2012-05-20, 01:41 PM
Flonne Wrote:It's not 30 hours of wasted time, it's 30 hours spent learning to never make that particular mistake again! I say that such a system would -only- work with a game that has such a large playerbase as this, though it may still require something like cross-server bossing to round up enough people like myself willing to risk so much for a gain that is not exactly comparable. While the rewards are better than anything else in the game, they still aren't technically "worth" the amount of effort put in, I agree. But that's the fundamental difference in my reasoning for playing games; I play for the challenge, not the rewards. Even if the hardest boss in a game drops nothing, I still want to fight it just to say I've beaten it, and I'm positive there are others like me out there. Sure you can find a handful of people with the skill and the desire necessary to beat bosses like that in a pool of players as large as MS's base. I will say that the way MS bosses are now, I would not want to do such a thing; self-healing bosses with time limits and tons of crappy fake difficulty skills is too frustrating even for someone like me, like I said before, I like things to be as skill-based as possible, and when a boss uses something randomly that can not be countered by any amount of skill, I don't like it. And while I did say I like long fights, that same applies to battles like AV in FFXI; I would rather wipe at 1% HP remaining than have the boss use an unblockable 100% heal skill at 10% remaining with the entire party still alive after it took us 20 hours to get him down that far. MUCH rather, in fact.
30 hours is almost physically impossible. By the end of that, you'll be so exhausted just from staying awake for that long that you'll probably mess up. This isn't a question about skill, this is about physical, human limits. There is absolutely no reason for a boss fight to be longer than 2 hours, especially considering that just organizing a run and waiting for everyone to get ready usually takes an hour or more.
The game itself really takes no skill. Unless you're talking about task-oriented bossing where you have to, I don't know, actually move and jump or something to do damage, any future bosses will still center on: A) surviving and B) spamming your damn attacks to do damage. That's really all there is to this game.

