is make things even easier. I recall most of the people in this thread complaining about having haunted house unchanged and the introduction of LHC (heck, party play in general) as making training too easy. That's not even mentioning increased droprates and cheaper potions...

So really, just make up your minds about what you want in the game, thanks.

What in the world are you talking about?
What mobs giving double the exp?
Have you played the event?
It's just a few nostalgic maps and a handful of quests: an old version of Maple Island, and some maps on Victoria Island. The mobs actually have their modern stats, but even with the old ones it's not like any of those maps could be trained on faster than haunted house.
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v.111 - Update Highlights: A Letter From the Headmaster - by SaptaZapta - 2012-06-02, 09:59 AM

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