2012-04-17, 09:25 PM
inemnitable Wrote:I'm not even sure there's any point arguing about class differences when it's completely unplayable for anyone who doesn't live in California. Without fixing that, pvp will never be any good.
The battle attack catch-22 doesn't help either.
Just a little lag doesn't make it unplayable. I live in south america and I could do fine and even exceed everyone in my room at times (but then again, I'm a hero). Now if you're talking about the host server's lag, that's another story.
This is one thing I thought about while thinking of a solution to lag for everybody.
TURNS-BASED PVP.
Like old School RPG's. Do you guys think it's even possible to implement a PVP like that in MS?

