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To those who've quit: What would make you come back?
The only reason for increasing the length of a boss fight is so that you can experience more of the content. For example, if a boss has 20 different attack patterns, and only really uses 10 of them in 5 minutes, then it makes sense to adjust its hp so a fight will last 10 minutes and you'll have a good chance at experiencing the full variety the boss has to offer. This also works for gameplay variety arising from the interactions of different attack patterns. But there is a limit to how much complexity and variety a boss can have, and still be sensible or beatable.

No boss is programmed with 30 hours of content variety. Not even close. The only "skill" being tested at that point is the skill to use a catheter and develop bedsores, the rest is just repetition of content you already beat or even mastered. If you want to weed out the mobile from the immobile, I recommend a staircase - not ruining bossing in this game.
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To those who've quit: What would make you come back? - by Exidous - 2012-05-21, 01:44 AM

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