2012-04-16, 07:35 PM
On an added note, every single UA skill has a significant functionality in PvP.
Soul Driver becomes a pseudo-ultimate that hits hard (invaluable for Paladins and Heroes).
Wind Piercing becomes a great insta-mob attack that isn't just an attack with splash (it hits everything on the way).
Flame Gear becomes invaluable for point farming. Flame Gear also goes through invincibility (take that Shadowers and Battle Mages!)
Vampire becomes a great drain/heal skill for thieves (DBs need this because they don't have any healing).
Sharkwave has the longest reach for all the pirates (can't be aircasted in PvP though... More useful for Corsairs; not so useful for Buccs because Dragon Strike has the same range + increased vertical range + can be aircasted).
Soul Driver becomes a pseudo-ultimate that hits hard (invaluable for Paladins and Heroes).
Wind Piercing becomes a great insta-mob attack that isn't just an attack with splash (it hits everything on the way).
Flame Gear becomes invaluable for point farming. Flame Gear also goes through invincibility (take that Shadowers and Battle Mages!)
Vampire becomes a great drain/heal skill for thieves (DBs need this because they don't have any healing).
Sharkwave has the longest reach for all the pirates (can't be aircasted in PvP though... More useful for Corsairs; not so useful for Buccs because Dragon Strike has the same range + increased vertical range + can be aircasted).

