2012-04-10, 06:32 AM
Stereo Wrote:I wish they would drop the static damage cap, and base it on cast times instead, for a fixed 10m/sec cap.
Hits once every 0.6 seconds? 6 mil damage cap.
Hits once every 0.125 seconds? 1.25mil damage cap.
Hits 5 times every 0.6 seconds? 1.2 mil damage cap.
And so on.
That's asking Nexon to do a lot of work. Something they don't need to do since they can just add to the hit count; and as we all know, Nexon will take the easy route for everything.
Yeah, it would make more sense, but Animation Hits to Actual Hits being the same was something that we lost a long time ago.

