2012-04-07, 03:06 PM
I have to wonder if part of the reason they're doing more classes not more areas is hardware.
New classes take little to no additional overhead because a character is a character is a character...
But every new area is more space the server has to keep track of, more mobs to float in memory whether they're used or not, more props to keep track of.
Removing areas and simplifying things could be an effort to buy themselves growth room without having to worry about increasing minimum hardware requirements.
New classes take little to no additional overhead because a character is a character is a character...
But every new area is more space the server has to keep track of, more mobs to float in memory whether they're used or not, more props to keep track of.
Removing areas and simplifying things could be an effort to buy themselves growth room without having to worry about increasing minimum hardware requirements.
It's not having what you want - It's wanting what you've got.

