2012-05-07, 06:45 PM
1. Balance PvP.
2. Improve PvP features and matchmaking.
3. Add more content from lvl140-lvl160.
4. Add more content from lvl180-lvl200.
5. Expand NLC (like say, what #3 and #4 suggests).
6. Delete illegitimate/glitched/duped gear (27-38att VSS, Gold Emerald Earrings, Raccoon Masks, Ele Staff, Lucky Guy Medals, Legendary Hero Badges, Dom Pendant, 50-70 CHTP, GM Scrolls, White Scrolls, Protection Scrolls, Empress Gear/Weapons created after the Music Box event, etc etc etc).
7. Add a meso sink such as allowing us to buy NX Credit with it (not prepaid) and make Cubes/Prots/Guards/Gachapon buyable with Prepaid only.
8. Have a dedicated patrol team that goes through hot spots and bans botters. Reward players that report hackers and possible hotspots. Have them instaban any advertising bot in FM or smegers.
Actually, even then I think Maple is an awful game... I'd rather have these changes:
1. Get rid of potential OR use 1line potential only OR use the Nebulite system exclusively.
2. Revamp existing classes to have a purpose other than just different variations of dealing damage.
3. Give us the option of Permanent NX.
4. Allow NX to be put into the storage OR get rid of exclusive cash shop inventories.
5. Change bosses so that they are difficult rather than annoying (no "fake-difficulty" gimmicks like damage reflect or super weapon/magic defense).
6. Allow no instanced boss to be soloable (statistically or coded-limitation).
7. Bring back the story book quests for getting 4th job skills and get rid of Mystery Mastery books (and allow us to continue the story book quests to bring master levels from 10 to 20 and 20 to 30).
8. Add a variety to monsters rather than just normal mob and party play (plentiful but low exp per mob VS scarce but super powerful and lots of exp VS super boss monsters that take 10 minutes to kill with a full party but give 30mins worth of exp).
9. Change Monster Park into PQs with something to do other than "kill, move to next map, kill, move to next map, kill" (an idea would be to make them into 10-20 map dungeons or mazes and wander around until you find keys/items to move to different areas you couldn't pass through before).
10. Add more guild PQs / bring back Sharenian + new ones. Give us a way to increase GP.
If just a handful of these last 10 suggestions ever get through (especially #1), I'd probably play Maple more seriously.
2. Improve PvP features and matchmaking.
3. Add more content from lvl140-lvl160.
4. Add more content from lvl180-lvl200.
5. Expand NLC (like say, what #3 and #4 suggests).
6. Delete illegitimate/glitched/duped gear (27-38att VSS, Gold Emerald Earrings, Raccoon Masks, Ele Staff, Lucky Guy Medals, Legendary Hero Badges, Dom Pendant, 50-70 CHTP, GM Scrolls, White Scrolls, Protection Scrolls, Empress Gear/Weapons created after the Music Box event, etc etc etc).
7. Add a meso sink such as allowing us to buy NX Credit with it (not prepaid) and make Cubes/Prots/Guards/Gachapon buyable with Prepaid only.
8. Have a dedicated patrol team that goes through hot spots and bans botters. Reward players that report hackers and possible hotspots. Have them instaban any advertising bot in FM or smegers.
Actually, even then I think Maple is an awful game... I'd rather have these changes:
1. Get rid of potential OR use 1line potential only OR use the Nebulite system exclusively.
2. Revamp existing classes to have a purpose other than just different variations of dealing damage.
3. Give us the option of Permanent NX.
4. Allow NX to be put into the storage OR get rid of exclusive cash shop inventories.
5. Change bosses so that they are difficult rather than annoying (no "fake-difficulty" gimmicks like damage reflect or super weapon/magic defense).
6. Allow no instanced boss to be soloable (statistically or coded-limitation).
7. Bring back the story book quests for getting 4th job skills and get rid of Mystery Mastery books (and allow us to continue the story book quests to bring master levels from 10 to 20 and 20 to 30).
8. Add a variety to monsters rather than just normal mob and party play (plentiful but low exp per mob VS scarce but super powerful and lots of exp VS super boss monsters that take 10 minutes to kill with a full party but give 30mins worth of exp).
9. Change Monster Park into PQs with something to do other than "kill, move to next map, kill, move to next map, kill" (an idea would be to make them into 10-20 map dungeons or mazes and wander around until you find keys/items to move to different areas you couldn't pass through before).
10. Add more guild PQs / bring back Sharenian + new ones. Give us a way to increase GP.
If just a handful of these last 10 suggestions ever get through (especially #1), I'd probably play Maple more seriously.

