2012-04-07, 11:36 PM
Maple has come down to the time where only 4 things are important regarding class OP-ness:
- x Att/minute = x MillionDmg/minute (all attacks will be 999.999 eventually)
- Area size of attack
- Monster count per attack
- Can a class survive the highest dmg attack of the end-game boss?
And that is all.
-> Michael (8million dmg/sec) will fail if the end-game boss (Black Mage) will consist of 1 area, like Von Leon / Akyrium.
-> Mercedes (28million dmg/sec) / Mechanic (30million dmg/sec) will fail if they can't survive the damage of the end-game boss (Black Mage).
All other classes don't matter anymore, since they are either:
- (High HP classes) lower on DPS then Michael
- (Low~Mid HP classes) lower on DPS then Mercedes/Mechanic).
Sure they are "fun" to play around with, but serve no real purpose in the end).
That's Maple, end of the story...
Untill Nexon (most likely by accident) decides to make another class with high HP and more DPS then Michael, or a Low~Mid HP class with higher DPS then Mercedes/Mechanic.
- x Att/minute = x MillionDmg/minute (all attacks will be 999.999 eventually)
- Area size of attack
- Monster count per attack
- Can a class survive the highest dmg attack of the end-game boss?
And that is all.
-> Michael (8million dmg/sec) will fail if the end-game boss (Black Mage) will consist of 1 area, like Von Leon / Akyrium.
-> Mercedes (28million dmg/sec) / Mechanic (30million dmg/sec) will fail if they can't survive the damage of the end-game boss (Black Mage).
All other classes don't matter anymore, since they are either:
- (High HP classes) lower on DPS then Michael
- (Low~Mid HP classes) lower on DPS then Mercedes/Mechanic).
Sure they are "fun" to play around with, but serve no real purpose in the end).
That's Maple, end of the story...
Untill Nexon (most likely by accident) decides to make another class with high HP and more DPS then Michael, or a Low~Mid HP class with higher DPS then Mercedes/Mechanic.

