2012-05-07, 09:13 PM
Sephie Wrote:Spoiler
A lot of these, but the biggest being:
1. Eliminating potential/Nebulite systems.
2. Revamping pretty much the entire game so it's not a grind fest but something with multiple options of enjoyable content for ANY level (big focus on end-game Lv. 200 content).
Obviously there are a million specific things that together would satisfy that second, but I think it's important to highlight just how horrendous the potential systems have been for the game. The fundamental ideas were neat and a welcome return to actually using level gear instead of everyone vying for BWGs, FS, etc., but the financial requirements to even use it, in addition to how wildly out of control the bonuses have gotten, have rendered it game breaking.
In short, I want the game we had back in 2007-2008. There was something more brilliantly fun in the simpler systems of those years. However, there have definitely been a few changes since that were necessary and should remain, such as the ATT/MATK formula overhauls putting every class on the same formula, and various little things like Elemental Reset for Magicians.
All that being said, however, it's been two years since I quit and I would never come back, even with all the aforementioned changes, because I just don't have the time for it anymore.

