2012-04-10, 10:31 AM
The game has to calculate attack speeds anyway; making it calculate max damage at the same time is just a matter of changing the code. (#sec times per second cap, instead of just getting the cap)
It'd be easier than changing the number of attacks half the classes do every other update, in terms of only having to update one spot instead of lots.
It'd be easier than changing the number of attacks half the classes do every other update, in terms of only having to update one spot instead of lots.

